Skip to content

tenpn/untest

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

WOAH THERE: If you're on unity 4.x+, we recommend Unity's first-party testing tools over UnTest. https://www.assetstore.unity3d.com/#/content/13802

##UnTest Unity3D Testing Framework v0.4.0

Because there is always one less unit-testing framework than there needs to be.

###Installation

Download the latest release from here:

https://github.com/tenpn/untest/releases

...And extract into your project.

###Usage

A test suite looks like this:

using UnTest;
    
// all classes marked with TestSuite get tested 
[TestSuite]
class MyTestSuite {

    private MockFoo m_instance;

    // called before every test
    [TestSetup]
    void DoSetup() {
        m_instance = new MockFoo();
    }

    // called after every test
    [TestTeardown]
    void DoTeardown() {
        m_instance.Cleanup();
    }

    // any exception is a test failure
    [Test]
    void GetResult_WithValidResult_GivesResult() {
        m_instance.SetResult(3);
        Assert.IsTrue(m_instance.Result == 3); 
    }

}

You should put them below an editor folder of your project so they're not shipped in builds.

####To Run

From the command line:

You have two options on the command line. The Unity3D application can deal with added/removed files, but is quite slow, the output is quite verbose and it won't work if the Unity3D editor is currently open. This is the syntax:

/path/to/unity -projectPath "path/to/project" 
    -batchmode -logFile 
    -executeMethod UnTest.UnityTestRunner.RunTestsFromConsole 
    -quit

Alternatively you can use the .Net UnTest-Console tool to find and execute tests in your built Unity3D DLLs. This is the command:

mono --debug /path/to/project/Assets/UnTest/Editor/UnTest-Console/bin/Release/UnTest-Console.exe path/to/DLL/folder

The --debug flag allows the tool to report on line numbers. Your DLL folder is in path/to/project/Libary/ScriptAssemblies if built with the editor, or path/to/project/Temp/bin/debug if built with monodevelop/mdtool.

As a convenience, Untest/Editor/RunTests.sh will, when given the path to your project SLN, build the assemblies using mdtool then run the tests with UnTest-Console.

The tests can also be run from the editor. To do this, select Run from the Assets->Tests menu.


Copyright(c) 2013 Andrew Fray Licensed under the MIT license. See the license.txt file for full details.

About

A C#-based unit testing framework that works in Unity3D

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •