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Almost thirty years ago, I had ideas for a great game. Technology was not ready back then. Nor was my skill. Now both are, and I've assembled a team.

@dlatikaynen

Reaching this goal will allow our small team to compensate for some of the additional expenses that make developing a professional game in free time even more challenging: license fees, payment for designs, server operation.

Featured work

  1. dlatikaynen/blooDot

    Indie Game Development by [ljd]latikay

    C++ 2

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CURIOUS
Acknowledgement
Early information on milestones reached and pre-releases/releases/updates

$10 a month

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BASIC
Mention as a supporter in project readme and title credits
Early access to pre-release, alpha and beta versions
Perpetual licence for first Windows/XBOX upon official, initial release

$50 a month

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DEDICATED
Feature name and avatar in project readme, on projcet homepage and in title credits
Early access to pre-release, alpha and beta versions
Perpetual licence for initial release and all updates in version 1 on all released platforms