Skip to content
This repository has been archived by the owner on Jun 7, 2018. It is now read-only.

Sprite method fade_in not working after calling fade_out #1206

Open
Diarandor opened this issue Jun 7, 2018 · 0 comments
Open

Sprite method fade_in not working after calling fade_out #1206

Diarandor opened this issue Jun 7, 2018 · 0 comments
Assignees
Labels
Milestone

Comments

@Diarandor
Copy link
Contributor

You can test this with chameleon enemies in the project CoS (they disappear but don't reappear later).
This worked in a previous dev snapshot of v1.6, but not with the last one.

@Diarandor Diarandor added the bug label Jun 7, 2018
@Diarandor Diarandor added this to the v1.6 milestone Jun 7, 2018
shuhaowu pushed a commit to shuhaowu/solarus-engine that referenced this issue Dec 26, 2019
fixed fade transition behaviour

Closes solarus-games#1206

See merge request solarus-games/solarus!1204
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
None yet
Development

No branches or pull requests

2 participants