Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[feature] Audio support #340

Open
syoyo opened this issue Jan 19, 2022 · 2 comments
Open

[feature] Audio support #340

syoyo opened this issue Jan 19, 2022 · 2 comments

Comments

@syoyo
Copy link
Owner

syoyo commented Jan 19, 2022

Describe the issue

glTF format is getting common file format for NTF and Metaverse usecase.
For such usecases, embedding audio data in 3D data is important but glTF 2.0 spec itself does not support audio feature.

Audio feature is supported by extensions.

KhronosGroup/glTF#1582

It'd be nice to implement basic features to handle audio data(e.g. decoding mp3, compute spatial audio settings) in TinyGLTF.

To Reproduce

N/A

Expected behaviour

TinyGLTF uses can easily play/interact audio data without additional C++ coding.

Screenshots

N/A

Additional context

N/A

@syoyo
Copy link
Owner Author

syoyo commented Jul 18, 2022

KHR_audio has been proposed. KhronosGroup/glTF#2137

@syoyo
Copy link
Owner Author

syoyo commented Jun 13, 2023

Initial parsing support was done: #429

TODO.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant