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DartScore, branch: DartScorePython3

Counting scores in dart with image recognition

This branch is forked from DartScoreEngine branch and it is ported to Python3. It is also simplified a lot when it comes to modules and setups. This is the current 'master'- branch and the only DartScore branch currently maintained and I will probably remove the others in the future.

The purpose of this project is to make something that also can be used by others without too much effort. I put up the information I think is needed for this, but if you miss something, give me a hint and I will update with that as well.

Currently the project is in 'MVP' (minimum viable product) status wich means that it has a minimum of functionallity but can be used for real. The supported functionallity is:

  • Mounting state to help setting up the cam

  • Calibration state to calibrate and transform the image stream from one cam and saving/reading calibration matrix from file

  • Playstate supporting one player and a simple algorithm for counting scores for each set of darts but not very accurate right now.

  • All states has a hardcoded gui that is presented on a screen with 1680x1050 resolution

But it works (sort of…​) !

DartScore installation

Improvements that will come in future updates (and the current priority):

This is the current plan for this project. The aim is to be able to distribute a project that can be used by others as soon as possible (the MVP) and then continue with the development of features from there.

  • Performace optimisation (main issue right now)

  • A better algorithm for counting the scores (main issue right now)

  • Support for IO: buttons, leds, temperature-monitor and fans

  • Configurable gui (To make it easier for others to use)

  • Support for real and configurable gametypes like 301, 501 etc (To be able to use it for real)

  • Scoreboard in the cloud (Better incitament for others to use)

  • Support for 2 players (To be able to use it for real)

  • Support for 2 cams (To further improve the score calculation)

  • Saving game stats and be able to continue a game (Nice to have)

  • …​ more to come…​

Prerequisites:

  • Python 3.x, PyGame and OpenCv 3.4.x

  • Headunit: Raspberry Pi 4 2GB, Rasbian Buster full (includes Python3 and Python-game)

  • Network cam, i.e. Raspberry Pi 2 or 3 with a raspicam and motioneyeos configured as a fast networked cam

Install open cv and dependencies:

These where the packages I had to install to get opencv to work:

  • pip3 install opencv-python

  • sudo apt-get install libatlas-base-dev

  • sudo apt-get install libjasper-dev

  • sudo apt-get install libqtgui4

  • sudo apt-get install python3-pyqt5

  • sudo apt install libqt4-test

DartScore screen

How to use it:

  • First you need to install all the prerequisites and have a dartboard available :-) The dartboard need a good and even lighting, preferable a 'light-box'.

  • Next step is to setup the networkdéd camera and install the software. I use a raspberry pi with a raspi-cam and motioneyeos.

  • When the cam is installed and the project is 'cloned' you need to change the pathes and settings in DartScoreEngineConfig.py to fit your installation, including the cam-url for the image stream.

  • Now its time to mount the camera to have a good view of the dartboard. To help with this, navigate to the StateLoops directory and run sudo python3 CamMountingLoop.py When done press any key to quit. *TIP*: I use the zoom-function in the fast netcam setup to be able to have the cam on a distance but still fill the frame with the board as much as possible.

  • When the cam is mounted and has a correct view of the dartboard its time to calibrate for the first time. Do this with sudo python3 CamCalibrateLoop.py When done press any key to quit.

  • Hopefully the calibration succeeded otherwise you have to change threshold and filter values in the calibration loop components. This will be more described and configurable in future releases of DartScore.

  • When calibrated the first time its possible to just run sudo python3 Main.py from the SW directory and the game starts for real.

(The procedure will be simplified in the future but since I do not have any IO at this point the mount and cal states needs to be run manually for the first time)

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