{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":26978737,"defaultBranch":"master","name":"csgo-retakes","ownerLogin":"splewis","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2014-11-21T21:31:56.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/1907286?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1448747444.0","currentOid":""},"activityList":{"items":[{"before":"7a590bb840c925ed40b04def957a45162baa09bc","after":"9aae1570ff4c13b2b501a6f336562486c40d3c81","ref":"refs/heads/master","pushedAt":"2023-05-15T01:33:06.446Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"splewis","name":"Sean Lewis","path":"/splewis","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1907286?s=80&v=4"},"commit":{"message":"Fix iteratespawns (#324)\n\n* Fix usage of datapacks for iteratespawns\r\n\r\nCreateDataTimer creates a new datapack, so if we set the values before\r\ncreating the timer, the datapack that is passed when the timer runs\r\nwould be empty. So, in a bit unintuitive way, we have to create the\r\ntimer first, and then fill in the data after.\r\n\r\n* Update exit condition for iteratespawns\r\n\r\nThe previous code was checking the same value twice, which in itself\r\ndoes not even make sense. It also did not prevent the loop from looping\r\noutside of the spawns, causing it to loop forever and teleporting\r\nthe player to the void.\r\n\r\nThe new fix makes sure that a new timer will not be created if we are\r\noutside the current list of spawns.","shortMessageHtmlLink":"Fix iteratespawns (#324)"}},{"before":"8cc75f1cb0f2d6124615cf1159139738c06f8d63","after":"7a590bb840c925ed40b04def957a45162baa09bc","ref":"refs/heads/master","pushedAt":"2023-05-15T01:32:20.826Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"splewis","name":"Sean Lewis","path":"/splewis","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1907286?s=80&v=4"},"commit":{"message":"Ancient spawns fix (#325)\n\n* Remove duplicate spawn on Ancient\r\n\r\nSpawn 16 and 17 were duplicates, which could lead into situations where\r\nplayers spawn on top of each other sometimes. Removing one of them to\r\nprevent this from happening.\r\n\r\n* Update spawn for Ancient\r\n\r\nMoves the player a bit out of the corner, and points them towards the\r\ncorrect site. Should still provide enough cover, but should make it a\r\nbit easier to orient when spawning.","shortMessageHtmlLink":"Ancient spawns fix (#325)"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAADLIxckwA","startCursor":null,"endCursor":null}},"title":"Activity ยท splewis/csgo-retakes"}