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Editting Particle Nodes for REFF destroys the REFT references in the particle node #79

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therealextreme opened this issue Sep 17, 2023 · 0 comments

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@therealextreme
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Describe the bug
When a Particle Node is edited in any way. The REFT texture references in the Particle Node will be deleted when the file is saved.

To Reproduce
Steps to reproduce the behavior:

  1. Open a REFF's Particle Node
  2. Make any change.
  3. Save
  4. See error in the binary preview

Expected behavior
Previously, Particle nodes would maintain the REFT textures when saved.

Screenshots
If applicable, add screenshots to help explain your problem.
BEFORE

AFTER SAVE

AFTER TYPING THE TEXTURE NAME INTO THE "Texture1Name" INTO THE PARTICLE PARAMETERS AND SAVING

Desktop (please complete the following information):

  • OS: [Windows 10]
  • Version [Canary #9cdd787]

Crash Log

Additional context

Please attach any relevant files you were working on.

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