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Extract Joint Names? #371
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glTF itself has poor definition of Skinning feature and TinyGLTF also does not provide any helper functions for (easy) handling of Skinning hierarchy. Probably you need to write your own scene traversal routine to get joint names, but still, you could only extract name of node as a joint name from glTF(if your glTF does not contain any extensions/extra data for Skinning). Probably related issues in glTF: |
https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.pdf
Subtract |
I am using TinyGLTF to import GLTF files into my application and am in need of reading out the names of joints. I can pull indices and weights just fine, but do not see a straightforward way to pull the (string/char) name of each joint.
Page 5 of the gltf20-reference-guide appears to show that joint names are present inside a GLTF file, but does a poor job of explaining which accessor to use etc..
Is this possible?
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