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Colour in the structure #19

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lucaju opened this issue Oct 11, 2013 · 3 comments
Open

Colour in the structure #19

lucaju opened this issue Oct 11, 2013 · 3 comments
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@lucaju
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lucaju commented Oct 11, 2013

I wonder too if we should consider the possibility of allowing the user to apply colour to the squares?

@ghost ghost assigned lucaju Oct 11, 2013
@lucaju
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lucaju commented Oct 11, 2013

I guess that for the original purposes, apply colour to boxes didn't make sense. But, if the user has different intensions, I think that they should be able to do that. Perhaps we can choose 2 different sets of colours for the structures and tokes. Or block the colour for a structure when it has been used in a token and vice-versa.

@sruecker
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Or we could just trust the user to choose colours that will work? I'm not sure we need to protect them from themselves. Maybe red tokens in red boxes is something attractive.

For a game, we may also want to let them put images on the boxes and tokens. Then they could, for instance, move the little car onto the box labeled "Boardwalk".

  • Stan

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On 2013-10-11, at 2:45 AM, Luciano Frizzera notifications@github.com wrote:

I guess that for the original purposes, apply colour to boxes didn't make sense. But, if the user has different intensions, I think that they should be able to do that. Perhaps we can choose 2 different sets of colours for the structures and tokes. Or block the colour for a structure when it has been used in a token and vice-versa.


Reply to this email directly or view it on GitHub.

@lucaju
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lucaju commented Oct 14, 2013

Agree. We don't have to protect users from themselves. But tokens must at least have a boundary or a slightly different colour tone to avoid the "camouflage" effect and the user lost track of the token.

Excellent idea. Put images on objects will transform the whole scene, giving life to the board.

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