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Rendering is stretched after resizing the window to a different aspect ratio. This can be fixed by restarting the game, then using the using the resolution slider to change the resolution. Some HUD elements will also appear at incorrect locations.
The framebuffer is resized to the higher resolution1, but the camera matrix doesn't appear to be set correctly (or one of the horizontal/vertical FOVs is not changed as the window is resized).
This didn't occur on 2.6 to my knowledge. If this is too much work to fix properly, then the window could be made non-resizable so that you can't break it anymore.
Setting resolution to 2560×1440 using the menu option (correct)
Setting resolution to 2560×1440 by maximizing a 1024×768 window (broken)
OS: Fedora 36
Stunt Rally version: cb9adab
Rendering is stretched after resizing the window to a different aspect ratio. This can be fixed by restarting the game, then using the using the resolution slider to change the resolution. Some HUD elements will also appear at incorrect locations.
The framebuffer is resized to the higher resolution1, but the camera matrix doesn't appear to be set correctly (or one of the horizontal/vertical FOVs is not changed as the window is resized).
This didn't occur on 2.6 to my knowledge. If this is too much work to fix properly, then the window could be made non-resizable so that you can't break it anymore.
Setting resolution to 2560×1440 using the menu option (correct)
Setting resolution to 2560×1440 by maximizing a 1024×768 window (broken)
Footnotes
Otherwise, rendering would look all blurry. ↩
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