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I'd love to see more options for different types of surfaces. Right now all sidewalk-like segments are plain grey and road like segments plain black, for asphalt. But the look and feel of a street changes a lot by type of surface, and also how you use it changes. For example a road with cobblestone makes you want to drive slower than with asphalt.
This can have a big impact on the street, and would be a huge upgrade of Streetmix, IMO.
I know that Streetmix only shows a cross section of a street, but surface types could be indicated by using a bit of the depth of the segment, just like the Street car segment shows rails "bellow surface".
Surfaces I think you should consider for sidewalk-like and road-like segments:
asphalt (this is standard for roads, but not available for sidewalks)
concrete (could look the same as the standard grey used now?)
paving stones
cobblestone
compacted
gravel
pebblestone
ground
grass paver
In addition it would be nice if tree and buffer (when choosing tree) segments could have:
grass
gravel
flowers
bushes
Just my thought on how to make Streetmix even better, and a lot more visually appealing IMO.
Thank you!
The text was updated successfully, but these errors were encountered:
+1 to this feature request. I am drafting a proposal to my city for an open-streets-style event and I want to be able to show people walking in the (asphalt) roadway. (It's just not as compelling when the ground is the wrong color.)
@louh This is really helpful! I was about to submit a request for a shared-use path segment that could show cyclists and pedestrians sharing a lane but this workaround is sufficient for my needs at this point.
One small observation though: you can still trigger and alert for excess width that is really only relevant for vehicle travel - and there are cases where a 12+’ pedestrian route is appropriate.
Thanks for a great product!
I'd love to see more options for different types of surfaces. Right now all sidewalk-like segments are plain grey and road like segments plain black, for asphalt. But the look and feel of a street changes a lot by type of surface, and also how you use it changes. For example a road with cobblestone makes you want to drive slower than with asphalt.
This can have a big impact on the street, and would be a huge upgrade of Streetmix, IMO.
I know that Streetmix only shows a cross section of a street, but surface types could be indicated by using a bit of the depth of the segment, just like the Street car segment shows rails "bellow surface".
Surfaces I think you should consider for sidewalk-like and road-like segments:
In addition it would be nice if tree and buffer (when choosing tree) segments could have:
Just my thought on how to make Streetmix even better, and a lot more visually appealing IMO.
Thank you!
The text was updated successfully, but these errors were encountered: