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Unable to build on Ubuntu Impish+ #49

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jhonny-oliveira opened this issue Mar 27, 2022 · 11 comments
Open

Unable to build on Ubuntu Impish+ #49

jhonny-oliveira opened this issue Mar 27, 2022 · 11 comments
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@jhonny-oliveira
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jhonny-oliveira commented Mar 27, 2022

Hi!

I'm unable to build StuntRally 2.6.2 on Ubuntu Impish (21.10): gcc-11.

/usr/include/OGRE/OgreMemorySTLAllocator.h:130:44: warning: ISO C++17 does not allow ‘register’ storage class specifier [-Wregister]
(...)
/usr/include/c++/11/bits/functional_hash.h:265:12: error: redefinition of ‘struct std::hash’
265 | struct hash<nullptr_t> : public __hash_base<size_t, nullptr_t>
| ^~~~~~~~~~~~~~~
(...)
/usr/include/c++/11/ostream:250:7: error: ‘std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::nullptr_t)’ cannot be overloaded with ‘std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(int)’
250 | operator<<(nullptr_t)
| ^~~~~~~~

You can find the full build log attached: build_log.txt.

Can anyone help?

Thank you!
Jhonny Oliveira
https://xtradeb.net

@leillo1975
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leillo1975 commented Mar 31, 2022

Have a similar problem also on Ubuntu 21.10 following the compile guide:

/usr/include/OGRE/OgreRenderQueueSortingGrouping.h:538:39:   required from here
/usr/include/OGRE/OgreMemorySTLAllocator.h:130:44: warning: ISO C++17 does not allow ‘register’ storage class specifier [-Wregister]
make[1]: *** [CMakeFiles/Makefile2:344: source/CMakeFiles/stuntrally.dir/all] Error 2
make: *** [Makefile:149: all] Error 2

@cryham
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cryham commented Apr 23, 2022

Those register messages are just warnings.
The real error form build_log.txt is found by error:
For me it doesn't look like an issue with SR at all. Seems like a problem building with gcc+11? Or some complication of Ogre and MyGui includes, maybe ours too? Not sure. I'm building fine with gcc+10.2.1

@jhonny-oliveira
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I attempted the build with:

export CC=gcc-10
export CXX=g++-10

and even with version 9. Unfortunately, it always end in error:

error: incomplete type ‘Ogre::MeshManager’ used in nested name specifier

At this point, I'm guessing this might be related to some dependency package.

cmake 3.22.1
gcc-11 11.2.0-19ubuntu1
gcc-10 10.3.0-15ubuntu1

@jhonny-oliveira
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I did a few more tests and the problem might be related to the fact that libmygui-dev also installs libogre1.12.10 as a dependency.

I also attempted, only installing libogre1.12.10 (not libogre-1.9-dev - 1.9.0). The problem persists.

I also included "#include <Ogre.h>" in both cases, like you suggested in #50, but it did not help. Btw, I think #50 is a duplicate of this issue.

@Calinou
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Calinou commented May 28, 2022

I can confirm this on cb9adab on Fedora 36 (GCC 12.1.1). I get the same error message as OP.

Compiling with Clang 14.0.0 works, and the game runs fine:

cmake -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
cmake --build build
build/stuntrally

@cryham cryham added the Bug label Jun 3, 2022
@jhonny-oliveira
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Hi!

I was able to build the latest code (up to dc92748) with libogre 1.12.10 and this patch
Fix_build_with_Ogre_1.12.txt.

Unfortunately, now I'm facing another issue:

`DataManager successfully initialized

  • Initialise: RenderManager
  • OgreRenderManager::registerShader(): Default
    Shader file 'MyGUI_Ogre_VP.glsl' is missing.
    terminate called after throwing an instance of 'MyGUI::Exception'
    what(): MyGUI EXCEPTION : Shader file 'MyGUI_Ogre_VP.glsl' is missing.
    in MyGUI at ./Platforms/Ogre/OgrePlatform/src/MyGUI_OgreRenderManager.cpp (line 525)
    Aborted (core dumped)
    `
    This is the full log:
    coreDump.txt

Dear @cryham, any ideas?

Thank you!

@cryham
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cryham commented Jun 24, 2022

Hi
Yeah those files were added to data/gui/ in this PR branch: #39
So, you could either get that whole SR repo fork or get those files one by one from here:
https://github.com/AnotherFoxGuy/stuntrally/tree/conan/data/gui

@jhonny-oliveira jhonny-oliveira changed the title Unable to build on Ubuntu Impish Unable to build on Ubuntu Impish+ Jun 25, 2022
@jhonny-oliveira
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jhonny-oliveira commented Jun 25, 2022

Thank you @cryham!

I guess I will wait for the merge to happen, otherwise this custom release becomes a bit to complex.
Btw, I tested the base 2.6.2 and the patch also works there. Unfortunately, I'm a bit surprised that it also crashes complaining about the missing "MyGUI_Ogre_VP.glsl".

@jhonny-oliveira
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jhonny-oliveira commented Oct 8, 2022

Dear @cryham ,

I managed to build the game with the latest commit (a9c3cce) without any patches for Ubuntu Jammy (22.04) with OGRE 1.12.
On the first try, the game crashed, but after rebooting my computer it magically began to work. Maybe, the last suspend had something to do with it.

The game runs with some visual glitches, but is playable. However, when I try to exit, it crashes. Please find here the

gdb log
$ gdb stuntrally 
GNU gdb (Ubuntu 12.0.90-0ubuntu1) 12.0.90
Copyright (C) 2022 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.
Type "show copying" and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<https://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
  <http://www.gnu.org/software/gdb/documentation/>.

For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from stuntrally...
Reading symbols from /usr/lib/debug/.build-id/5d/af5f515d4cd05168a733b8ca65d825cd98cdb3.debug...
(gdb) run
Starting program: /usr/games/stuntrally 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Creating resource group General
Creating resource group OgreInternal
Creating resource group OgreAutodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
ETC codec registering
ASTC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.12.10 (Rhagorthua)
::: Time Init main:   1 ms
System: Linux
Paths info
-------------------------
Ogre plugin:  /usr/lib/x86_64-linux-gnu/OGRE
Data:         /usr/share/games/stuntrally
Home:         /home/jwp
User cfg,log: /home/jwp/.config/stuntrally
User data:    /home/jwp/.local/share/stuntrally
Cache:        /home/jwp/.cache/stuntrally
-------------------------
@  ---- Sound devices ----
[New Thread 0x7fffe93a1640 (LWP 6950)]
[Thread 0x7fffe93a1640 (LWP 6950) exited]
[New Thread 0x7fffe9320640 (LWP 6951)]
[Thread 0x7fffe9320640 (LWP 6951) exited]
[New Thread 0x7fffe9320640 (LWP 6952)]
@  Built-in Audio Analog Stereo
@  GP106 High Definition Audio Controller Digital Stereo (HDMI 3)
[Thread 0x7fffe9320640 (LWP 6952) exited]
[New Thread 0x7fffe9320640 (LWP 6953)]
@  EFX extension found.
[New Thread 0x7fffe8b1f640 (LWP 6954)]
[New Thread 0x7fffd3fff640 (LWP 6955)]
@ @  ---- SoundManager Info ----
@  vendor: OpenAL Community
@  version: 1.1 ALSOFT 1.19.1
@  renderer: OpenAL Soft
@  extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
@  Aux Sends per Source: 4
@  SoundScript: Sound Manager started with 0 sources
@  SoundScript: Parsing
@  SoundScript: Parsed: 41 templates.
::: Time Sounds: 283 ms
@  Sound init ok.
[New Thread 0x7fffd3dfe640 (LWP 6956)]
*** start setup ***
Loading library /usr/lib/x86_64-linux-gnu/OGRE/RenderSystem_GL.so.1.12.10
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib/x86_64-linux-gnu/OGRE/Plugin_ParticleFX.so.1.12.10
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library /usr/lib/x86_64-linux-gnu/OGRE/Codec_FreeImage.so.1.12.10
FreeImage version: 3.18.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
Added resource location '/usr/share/games/stuntrally/loading' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/fonts' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/gui' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/hud' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/materials2' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/road' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/grass' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/skies' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/terrain' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/rocks' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/trees-old' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/trees' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/trees2' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/particles' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/objects' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/objects0' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/objectsC' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/objects2' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/tracks/_previews' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/cars/_previews' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/stuntrally/MyGUI_Media' of type 'FileSystem' to resource group 'General'
CPU Identifier & Features
-------------------------
*   CPU ID: AuthenticAMD: AMD FX-8370 Eight-Core Processor
*          SSE: yes
*         SSE2: yes
*         SSE3: yes
*        SSE41: no
*        SSE42: no
*          MMX: yes
*       MMXEXT: yes
*        3DNOW: no
*     3DNOWEXT: no
*         CMOV: yes
*          TSC: yes
*INVARIANT TSC: yes
*          FPU: yes
*          PRO: yes
*           HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLX_VERSION = 1.4
GLX_EXTENSIONS = GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_NV_multisample_coverage GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context 
Registering ResourceManager for type Texture
RenderSystem::_createRenderWindow "Stunt Rally", 1024x768 windowed  miscParams: FSAA=0 parentWindowHandle=73400328 title=Stunt Rally vsync=true 
GLXWindow::create colourBufferSize=32 gamma=0 FSAA=0
GLXWindow::create used FBConfigID = 167
GL_VERSION = 4.6.0.0
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_DEPTH16 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH16 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: nvidia
Device Name: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
Driver Version: 4.6.0.0
* Fixed function pipeline: yes
* 32-bit index buffers: yes
* Hardware stencil buffer: yes
 - Stencil depth: 8
 - Two sided stencil support: yes
 - Wrap stencil values: yes
* Vertex programs: yes
 - Number of floating-point constants: 1024
 - Number of integer constants: 0
 - Number of boolean constants: 0
* Fragment programs: yes
 - Number of floating-point constants: 1024
 - Number of integer constants: 0
 - Number of boolean constants: 0
* Geometry programs: yes
 - Number of floating-point constants: 2048
 - Number of integer constants: 0
 - Number of boolean constants: 0
* Tessellation Hull programs: no
* Tessellation Domain programs: no
* Compute programs: no
* Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl glsl100 glsl110 glsl120 gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
* Read-back compiled shader: yes
* Number of vertex attributes: 16
* Textures
 - Number of texture units: 16
 - Floating point: yes
 - Non-power-of-two: yes
 - 1D textures: yes
 - 2D array textures: yes
 - 3D textures: yes
 - Anisotropic filtering: yes
* Texture Compression: yes
 - DXT: yes
 - VTC: yes
 - PVRTC: no
 - ATC: no
 - ETC1: no
 - ETC2: no
 - BC4/BC5: no
 - BC6H/BC7: no
 - ASTC: no
 - Mipmaps for compressed formats: yes
* Vertex Buffers
 - VET_UBYTE4 element type: yes
 - Render to Vertex Buffer: yes
 - Instance Data: yes
 - Primitive Restart: no
* Vertex texture fetch: yes
 - Max vertex textures: 32
 - Vertex textures shared: yes
* Read/Write Buffers: no
* Hardware Occlusion Query: yes
* User clip planes: yes
* Infinite far plane projection: yes
* Depth clamping: no
* Hardware render-to-texture: yes
 - Multiple Render Targets: 8
 - With different bit depths: yes
* Point Sprites: yes
 - Extended parameters: yes
 - Max Size: 2047
* Wide Lines: yes
* Hardware Gamma: yes
* PBuffer support: yes
* Vertex Array Objects: no
* Separate shader objects: no
 - redeclare GLSL interface block: no
* Debugging/ profiling events: no
* Map buffer storage: yes
DefaultWorkQueue('Root') initialising on thread 140737316821056.
[New Thread 0x7fffc7269640 (LWP 6960)]
DefaultWorkQueue('Root')::WorkerFunc - thread 140736534582848 starting.
[New Thread 0x7fffc6a68640 (LWP 6961)]
DefaultWorkQueue('Root')::WorkerFunc - thread 140736526190144 starting.
Particle Renderer Type 'billboard' registered
Texture 'stuntrally.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
-- Screen Align
:::: Time setup vp: 741 ms
* Initialise: DataManager
DataManager successfully initialized
* Initialise: RenderManager
* OgreRenderManager::registerShader(): Default
RenderManager successfully initialized
* Initialise: Gui
* MyGUI version 3.4.1
* Initialise: ResourceManager
ResourceManager successfully initialized
* Initialise: LayerManager
LayerManager successfully initialized
* Initialise: WidgetManager
WidgetManager successfully initialized
* Initialise: InputManager
InputManager successfully initialized
* Initialise: SubWidgetManager
SubWidgetManager successfully initialized
* Initialise: SkinManager
SkinManager successfully initialized
* Initialise: FontManager
FontManager successfully initialized
* Initialise: ControllerManager
ControllerManager successfully initialized
* Initialise: PointerManager
PointerManager successfully initialized
* Initialise: ClipboardManager
ClipboardManager successfully initialized
* Initialise: LayoutManager
LayoutManager successfully initialized
* Initialise: DynLibManager
DynLibManager successfully initialized
* Initialise: PluginManager
PluginManager successfully initialized
* Initialise: LanguageManager
LanguageManager successfully initialized
* Initialise: FactoryManager
FactoryManager successfully initialized
* Initialise: ToolTipManager
ToolTipManager successfully initialized
Gui successfully initialized
Load ini file 'core_font.xml'
ResourceTrueTypeFont: Property 'SpaceWidth' in font 'hud.fps' is deprecated; remove it to use automatic calculation.
ResourceTrueTypeFont: Font 'hud.fps' using texture size 128 x 256.
ResourceTrueTypeFont: Font 'hud.fps' using real height 20 pixels.
ResourceTrueTypeFont: Font 'hud.text' using texture size 512 x 512.
ResourceTrueTypeFont: Font 'hud.text' using real height 25 pixels.
ResourceTrueTypeFont: Font 'hud.times' using texture size 512 x 512.
ResourceTrueTypeFont: Font 'hud.times' using real height 30 pixels.
ResourceTrueTypeFont: Property 'SpaceWidth' in font 'hud.replay' is deprecated; remove it to use automatic calculation.
ResourceTrueTypeFont: Font 'hud.replay' using texture size 128 x 128.
ResourceTrueTypeFont: Font 'hud.replay' using real height 27 pixels.
Texture 'Digital_41.png': Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
Load ini file 'core_images.xml'
Load ini file 'core_commonskins.xml'
Load ini file 'core_blackbluetheme.xml'
Load ini file 'core_blackblueimages.xml'
Load ini file 'core_blackblueskins.xml'
Texture 'SplineSkin.png': Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
Texture 'core_blackblueskins.png': Loading 1 faces(PF_A8R8G8B8,512x256x1) Internal format is PF_A8R8G8B8,512x256x1.
Load ini file 'core_blackbluetemplates.xml'
Load ini file 'core_pointers.xml'
Load ini file 'core_layers.xml'
Load ini file 'core_language.xml'
Load ini file 'core_settings.xml'
Texture 'core_pointer.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
Load ini file 'MessageBoxIcons.xml'
Texture 'back_fps.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
Texture 'loading_back.jpg': Loading 1 faces(PF_R8G8B8,512x128x1) Internal format is PF_R8G8B8,512x128x1.
Texture 'loading_bar2.jpg': Loading 1 faces(PF_R8G8B8,512x32x1) Internal format is PF_R8G8B8,512x32x1.
Texture 'loading_bar1.jpg': Loading 1 faces(PF_R8G8B8,512x32x1) Internal format is PF_R8G8B8,512x32x1.
Texture 'background.jpg': Loading 1 faces(PF_R8G8B8,1920x1200x1) Internal format is PF_R8G8B8,1920x1200x1.
:::: Time setup gui:  83 ms
*** createFrameListener ***
-- Screen Align
:::: Time createFrameListener:   1 ms
*** createScene ***
* * * Simulation: easy. Loaded: 3 tires, 29 surfaces, 1=1 suspensions.
**** Loaded Fluids: 29
**** Loaded Vegetation objects: 50
**** Loaded Reverbs sets: 17
**** Loaded Car Colors: 114
**** Loaded Championships: 78
**** Loaded Challenges: 116
Total tracks: 201, total time: 8:17 h:m
**** ReplayFrame size 64+ wh: 40= 224
**** Replay test sizes: 12244: 1,2,2,4,4  sv: 24   hi,lo 16,32: h 16 l 32
::: Time load xmls:  32 ms
ResourceTrueTypeFont: Font 'font.small' using texture size 256 x 256.
ResourceTrueTypeFont: Font 'font.small' using real height 13 pixels.
ResourceTrueTypeFont: Font 'font.normal' using texture size 256 x 512.
ResourceTrueTypeFont: Font 'font.normal' using real height 15 pixels.
ResourceTrueTypeFont: Font 'font.big' using texture size 256 x 512.
ResourceTrueTypeFont: Font 'font.big' using real height 18 pixels.
-- Font sizes:  font.small  15.4  font.normal  18.1  font.big  20.9  
Texture 'gui_icons.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'track_icons.png': Loading 1 faces(PF_A8R8G8B8,512x64x1) Internal format is PF_A8R8G8B8,512x64x1.
Texture 'stuntrally-logo.jpg': Loading 1 faces(PF_R8G8B8,1892x645x1) Internal format is PF_R8G8B8,1892x645x1.
Texture 'carpos0.png': Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
Texture 'stats_bar.png': Loading 1 faces(PF_A8R8G8B8,256x16x1) Internal format is PF_A8R8G8B8,256x16x1.
Texture 'hue_bar.png': Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1.
Texture 'white.png': Loading 1 faces(PF_R8G8B8,4x4x1) Internal format is PF_R8G8B8,4x4x1.
Widget 'btnChampStageStart|Button' have unknown property 'ReadOnly'  [Game_Utils.layout]
Widget 'btnChampStageStart|Button' have unknown property 'MultiLine'  [Game_Utils.layout]
Widget 'btnChampStageStart|Button' have unknown property 'WordWrap'  [Game_Utils.layout]
Texture 'ico_champ.png': Loading 1 faces(PF_A8R8G8B8,1024x256x1) Internal format is PF_A8R8G8B8,1024x256x1.
Widget 'btnChallStageStart|Button' have unknown property 'ReadOnly'  [Game_Utils.layout]
Widget 'btnChallStageStart|Button' have unknown property 'MultiLine'  [Game_Utils.layout]
Widget 'btnChallStageStart|Button' have unknown property 'WordWrap'  [Game_Utils.layout]
Widget '|TextBox' have unknown property 'ReadOnly'  [Game_Help.layout]
Widget '|TextBox' have unknown property 'MultiLine'  [Game_Help.layout]
Widget '|TextBox' have unknown property 'WordWrap'  [Game_Help.layout]
Widget '|TextBox' have unknown property 'VisibleHScroll'  [Game_Help.layout]
Widget '|TextBox' have unknown property 'VisibleVScroll'  [Game_Help.layout]
Widget '|TextBox' have unknown property 'MaxTextLength'  [Game_Help.layout]
Texture '_ch-logo.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
Texture 'ogre-logo.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
Texture 'vdrift-logo.png': Loading 1 faces(PF_A8R8G8B8,512x128x1) Internal format is PF_A8R8G8B8,512x128x1.
Texture 'keys.png': Loading 1 faces(PF_A8R8G8B8,2048x512x1) Internal format is PF_A8R8G8B8,2048x512x1.
Texture 'input_bar.png': Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1.
::: Time Init Gui: 313 ms
:::: Time createScene: 346 ms
*** recreateCompositor ***
*** end setup ***
:::: Time post, mat factory:  22 ms
Parsing scripts for resource group General
Texture 'Warning': Loading 1 faces(PF_R5G6B5,8x8x1) with 3 hardware generated mipmaps from Image. Internal format is PF_R5G6B5,8x8x1.
Parsing script StdQuad_fp.program
Parsing script StdQuad_vp.program
Parsing script Hud.material
Parsing script rnd.material
Parsing script car.particle
Parsing script tires.particle
Parsing script emitters.particle
Parsing script fluids.particle
Parsing script weather.particle
Parsing script console.fontdef
Parsing script Vera.fontdef
Parsing script Digital_41.fontdef
Parsing script Editor.overlay
Parsing script CarDbg.overlay
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group OgreAutodetect
Finished parsing scripts for resource group OgreAutodetect
Creating resources for group OgreAutodetect
All done
Parsing scripts for resource group OgreInternal
Finished parsing scripts for resource group OgreInternal
Creating resources for group OgreInternal
All done
:::: Time resources: 513 ms
:::: Time setup total: 1709 ms
Texture 'HI.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_R8G8B8,1024x1024x1.
------  Loading track: Isl12-Beach
Added resource location '/usr/share/games/stuntrally/tracks/Isl12-Beach/objects' of type 'FileSystem' to resource group 'General'
------  # Destroy trk
------  # Destroy trees
------  # Destroy trees done
------  # Destroy all
------  # Unload prev track res
------  # Unload prev track res done
-- Screen Align
* * * Simulation: easy. Loaded: 3 tires, 29 surfaces, 1=1 suspensions.
@  Using EAX Reverb
:::: Time car dynamics load:   0 ms
::: Time car Sounds:   4 ms
-=- Car loaded: HI
>- Load replay2  Isl12-Beach  0:52.30  HI  4   
>- Load replay2  =time  id:2145  plr:0  t-1:52.30487 => t:52.30487
>- Load replay2  plr: 1  t1st: 0.01220  time: 52.30  frames: 2145
::: Time Replay2 Load:   5 ms
>- Load trk ghost --  file: /usr/share/games/stuntrally/ghosts/Isl12-Beach.gho
::: Time Load trk ghost:   0 ms
@  WAV file is not mono: hud/check_wrong.wav
@  WAV file is not mono: hud/stage.wav
@  WAV file is not mono: hud/fail.wav
::: Time Hud Sounds:  63 ms
@ @  Creating hw sources.
Mesh: Loading arrow.mesh.
Texture 'water_nm.png': Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture 'waterDepth.png': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Creating resource group Car0
Added resource location '/usr/share/games/stuntrally/cars/HI' of type 'FileSystem' to resource group 'Car0'
Added resource location '/usr/share/games/stuntrally/cars/HI/textures' of type 'FileSystem' to resource group 'Car0'
Mesh: Loading check.mesh.
CreatePart Car0 HI_body.mesh r Car0
Mesh: Loading HI_body.mesh.
MESH info:  HI_body.mesh	 sub: 1  tri: 73.6k
CreatePart Car0i HI_interior.mesh r Car0
Mesh: Loading HI_interior.mesh.
MESH info:  HI_interior.mesh	 sub: 1  tri: 52.6k
CreatePart Car0g HI_glass.mesh r Car0
Mesh: Loading HI_glass.mesh.
MESH info:  HI_glass.mesh	 sub: 1  tri:  5.3k
Mesh: Loading HI_wheel.mesh.
MESH info:  HI_wheel.mesh	 sub: 1  tri: 25.7k
MESH info:  HI_wheel.mesh	 sub: 1  tri: 25.7k
MESH info:  HI	 ALL sub: 7  tri: 234.3k
Initialising resource group Car0
Parsing scripts for resource group Car0
Texture 'trail.png': Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
Finished parsing scripts for resource group Car0
Creating resources for group Car0
All done
Loading resource group 'Car0' - Resources: 1 World Geometry: 1
Finished loading resource group Car0
Creating resource group Car1
Added resource location '/usr/share/games/stuntrally/cars/HI' of type 'FileSystem' to resource group 'Car1'
Added resource location '/usr/share/games/stuntrally/cars/HI/textures' of type 'FileSystem' to resource group 'Car1'
CreatePart Car1 HI_body.mesh r Car1
Mesh: Loading HI_body.mesh.
CreatePart Car1i HI_interior.mesh r Car1
Mesh: Loading HI_interior.mesh.
CreatePart Car1g HI_glass.mesh r Car1
Mesh: Loading HI_glass.mesh.
Mesh: Loading HI_wheel.mesh.
Initialising resource group Car1
Parsing scripts for resource group Car1
Finished parsing scripts for resource group Car1
Creating resources for group Car1
All done
Loading resource group 'Car1' - Resources: 1 World Geometry: 1
Finished loading resource group Car1
Creating resource group Car1Z
Added resource location '/usr/share/games/stuntrally/cars/ES' of type 'FileSystem' to resource group 'Car1Z'
Added resource location '/usr/share/games/stuntrally/cars/ES/textures' of type 'FileSystem' to resource group 'Car1Z'
CreatePart Car1Z ES_body.mesh r Car1Z
Mesh: Loading ES_body.mesh.
CreatePart Car1Zi ES_interior.mesh r Car1Z
Mesh: Loading ES_interior.mesh.
CreatePart Car1Zg ES_glass.mesh r Car1Z
Mesh: Loading ES_glass.mesh.
Mesh: Loading ES_wheel.mesh.
Initialising resource group Car1Z
Parsing scripts for resource group Car1Z
Finished parsing scripts for resource group Car1Z
Creating resources for group Car1Z
All done
Loading resource group 'Car1Z' - Resources: 1 World Geometry: 1
Finished loading resource group Car1Z
Terrain size: 513  err:1.00  batch: 65 129 /129
Terrain created; size=513 minBatch=65 maxBatch=129 treeDepth=3 lodLevels=4 leafLods=2
::: Time Shadows:   0 ms
::: Time Terrain: 1268 ms
Texture 'sky_dawn.jpg': Loading 1 faces(PF_R8G8B8,4096x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,4096x1024x1.
~~~ Creating road 0 from: road.xml
::: Time Road Rebuild:  27 ms
::: Time Road Pace Rebuild:   0 ms
Pace start pos: 14/120  dist: 2.56
::: Time PaceNotes Rebuild1:   0 ms
::: Time PaceNotes Rebuild2:   0 ms
->-- CreateTrail
::: Time Road Rebuild:   6 ms
Mesh: Loading plastic_big.mesh.
Mesh: Loading crate2m.mesh.
Mesh: Loading crate2s.mesh.
Mesh: Loading fuel_can.mesh.
Mesh: Loading wood_block.mesh.
Mesh: Loading crate.mesh.
Mesh: Loading water_plane_big.mesh.
::: Time Grass Dens: 2 ms
Texture 'grClrSavanna.png': Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture 'grClrJungle.png': Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
::: Time Grass: 149 ms
Creating resource group Impostors
Creating resource group BinFolder
Added resource location '/home/jwp/.cache/stuntrally/tracks/Isl12-Beach/' of type 'FileSystem' to resource group 'BinFolder'
Mesh: Loading palm.mesh.
TREE info:  palm.mesh	 sub: 1  tri:  1.4k
Texture 'palm.mesh.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading tree.07.mesh.
TREE info:  tree.07.mesh	 sub: 4  tri:  1.7k
Texture 'tree.07.mesh.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading tree.09.mesh.
TREE info:  tree.09.mesh	 sub: 5  tri:  3.3k
Texture 'tree.09.mesh.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading farn1.mesh.
TREE info:  farn1.mesh	 sub: 1  tri:  0.2k
Texture 'farn1.mesh.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
WARNING: not found vegetation model: rock.05.mesh
Added resource location '/home/jwp/.cache/stuntrally/tracks/Isl12-Beach/' of type 'FileSystem' to resource group 'BinFolder'
::: Time Impostor:   0 ms (palm.mesh)  preloaded
Added resource location '/home/jwp/.cache/stuntrally/tracks/Isl12-Beach/' of type 'FileSystem' to resource group 'BinFolder'
::: Time Impostor:   0 ms (farn1.mesh)  preloaded
Texture 'farn1.mesh.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'palm.mesh.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Added resource location '/home/jwp/.cache/stuntrally/tracks/Isl12-Beach/' of type 'FileSystem' to resource group 'BinFolder'
::: Time Impostor:   0 ms (tree.07.mesh)  preloaded
Added resource location '/home/jwp/.cache/stuntrally/tracks/Isl12-Beach/' of type 'FileSystem' to resource group 'BinFolder'
::: Time Impostor:   0 ms (tree.09.mesh)  preloaded
Texture 'tree.07.mesh.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'tree.09.mesh.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
***** Vegetation objects count: 620  shapes: 620
::: Time Trees: 343 ms
-- Create Hud  plrs=1
Creating resource group TrkMini
Added resource location '/usr/share/games/stuntrally/tracks/Isl12-Beach/preview/' of type 'FileSystem' to resource group 'TrkMini'
Unloading resource group TrkMini
Finished unloading resource group TrkMini
Initialising resource group TrkMini
Texture 'menu2.png': Loading 1 faces(PF_A8R8G8B8,128x32x1) Internal format is PF_A8R8G8B8,128x32x1.
Texture 'back_times.png': Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
Texture 'opp_rect.png': Loading 1 faces(PF_A8R8G8B8,32x16x1) Internal format is PF_A8R8G8B8,32x16x1.
Removed resource location /usr/share/games/stuntrally/tracks/Isl12-Beach/preview/
::: Time Create Hud:   1 ms
Texture 'waterDepth.png': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'roadSand.jpg': Loading 1 faces(PF_R8G8B8,2048x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,2048x1024x1.
Texture 'roadAlpha.png': Loading 1 faces(PF_R8G8B8,1024x4096x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x4096x1.
Texture 'normal_1.png': Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x512x1.
Texture 'roadDesertD.jpg': Loading 1 faces(PF_R8G8B8,2048x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,2048x1024x1.
Texture 'roadAsphalt_spec.jpg': Loading 1 faces(PF_R8G8B8,2048x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,2048x1024x1.
Texture 'brass_patina.jpg': Loading 1 faces(PF_R8G8B8,512x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x1024x1.
Texture 'brass_patina_n.png': Loading 1 faces(PF_R8G8B8,512x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x1024x1.
Texture 'concrete03.png': Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
Texture 'plastic_diff_white.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'plastic_normal.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'plastic_specular.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'crate2.jpg': Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture 'crate_norm.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'crate.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'water_plane_big.jpg': Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture 'HI_body00_add.png': Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
Texture 'HI_body00_red.png': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'HI_refl.png': Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
Texture 'flare1.png': Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
Texture 'ES_body00_add.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'ES_body00_red.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'ES_normal.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'ES_refl.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'ES_spec.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'pacenotes.png': Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
Texture 'fuel_can_diff.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'fuel_can_norm.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
Texture 'fuel_can_spec.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'wood_block.jpg': Loading 1 faces(PF_R8G8B8,1500x264x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1500x264x1.
Texture 'wood_block_norm.jpg': Loading 1 faces(PF_R8G8B8,1500x264x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1500x264x1.
Texture 'checkpoint.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'grass3g.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'grass18gw.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'grass16g.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'grass15g.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'palm.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'palm_norm.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'tree.09.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'tree.09_norm.png': Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture 'tree.07.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'tree.07_norm.png': Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture 'farn01.png': Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture 'circleMini.png': Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture 'gauges3.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture 'spark.png': Loading 1 faces(PF_R8G8B8,16x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,16x64x1.
Texture 'HI_body00_brake.png': Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
Texture 'ES_body00_brake.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'dust.png': Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture 'mud.png': Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
[Thread 0x7fffd3dfe640 (LWP 6956) exited]
terminate called after throwing an instance of 'Ogre::RuntimeAssertionException'
what():  RuntimeAssertionException: attempting to remove unknown resource: car_body0 in group Car0 in remove at ./OgreMain/src/OgreResourceManager.cpp (line 301)

Thread 1 "stuntrally" received signal SIGABRT, Aborted.
__pthread_kill_implementation (no_tid=0, signo=6, threadid=140737316821056) at ./nptl/pthread_kill.c:44
44	./nptl/pthread_kill.c: No such file or directory.
(gdb) bt
#0  __pthread_kill_implementation (no_tid=0, signo=6, threadid=140737316821056) at ./nptl/pthread_kill.c:44
#1  __pthread_kill_internal (signo=6, threadid=140737316821056) at ./nptl/pthread_kill.c:78
#2  __GI___pthread_kill (threadid=140737316821056, signo=signo@entry=6) at ./nptl/pthread_kill.c:89
#3  0x00007ffff6b09476 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26
#4  0x00007ffff6aef7f3 in __GI_abort () at ./stdlib/abort.c:79
#5  0x00007ffff6e78bbe in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6
#6  0x00007ffff6e8424c in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6
#7  0x00007ffff6e83229 in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6
#8  0x00007ffff6e83999 in __gxx_personality_v0 () from /lib/x86_64-linux-gnu/libstdc++.so.6
#9  0x00007ffff728ec64 in ?? () from /lib/x86_64-linux-gnu/libgcc_s.so.1
#10 0x00007ffff728f6bd in _Unwind_Resume () from /lib/x86_64-linux-gnu/libgcc_s.so.1
#11 0x00007ffff79fb72c in ?? () from /lib/x86_64-linux-gnu/libOgreMain.so.1.12.10
#12 0x000055555562822f in CarModel::Destroy (this=0x55555ae608f0) at ./source/ogre/CarModel_Create.cpp:183
#13 CarModel::~CarModel (this=<optimized out>, this=<optimized out>) at ./source/ogre/CarModel_Create.cpp:208
#14 0x000055555561a965 in CarModel::~CarModel (this=<optimized out>, this=<optimized out>) at ./source/ogre/CarModel_Create.cpp:206
#15 App::destroyScene (this=0x555555969ba0) at ./source/ogre/CGame.cpp:129
#16 0x00005555555d4068 in main (argc=<optimized out>, argv=0x7fffffffe008) at ./source/ogre/main.cpp:132
(gdb)  quit
A debugging session is active.

  Inferior 1 [process 6947] will be killed.

Quit anyway? (y or n) y

Any ideas?

Thank you!

@cryham
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cryham commented Oct 8, 2022

Yeah, SR is now unstable on master, due to this freaking issue #83, which I hate already since a month.
I think I had something like this too:

attempting to remove unknown resource: car_body0 in group Car0
in CarModel::Destroy

It is a similar issue to that #83, just for car resources, not for impostors.

@jhonny-oliveira
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For a moment I thought it could be related to not having the latest tracks. Bummer!
Let's hope you find some time and inspiration to crack it down.

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