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Crash reason: Stack overflow
Thread: Main thread RageSurface_Load_PNG.cpp:22 Reading the png file. RageSurface_Load_PNG.cpp:22 Reading the png file. RageSurface_Load_PNG.cpp:22 Reading the png file. RageSurface_Load_PNG.cpp:22 Reading the png file. RageSurface_Load_PNG.cpp:22 Reading the png file. Thread: Decode thread Thread: Mixer thread Thread: Music thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: DirectInput thread InputHandler_DirectInput.cpp:773 InputHandler_DirectInput.cpp:749 InputHandler_DirectInput.cpp:768 InputHandler_DirectInput.cpp:773 InputHandler_DirectInput.cpp:749 00a831a9: StepMania!005d0000 00913439: StepMania!005d0000 74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9] 7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b] 775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39] 00aa5f00: StepMania!005d0000 00aa5988: StepMania!005d0000 00a96f0e: StepMania!005d0000 00aa6874: StepMania!005d0000 00a91745: StepMania!005d0000 00a9179f: StepMania!005d0000 00a90f91: StepMania!005d0000 00a90112: StepMania!005d0000 00a8fcb9: StepMania!005d0000 00a8fcde: StepMania!005d0000 00a91958: StepMania!005d0000 00913459: StepMania!005d0000 00913439: StepMania!005d0000 74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9] 7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b] 775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39] 00aa5f00: StepMania!005d0000 00aa5988: StepMania!005d0000 00a96f0e: StepMania!005d0000 00aa6874: StepMania!005d0000 00a91745: StepMania!005d0000 00a9179f: StepMania!005d0000 00a90f91: StepMania!005d0000 00a90112: StepMania!005d0000 00a8fcb9: StepMania!005d0000 00a8fcde: StepMania!005d0000 00a91958: StepMania!005d0000 00913459: StepMania!005d0000 00913439: StepMania!005d0000 74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9] 7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b] 775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39] 00aa5f00: StepMania!005d0000 00aa5988: StepMania!005d0000 00a96f0e: StepMania!005d0000 00aa6874: StepMania!005d0000 00a91745: StepMania!005d0000 00a9179f: StepMania!005d0000 00a90f91: StepMania!005d0000 00a90112: StepMania!005d0000 00a8fcb9: StepMania!005d0000 00a8fcde: StepMania!005d0000 00a91958: StepMania!005d0000 00913459: StepMania!005d0000 00913439: StepMania!005d0000 74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9] 7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b] 775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39] 00aa5f00: StepMania!005d0000 00aa5988: StepMania!005d0000 00a96f0e: StepMania!005d0000 00aa6874: StepMania!005d0000 00a91745: StepMania!005d0000 00a9179f: StepMania!005d0000 00a90f91: StepMania!005d0000 00a90112: StepMania!005d0000 00a8fcb9: StepMania!005d0000 00a8fcde: StepMania!005d0000 00a91958: StepMania!005d0000 00913459: StepMania!005d0000 00913439: StepMania!005d0000 74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9] 7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b] 775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39] 00aa5f00: StepMania!005d0000 00aa5988: StepMania!005d0000 00a96f0e: StepMania!005d0000 00aa6874: StepMania!005d0000 00a91745: StepMania!005d0000 00a9179f: StepMania!005d0000 00a90f91: StepMania!005d0000 00a90112: StepMania!005d0000 00a8fcb9: StepMania!005d0000 00a8fcde: StepMania!005d0000 00a91958: StepMania!005d0000 00913459: StepMania!005d0000 00913439: StepMania!005d0000 74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9] 7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b] 775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39] 00aa5f00: StepMania!005d0000 00aa5988: StepMania!005d0000 00a96f0e: StepMania!005d0000 00aa6874: StepMania!005d0000 00a91745: StepMania!005d0000 00a9179f: StepMania!005d0000 00a90f91: StepMania!005d0000 00a90112: StepMania!005d0000 00a8fcb9: StepMania!005d0000 00a8fcde: StepMania!005d0000 00a91958: StepMania!005d0000 00913459: StepMania!005d0000 00913439: StepMania!005d0000 74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9]
Static log: StepMania5.0.12 Compiled 20160811 @ 00:34:46 (build 45e0787) Log starting 2023-08-13 21:46:58 Loading window: win32 Windows 6.2 (Win8) build 9200 [] Memory: 2047mb total, 4095mb swap (4095mb swap avail) Video driver: NVIDIA GeForce RTX 3080 [NVIDIA] 31.0.15.3179, 4-25-2023 [pci\ven_10de&dev_2216] Drive: "WDC WD30EZRZ-00Z5HB080.0" Driver: storahci DMA: N/A Drive: "TOSHIBA MD04ACA400" Driver: storahci DMA: N/A Drive: " CT500MX500SSD1" Driver: storahci DMA: N/A Drive: " CT1000MX500SSD1" Driver: storahci DMA: N/A Drive: "NVMe CT500P2SSD8 R045" Driver: stornvme DMA: N/A Drive: "NVMe CT2000P2SSD8 R033" Driver: stornvme DMA: N/A Sound device 0: 喇叭 (Realtek USB Audio), 10.0, MID 1, PID 100 Sound device 1: 喇叭 (Steam Streaming Speakers), 10.0, MID 1, PID 100 Sound device 2: 喇叭 (Steam Streaming Microphon, 10.0, MID 1, PID 100 WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directory WaveOut software mixing at 44100 hz Sound driver: WaveOut Lights driver: SystemMessage Lights driver: Export Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 24 depth 64 accum Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: NVIDIA Corporation OGL Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2 OGL Version: 4.6.0 NVIDIA 531.79 OGL Max texture size: 32768 OGL Texture units: 4 GLU Version: 1.2.2.0 Microsoft Corporation OGL Extensions: GL_AMD: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer, vertex_shader_viewport_index GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_locations, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2, sparse_texture_clamp, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos GL_ATI: draw_buffers, texture_float, texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, memory_object, memory_object_win32, multi_draw_arrays, multiview_texture_multisample, multiview_timer_query, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage, provoking_vertex, raster_multisample, rescale_normal, secondary_color, semaphore, semaphore_win32, separate_shader_objects, separate_specular_color, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8, texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, win32_keyed_mutex, window_rectangles GL_IBM: rasterpos_clip, texture_mirrored_repeat GL_KHR: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness, shader_subgroup GL_KTX_buffer_region GL_NVX: blend_equation_advanced_multi_draw_buffers, conditional_render, gpu_memory_info, gpu_multicast2, linked_gpu_multicast, multigpu_info, nvenc_interop, progress_fence GL_NV: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced, blend_equation_advanced_coherent, blend_minmax_factor, blend_square, clip_space_w_scaling, command_list, compute_program5, compute_shader_derivatives, conditional_render, conservative_raster, conservative_raster_dilate, conservative_raster_pre_snap, conservative_raster_pre_snap_triangles, conservative_raster_underestimation, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image, explicit_multisample, feature_query, fence, fill_rectangle, float_buffer, fog_distance, fragment_coverage_to_color, fragment_program, fragment_program2, fragment_program_option, fragment_shader_barycentric, fragment_shader_interlock, framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough, gpu_multicast, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, memory_attachment, memory_object_sparse, mesh_shader, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restart, primitive_shading_rate, query_resource, query_resource_tag, register_combiners, register_combiners2, representative_fragment_test, sample_locations, sample_mask_override_coverage, scissor_exclusive, shader_atomic_counters, shader_atomic_float, shader_atomic_float64, shader_atomic_fp16_vector, shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object, shader_subgroup_partitioned, shader_texture_footprint, shader_thread_group, shader_thread_shuffle, shading_rate_image, stereo_view_rendering, texgen_reflection, texture_barrier, texture_compression_vtc, texture_dirty_tile_map, texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3, timeline_semaphore, transform_feedback, transform_feedback2, uniform_buffer_std430_layout, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3, viewport_array2, viewport_swizzle GL_OVR: multiview, multiview2 GL_S3_s3tc GL_SGIS: generate_mipmap, texture_lod GL_SGIX: depth_texture, shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL 閬? 854x480 32 雿瘛?32 雿票??144Hz ??酋 撟單?蝺? DInput: Enumerating device - Type: 0x00000413 Instance Name: "鍵盤" Product Name: "鍵盤" DInput: Enumerating device - Type: 0x00010215 Instance Name: "藍牙 XINPUT 相容輸入裝置" Product Name: "藍牙 XINPUT 相容輸入裝置" DInput: Enumerating device - Type: 0x00000112 Instance Name: "滑鼠" Product Name: "滑鼠" Found 3 DirectInput devices: 0: '?萇' axes: 0, hats: 0, buttons: 256 (buffered) 1: '?? XINPUT ?詨捆頛詨鋆蔭' axes: 5, hats: 1, buttons: 16 (buffered) 2: '皛?' axes: 3, hats: 0, buttons: 8 (buffered) Players joined: none Lost focus to: StepMania.exe Language: zh Current renderer: OpenGL Theme: default
Partial log: 00:02.417: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.420: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.423: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.426: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.428: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.431: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.434: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.438: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.494: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:02.546: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
-- End of report
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StepMania5.0.12 crash report (build 45e0787, 20160811 @ 00:34:46)
Crash reason: Stack overflow
Thread: Main thread
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:773
InputHandler_DirectInput.cpp:749
InputHandler_DirectInput.cpp:768
InputHandler_DirectInput.cpp:773
InputHandler_DirectInput.cpp:749
00a831a9: StepMania!005d0000
00913439: StepMania!005d0000
74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9]
7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b]
775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39]
00aa5f00: StepMania!005d0000
00aa5988: StepMania!005d0000
00a96f0e: StepMania!005d0000
00aa6874: StepMania!005d0000
00a91745: StepMania!005d0000
00a9179f: StepMania!005d0000
00a90f91: StepMania!005d0000
00a90112: StepMania!005d0000
00a8fcb9: StepMania!005d0000
00a8fcde: StepMania!005d0000
00a91958: StepMania!005d0000
00913459: StepMania!005d0000
00913439: StepMania!005d0000
74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9]
7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b]
775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39]
00aa5f00: StepMania!005d0000
00aa5988: StepMania!005d0000
00a96f0e: StepMania!005d0000
00aa6874: StepMania!005d0000
00a91745: StepMania!005d0000
00a9179f: StepMania!005d0000
00a90f91: StepMania!005d0000
00a90112: StepMania!005d0000
00a8fcb9: StepMania!005d0000
00a8fcde: StepMania!005d0000
00a91958: StepMania!005d0000
00913459: StepMania!005d0000
00913439: StepMania!005d0000
74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9]
7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b]
775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39]
00aa5f00: StepMania!005d0000
00aa5988: StepMania!005d0000
00a96f0e: StepMania!005d0000
00aa6874: StepMania!005d0000
00a91745: StepMania!005d0000
00a9179f: StepMania!005d0000
00a90f91: StepMania!005d0000
00a90112: StepMania!005d0000
00a8fcb9: StepMania!005d0000
00a8fcde: StepMania!005d0000
00a91958: StepMania!005d0000
00913459: StepMania!005d0000
00913439: StepMania!005d0000
74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9]
7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b]
775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39]
00aa5f00: StepMania!005d0000
00aa5988: StepMania!005d0000
00a96f0e: StepMania!005d0000
00aa6874: StepMania!005d0000
00a91745: StepMania!005d0000
00a9179f: StepMania!005d0000
00a90f91: StepMania!005d0000
00a90112: StepMania!005d0000
00a8fcb9: StepMania!005d0000
00a8fcde: StepMania!005d0000
00a91958: StepMania!005d0000
00913459: StepMania!005d0000
00913439: StepMania!005d0000
74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9]
7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b]
775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39]
00aa5f00: StepMania!005d0000
00aa5988: StepMania!005d0000
00a96f0e: StepMania!005d0000
00aa6874: StepMania!005d0000
00a91745: StepMania!005d0000
00a9179f: StepMania!005d0000
00a90f91: StepMania!005d0000
00a90112: StepMania!005d0000
00a8fcb9: StepMania!005d0000
00a8fcde: StepMania!005d0000
00a91958: StepMania!005d0000
00913459: StepMania!005d0000
00913439: StepMania!005d0000
74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9]
7700abcb: KERNELBASE!FlsGetValue [76ef0000+11abb0+1b]
775baba9: ntdll!RtlRestoreLastWin32Error [77560000+5ab70+39]
00aa5f00: StepMania!005d0000
00aa5988: StepMania!005d0000
00a96f0e: StepMania!005d0000
00aa6874: StepMania!005d0000
00a91745: StepMania!005d0000
00a9179f: StepMania!005d0000
00a90f91: StepMania!005d0000
00a90112: StepMania!005d0000
00a8fcb9: StepMania!005d0000
00a8fcde: StepMania!005d0000
00a91958: StepMania!005d0000
00913459: StepMania!005d0000
00913439: StepMania!005d0000
74696e69: windows.storage!GetFindDataForPath [74550000+145190+1cd9]
Static log:
StepMania5.0.12
Compiled 20160811 @ 00:34:46 (build 45e0787)
Log starting 2023-08-13 21:46:58
Loading window: win32
Windows 6.2 (Win8) build 9200 []
Memory: 2047mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce RTX 3080 [NVIDIA]
31.0.15.3179, 4-25-2023 [pci\ven_10de&dev_2216]
Drive: "WDC WD30EZRZ-00Z5HB080.0" Driver: storahci DMA: N/A
Drive: "TOSHIBA MD04ACA400" Driver: storahci DMA: N/A
Drive: " CT500MX500SSD1" Driver: storahci DMA: N/A
Drive: " CT1000MX500SSD1" Driver: storahci DMA: N/A
Drive: "NVMe CT500P2SSD8 R045" Driver: stornvme DMA: N/A
Drive: "NVMe CT2000P2SSD8 R033" Driver: stornvme DMA: N/A
Sound device 0: 喇叭 (Realtek USB Audio), 10.0, MID 1, PID 100
Sound device 1: 喇叭 (Steam Streaming Speakers), 10.0, MID 1, PID 100
Sound device 2: 喇叭 (Steam Streaming Microphon, 10.0, MID 1, PID 100
WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directory
WaveOut software mixing at 44100 hz
Sound driver: WaveOut
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
OGL Version: 4.6.0 NVIDIA 531.79
OGL Max texture size: 32768
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer, vertex_shader_viewport_index
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays,
base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture,
clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader,
compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64,
gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays,
internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range,
multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite,
polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object,
robust_buffer_access_behavior, robustness, sample_locations, sample_shading, sampler_objects,
seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops,
shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters,
shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod,
shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2, sparse_texture_clamp,
spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp,
texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add,
texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic,
texture_filter_minmax, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, memory_object, memory_object_win32,
multi_draw_arrays, multiview_texture_multisample, multiview_timer_query, packed_depth_stencil, packed_float,
packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage,
provoking_vertex, raster_multisample, rescale_normal, secondary_color, semaphore, semaphore_win32,
separate_shader_objects, separate_specular_color, shader_image_load_formatted, shader_image_load_store,
shader_integer_mix, shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_integer, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8, texture_sRGB_decode,
texture_shadow_lod, texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, win32_keyed_mutex,
window_rectangles
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error,
parallel_shader_compile, robust_buffer_access_behavior, robustness, shader_subgroup
GL_KTX_buffer_region
GL_NVX: blend_equation_advanced_multi_draw_buffers, conditional_render, gpu_memory_info, gpu_multicast2,
linked_gpu_multicast, multigpu_info, nvenc_interop, progress_fence
GL_NV: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced,
blend_equation_advanced_coherent, blend_minmax_factor, blend_square, clip_space_w_scaling, command_list,
compute_program5, compute_shader_derivatives, conditional_render, conservative_raster,
conservative_raster_dilate, conservative_raster_pre_snap, conservative_raster_pre_snap_triangles,
conservative_raster_underestimation, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp,
draw_texture, draw_vulkan_image, explicit_multisample, feature_query, fence, fill_rectangle, float_buffer,
fog_distance, fragment_coverage_to_color, fragment_program, fragment_program2, fragment_program_option,
fragment_shader_barycentric, fragment_shader_interlock, framebuffer_mixed_samples,
framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough, gpu_multicast, gpu_program4,
gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
internalformat_sample_query, light_max_exponent, memory_attachment, memory_object_sparse, mesh_shader,
multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object,
parameter_buffer_object2, path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite,
primitive_restart, primitive_shading_rate, query_resource, query_resource_tag, register_combiners,
register_combiners2, representative_fragment_test, sample_locations, sample_mask_override_coverage,
scissor_exclusive, shader_atomic_counters, shader_atomic_float, shader_atomic_float64,
shader_atomic_fp16_vector, shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object,
shader_subgroup_partitioned, shader_texture_footprint, shader_thread_group, shader_thread_shuffle,
shading_rate_image, stereo_view_rendering, texgen_reflection, texture_barrier, texture_compression_vtc,
texture_dirty_tile_map, texture_env_combine4, texture_multisample, texture_rectangle,
texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3, timeline_semaphore,
transform_feedback, transform_feedback2, uniform_buffer_std430_layout, uniform_buffer_unified_memory,
vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3, viewport_array2,
viewport_swizzle
GL_OVR: multiview, multiview2
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL 閬? 854x480 32 雿瘛?32 雿票??144Hz ??酋 撟單?蝺?
DInput: Enumerating device - Type: 0x00000413 Instance Name: "鍵盤" Product Name: "鍵盤"
DInput: Enumerating device - Type: 0x00010215 Instance Name: "藍牙 XINPUT 相容輸入裝置" Product Name: "藍牙 XINPUT 相容輸入裝置"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "滑鼠" Product Name: "滑鼠"
Found 3 DirectInput devices:
0: '?萇' axes: 0, hats: 0, buttons: 256 (buffered)
1: '?? XINPUT ?詨捆頛詨鋆蔭' axes: 5, hats: 1, buttons: 16 (buffered)
2: '皛?' axes: 3, hats: 0, buttons: 8 (buffered)
Players joined: none
Lost focus to: StepMania.exe
Language: zh
Current renderer: OpenGL
Theme: default
Partial log:
00:02.417: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.420: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.423: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.426: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.428: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.431: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.434: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.438: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.494: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.546: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
-- End of report
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