/
win.go
executable file
·1108 lines (889 loc) · 29.7 KB
/
win.go
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/*
Copyright 2023 Milan Suk
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this db except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package main
import (
"errors"
"fmt"
"image"
"image/color"
"image/png"
"math"
"os"
"runtime"
"strings"
"time"
"unsafe"
"github.com/go-gl/gl/v2.1/gl"
"github.com/veandco/go-sdl2/sdl"
)
const SKYALT_INI_PATH = "ini.json"
func InitSDLGlobal() error {
err := sdl.Init(sdl.INIT_EVERYTHING)
if err != nil {
return fmt.Errorf("sdl.Init() failed: %w", err)
}
n, err := sdl.GetNumVideoDisplays()
if err != nil {
return fmt.Errorf("GetNumVideoDisplays() failed: %w", err)
}
if n == 0 {
return fmt.Errorf("0 video displays")
}
return nil
}
func DestroySDLGlobal() {
sdl.Quit()
}
type Win struct {
io *WinIO
window *sdl.Window
render sdl.GLContext
winVisible bool
num_redraws int
lastClickUp OsV2
numClicks int
fullscreen bool
recover_fullscreen_size OsV2
cursors []WinCursor
cursorId int
//blinking cursor
cursorEdit bool
cursorTimeStart float64
cursorTimeEnd float64
cursorTimeLastBlink float64
cursorCdA byte
images []*WinImage
gph *WinGph
particles *WinParticles
stat WinStats
start_time int64
disk *Disk
}
// disk can be nil
func NewWin(disk *Disk) (*Win, error) {
win := &Win{}
win.disk = disk
startupAnim := !OsFileExists(SKYALT_INI_PATH)
var err error
win.io, err = NewWinIO()
if err != nil {
return nil, fmt.Errorf("NewIO() failed: %w", err)
}
err = win.io.Open(SKYALT_INI_PATH)
if err != nil {
return nil, fmt.Errorf("Open() failed: %w", err)
}
sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "2")
// create SDL
win.window, err = sdl.CreateWindow("SkyAlt", int32(win.io.ini.WinX), int32(win.io.ini.WinY), int32(win.io.ini.WinW), int32(win.io.ini.WinH), sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL)
if err != nil {
return nil, fmt.Errorf("CreateWindow() failed: %w", err)
}
win.render, err = win.window.GLCreateContext()
if err != nil {
return nil, fmt.Errorf("GLCreateContext() failed: %w", err)
}
err = gl.Init()
if err != nil {
return nil, fmt.Errorf("gl.Init() failed: %w", err)
}
win.gph = NewWinGph()
sdl.EventState(sdl.DROPFILE, sdl.ENABLE)
sdl.StartTextInput()
// cursors
win.cursors = append(win.cursors, WinCursor{"default", sdl.SYSTEM_CURSOR_ARROW, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_ARROW)})
win.cursors = append(win.cursors, WinCursor{"hand", sdl.SYSTEM_CURSOR_HAND, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_HAND)})
win.cursors = append(win.cursors, WinCursor{"ibeam", sdl.SYSTEM_CURSOR_IBEAM, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_IBEAM)})
win.cursors = append(win.cursors, WinCursor{"cross", sdl.SYSTEM_CURSOR_CROSSHAIR, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_CROSSHAIR)})
win.cursors = append(win.cursors, WinCursor{"res_col", sdl.SYSTEM_CURSOR_SIZEWE, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_SIZEWE)})
win.cursors = append(win.cursors, WinCursor{"res_row", sdl.SYSTEM_CURSOR_SIZENS, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_SIZENS)})
win.cursors = append(win.cursors, WinCursor{"res_nwse", sdl.SYSTEM_CURSOR_SIZENESW, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_SIZENESW)}) // bug(already fixed) in SDL: https://github.com/libsdl-org/SDL/issues/2123
win.cursors = append(win.cursors, WinCursor{"res_nesw", sdl.SYSTEM_CURSOR_SIZENWSE, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_SIZENWSE)})
win.cursors = append(win.cursors, WinCursor{"move", sdl.SYSTEM_CURSOR_SIZEALL, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_SIZEALL)})
win.cursors = append(win.cursors, WinCursor{"wait", sdl.SYSTEM_CURSOR_WAITARROW, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_WAITARROW)})
win.cursors = append(win.cursors, WinCursor{"no", sdl.SYSTEM_CURSOR_NO, sdl.CreateSystemCursor(sdl.SYSTEM_CURSOR_NO)})
if startupAnim {
win.SetProgress(5, true)
}
return win, nil
}
func (win *Win) Destroy() error {
var err error
win.io.Save(SKYALT_INI_PATH)
if win.particles != nil {
win.particles.Destroy()
}
err = win.io.Destroy()
if err != nil {
return fmt.Errorf("IO.Destroy() failed: %w", err)
}
for _, cur := range win.cursors {
sdl.FreeCursor(cur.cursor)
}
//win.fonts.Destroy()
win.gph.Destroy()
sdl.GLDeleteContext(win.render)
err = win.window.Destroy()
if err != nil {
return fmt.Errorf("Window.Destroy() failed: %w", err)
}
return nil
}
func (win *Win) SetProgress(time_sec float32, reset bool) {
if reset || win.particles == nil {
if win.particles != nil {
win.particles.Destroy()
}
var err error
win.particles, err = NewWinParticles(win, time_sec)
if err != nil {
fmt.Printf("NewParticles() failed: %v\n", err)
return
}
}
}
func IsSpaceActive() bool {
state := sdl.GetKeyboardState()
return state[sdl.SCANCODE_SPACE] != 0
}
func IsCtrlActive() bool {
state := sdl.GetKeyboardState()
return state[sdl.SCANCODE_LCTRL] != 0 || state[sdl.SCANCODE_RCTRL] != 0
}
func IsShiftActive() bool {
state := sdl.GetKeyboardState()
return state[sdl.SCANCODE_LSHIFT] != 0 || state[sdl.SCANCODE_RSHIFT] != 0
}
func IsAltActive() bool {
state := sdl.GetKeyboardState()
return state[sdl.SCANCODE_LALT] != 0 || state[sdl.SCANCODE_RALT] != 0
}
func (win *Win) GetMousePosition() (OsV2, bool, bool) {
x, y, state := sdl.GetGlobalMouseState()
wx, wy := win.window.GetPosition()
ww, wh := win.window.GetSize()
return OsV2_32(x, y).Sub(OsV2_32(wx, wy)), (state != sdl.ButtonLMask), InitOsV4(int(wx), int(wy), int(ww), int(wh)).Inside(OsV2_32(x, y))
}
func (win *Win) GetOutputSize() (int, int) {
w, h := win.window.GLGetDrawableSize()
return int(w), int(h)
}
func (win *Win) GetScreenCoord() (OsV4, error) {
w, h := win.GetOutputSize()
return OsV4{Start: OsV2{}, Size: OsV2{w, h}}, nil
}
func (win *Win) SaveScreenshot() error {
screen, err := win.GetScreenCoord()
if err != nil {
return fmt.Errorf("GetScreenCoord() failed: %w", err)
}
surface, err := sdl.CreateRGBSurface(0, int32(screen.Size.X), int32(screen.Size.Y), 32, 0, 0, 0, 0)
if err != nil {
return fmt.Errorf("CreateRGBSurface() failed: %w", err)
}
defer surface.Free()
//copies pixels
gl.ReadPixels(0, 0, int32(screen.Size.X), int32(screen.Size.Y), gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&surface.Pixels()[0])) //int(surface.Pitch) ...
img := image.NewRGBA(image.Rectangle{image.Point{0, 0}, image.Point{int(surface.W), int(surface.H)}})
for y := int32(0); y < surface.H; y++ {
for x := int32(0); x < surface.W; x++ {
r := surface.Pixels()[y*surface.W*4+x*4+0]
g := surface.Pixels()[y*surface.W*4+x*4+1]
b := surface.Pixels()[y*surface.W*4+x*4+2]
img.SetRGBA(int(x), int(surface.H-1-y), color.RGBA{r, g, b, 255})
}
}
// creates file
file, err := os.Create("screenshot_" + time.Now().Format("2006-1-2_15-4-5") + ".png")
if err != nil {
return fmt.Errorf("Create() failed: %w", err)
}
defer file.Close()
//saves PNG
err = png.Encode(file, img)
if err != nil {
return fmt.Errorf("Encode() failed: %w", err)
}
return nil
}
func (win *Win) NumTextures() int {
n := 0
for _, it := range win.images {
if it.texture != nil {
n++
}
}
return n
}
func (win *Win) GetImagesBytes() int {
n := 0
for _, it := range win.images {
n += it.GetBytes()
}
return n
}
func (win *Win) FindImage(path WinMedia) *WinImage {
for _, it := range win.images {
if it.path.Cmp(&path) {
return it
}
}
return nil
}
func (win *Win) AddImage(path WinMedia) (*WinImage, error) {
img := win.FindImage(path)
if img == nil {
var err error
img, err = NewWinImage(path, win.disk)
if err != nil {
return nil, fmt.Errorf("NewImage() failed: %w", err)
}
if img != nil {
win.images = append(win.images, img)
}
}
return img, nil
}
var g_dropPath string //dirty trick, because, when drop, the mouse position is invalid
func (win *Win) Event() (bool, bool, error) {
io := win.io
inputChanged := false
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() { // some cases have RETURN(don't miss it in tick), some (can be missed in tick)!
switch val := event.(type) {
case sdl.QuitEvent:
fmt.Println("Exiting ..")
return false, false, nil
case sdl.WindowEvent:
switch val.Event {
case sdl.WINDOWEVENT_SIZE_CHANGED:
inputChanged = true
case sdl.WINDOWEVENT_MOVED:
inputChanged = true
case sdl.WINDOWEVENT_SHOWN:
win.winVisible = true
inputChanged = true
case sdl.WINDOWEVENT_HIDDEN:
win.winVisible = false
inputChanged = true
}
case sdl.MouseMotionEvent:
inputChanged = true
case sdl.MouseButtonEvent:
win.numClicks = int(val.Clicks)
if val.Clicks > 1 {
if win.lastClickUp.Distance(OsV2_32(val.X, val.Y)) > float32(win.Cell())/5 { //7px error space
win.numClicks = 1
}
}
io.touch.pos = OsV2_32(val.X, val.Y)
io.touch.rm = (val.Button != sdl.ButtonLeft)
//io.touch.numClicks = val.Clicks
if val.Type == sdl.MOUSEBUTTONDOWN {
io.touch.start = true
sdl.CaptureMouse(true) // keep getting info even mouse is outside window
} else if val.Type == sdl.MOUSEBUTTONUP {
win.lastClickUp = io.touch.pos
io.touch.end = true
sdl.CaptureMouse(false)
}
return true, true, nil
case sdl.MouseWheelEvent:
if IsCtrlActive() { // zoom
if val.Y > 0 {
io.SetDPI(io.GetDPI() + 3)
}
if val.Y < 0 {
io.SetDPI(io.GetDPI() - 3)
}
} else {
io.touch.wheel = -int(val.Y) // divide by -WHEEL_DELTA
io.touch.wheel_last_sec = OsTime()
}
return true, true, nil
case sdl.KeyboardEvent:
if val.Type == sdl.KEYDOWN {
if IsCtrlActive() {
if val.Keysym.Sym == sdl.K_PLUS || val.Keysym.Sym == sdl.K_KP_PLUS {
io.SetDPI(io.GetDPI() + 3)
}
if val.Keysym.Sym == sdl.K_MINUS || val.Keysym.Sym == sdl.K_KP_MINUS {
io.SetDPI(io.GetDPI() - 3)
}
if val.Keysym.Sym == sdl.K_0 || val.Keysym.Sym == sdl.K_KP_0 {
dpi, err := _IO_getDPI()
if err == nil {
io.SetDPI(dpi)
}
}
}
keys := &io.keys
keys.esc = val.Keysym.Sym == sdl.K_ESCAPE
keys.enter = (val.Keysym.Sym == sdl.K_RETURN || val.Keysym.Sym == sdl.K_RETURN2 || val.Keysym.Sym == sdl.K_KP_ENTER)
keys.arrowU = val.Keysym.Sym == sdl.K_UP
keys.arrowD = val.Keysym.Sym == sdl.K_DOWN
keys.arrowL = val.Keysym.Sym == sdl.K_LEFT
keys.arrowR = val.Keysym.Sym == sdl.K_RIGHT
keys.home = val.Keysym.Sym == sdl.K_HOME
keys.end = val.Keysym.Sym == sdl.K_END
keys.pageU = val.Keysym.Sym == sdl.K_PAGEUP
keys.pageD = val.Keysym.Sym == sdl.K_PAGEDOWN
keys.copy = val.Keysym.Sym == sdl.K_COPY || (IsCtrlActive() && val.Keysym.Sym == sdl.K_c)
keys.cut = val.Keysym.Sym == sdl.K_CUT || (IsCtrlActive() && val.Keysym.Sym == sdl.K_x)
keys.paste = val.Keysym.Sym == sdl.K_PASTE || (IsCtrlActive() && val.Keysym.Sym == sdl.K_v)
keys.selectAll = val.Keysym.Sym == sdl.K_SELECT || (IsCtrlActive() && val.Keysym.Sym == sdl.K_a)
keys.backward = val.Keysym.Sym == sdl.K_AC_FORWARD || (IsCtrlActive() && !IsShiftActive() && val.Keysym.Sym == sdl.K_z)
keys.forward = val.Keysym.Sym == sdl.K_AC_BACK || (IsCtrlActive() && val.Keysym.Sym == sdl.K_y) || (IsCtrlActive() && IsShiftActive() && val.Keysym.Sym == sdl.K_z)
keys.tab = val.Keysym.Sym == sdl.K_TAB
keys.space = val.Keysym.Sym == sdl.K_SPACE
keys.delete = val.Keysym.Sym == sdl.K_DELETE
keys.backspace = val.Keysym.Sym == sdl.K_BACKSPACE
keys.f1 = val.Keysym.Sym == sdl.K_F1
keys.f2 = val.Keysym.Sym == sdl.K_F2
keys.f3 = val.Keysym.Sym == sdl.K_F3
keys.f4 = val.Keysym.Sym == sdl.K_F4
keys.f5 = val.Keysym.Sym == sdl.K_F5
keys.f6 = val.Keysym.Sym == sdl.K_F6
keys.f7 = val.Keysym.Sym == sdl.K_F7
keys.f8 = val.Keysym.Sym == sdl.K_F8
keys.f9 = val.Keysym.Sym == sdl.K_F9
keys.f10 = val.Keysym.Sym == sdl.K_F10
keys.f11 = val.Keysym.Sym == sdl.K_F11
keys.f12 = val.Keysym.Sym == sdl.K_F12
let := val.Keysym.Sym
if OsIsTextWord(rune(let)) || let == ' ' {
if IsCtrlActive() {
keys.ctrlChar = string(let) //string([]byte{byte(let)})
}
if IsAltActive() {
keys.altChar = string(let)
}
}
keys.hasChanged = true
}
return true, true, nil
case sdl.TextInputEvent:
if !(IsCtrlActive() && len(val.Text) > 0 && val.Text[0] == ' ') { // ignore ctrl+space
io.keys.text += string(val.Text[:])
io.keys.hasChanged = true
}
return true, true, nil
case sdl.DropEvent:
if val.Type == sdl.DROPFILE {
g_dropPath = val.File
}
return true, true, nil
}
}
return true, inputChanged, nil
}
func (win *Win) Maintenance() {
for i := len(win.images) - 1; i >= 0; i-- {
ok, _ := win.images[i].Maintenance(win)
if !ok {
win.images = append(win.images[:i], win.images[i+1:]...)
}
}
win.gph.Maintenance()
}
func (win *Win) needRedraw(inputChanged bool) bool {
if win == nil {
return true
}
if win.cursorEdit {
if inputChanged {
win.cursorEdit = false
}
tm := OsTime()
if inputChanged {
win.cursorTimeEnd = tm + 5 //startAfterSleep/continue blinking after mouse move
}
if (tm - win.cursorTimeStart) < 0.5 {
//star
win.cursorCdA = 255
} else if tm > win.cursorTimeEnd {
//sleep
if win.cursorCdA == 0 { //last draw must be full
win.cursorCdA = 255
inputChanged = true //redraw
}
} else if (tm - win.cursorTimeLastBlink) > 0.5 {
//blink swap
if win.cursorCdA > 0 {
win.cursorCdA = 0
} else {
win.cursorCdA = 255
}
inputChanged = true //redraw
win.cursorTimeLastBlink = tm
}
}
return inputChanged
}
func (win *Win) SetRedraw() {
win.num_redraws = 0
}
func (win *Win) UpdateIO() (bool, bool, error) {
if win == nil {
return true, false, nil
}
win.fullscreen = win.io.ini.Fullscreen
run, redraw, err := win.Event()
if err != nil {
return run, true, fmt.Errorf("Event() failed: %w", err)
}
if !run {
return false, redraw, nil
}
if win.needRedraw(redraw) {
win.SetRedraw()
redraw = true
}
//one more time
if win.num_redraws >= 0 && win.num_redraws <= 3 {
redraw = true
}
win.num_redraws++
// update Win
io := win.io
{
start := OsV2_32(win.window.GetPosition())
size := OsV2_32(win.window.GetSize())
io.ini.WinX = start.X
io.ini.WinY = start.Y
io.ini.WinW = size.X
io.ini.WinH = size.Y
}
io.SetDeviceDPI()
if !io.touch.start && !io.touch.end && !io.touch.rm {
var inside bool
io.touch.pos, io.touch.rm, inside = win.GetMousePosition()
//drop file
if inside && g_dropPath != "" {
win.io.touch.drop_path = g_dropPath
g_dropPath = ""
win.SetRedraw()
}
}
io.touch.numClicks = win.numClicks
if io.touch.end {
win.numClicks = 0
}
io.keys.shift = IsShiftActive()
io.keys.alt = IsAltActive()
io.keys.ctrl = IsCtrlActive()
io.keys.space = IsSpaceActive()
if io.keys.f2 {
io.ini.Stats = !io.ini.Stats // switch
}
if io.keys.f3 {
io.ini.Grid = !io.ini.Grid // switch
}
if io.keys.f8 {
err := win.SaveScreenshot()
if err != nil {
return true, true, fmt.Errorf("SaveScreenshot() failed: %w", err)
}
}
if io.keys.f11 {
io.ini.Fullscreen = !io.ini.Fullscreen // switch
}
if io.keys.paste {
win.RefreshClipboard()
}
win.cursorId = 0
return true, redraw, nil
}
func (win *Win) RefreshClipboard() {
text, err := sdl.GetClipboardText()
if err != nil {
fmt.Println("Error: UpdateIO.GetClipboardText() failed: %w", err)
}
win.io.keys.clipboard = strings.Trim(text, "\r")
}
func (win *Win) StartRender(clearCd OsCd) error {
if win == nil {
return nil
}
//GL setup
{
screen, err := win.GetScreenCoord()
if err != nil {
return fmt.Errorf("GetScreenCoord() failed: %w", err)
}
gl.Enable(gl.SCISSOR_TEST)
gl.Enable(gl.DEPTH_TEST)
gl.ClearColor(float32(clearCd.R)/255, float32(clearCd.G)/255, float32(clearCd.B)/255, float32(clearCd.A)/255)
gl.ClearDepth(1)
gl.DepthFunc(gl.LEQUAL)
gl.Viewport(0, 0, int32(screen.Size.X), int32(screen.Size.Y))
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, float64(screen.Size.X), float64(screen.Size.Y), 0, -1000, 1000)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Enable(gl.POINT_SMOOTH)
gl.Hint(gl.POINT_SMOOTH_HINT, gl.NICEST)
gl.Enable(gl.LINE_SMOOTH)
gl.Hint(gl.LINE_SMOOTH_HINT, gl.NICEST)
//gl.Enable(gl.POLYGON_SMOOTH)
//gl.Hint(gl.POLYGON_SMOOTH_HINT, gl.NICEST)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Enable(gl.ALPHA_TEST)
gl.ShadeModel(gl.SMOOTH)
gl.Enable(gl.TEXTURE_2D)
}
w, h := win.GetOutputSize()
gl.Scissor(0, 0, int32(w), int32(h))
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
win.start_time = OsTicks()
return nil
}
func (win *Win) RenderProgress() bool {
if win == nil {
return false
}
if win.particles != nil {
if !win.particles.Tick(win) || win.io.touch.start {
win.particles.Destroy()
win.particles = nil
}
win.SetRedraw()
return true
}
return false
}
func (win *Win) EndRender(present bool) error {
if win == nil {
return nil
}
win.stat.Update(int(OsTicks() - win.start_time))
if win.io.ini.Stats {
win.renderStats()
}
if present {
win.window.GLSwap()
}
if win.cursorId >= 0 {
if win.cursorId >= len(win.cursors) {
return errors.New("cursorID is out of range")
}
sdl.SetCursor(win.cursors[win.cursorId].cursor)
}
if win.fullscreen != win.io.ini.Fullscreen {
fullFlag := uint32(0)
if win.io.ini.Fullscreen {
win.recover_fullscreen_size = OsV2_32(win.window.GetSize())
fullFlag = uint32(sdl.WINDOW_FULLSCREEN_DESKTOP)
}
err := win.window.SetFullscreen(fullFlag)
if err != nil {
return fmt.Errorf("SetFullscreen() failed: %w", err)
}
if fullFlag == 0 {
win.window.SetSize(win.recover_fullscreen_size.Get32()) //otherwise, wierd bug happens
}
}
if len(win.io.keys.clipboard) > 0 {
sdl.SetClipboardText(win.io.keys.clipboard)
}
win.io.ResetTouchAndKeys()
win.Maintenance()
return nil
}
func (win *Win) renderStats() error {
var mem runtime.MemStats
runtime.ReadMemStats(&mem)
text := fmt.Sprintf("FPS(worst: %.1f, best: %.1f, avg: %.1f), Memory(%d imgs: %.2fMB, process: %.2fMB), Threads(%d), Net(downloads: %d, errors: %d), Text(live: %d, created: %d, removed: %d)",
win.stat.out_worst_fps, win.stat.out_best_fps, win.stat.out_avg_fps,
win.NumTextures(), float64(win.GetImagesBytes())/1024/1024, float64(mem.Sys)/1024/1024,
runtime.NumGoroutine(),
OsTrn(win.disk != nil, win.disk.net.num_jobs_done, 0), OsTrn(win.disk != nil, win.disk.net.num_jobs_errors, 0),
len(win.gph.texts), win.gph.texts_num_created, win.gph.texts_num_remove)
fCd := OsCd{255, 50, 50, 255}
sz := win.GetTextSize(-1, text, InitWinFontPropsDef(win))
cq := OsV4{win.io.GetCoord().Middle().Sub(sz.MulV(0.5)), sz}
win.SetClipRect(cq)
depth := 990 //...
win.DrawRect(cq.Start, cq.End(), depth, win.io.GetPalette().B)
win.DrawText(text, InitWinFontPropsDef(win), cq, depth, OsV2{0, 1}, fCd, 0, 1)
return nil
}
func (win *Win) SetClipRect(coord OsV4) {
if win == nil {
return
}
_, winH := win.GetOutputSize()
gl.Scissor(int32(coord.Start.X), int32(winH-(coord.Start.Y+coord.Size.Y)), int32(coord.Size.X), int32(coord.Size.Y))
}
func (win *Win) PaintCursor(name string) error {
if win == nil {
return nil
}
for i, cur := range win.cursors {
if strings.EqualFold(cur.name, name) {
win.cursorId = i
return nil
}
}
return errors.New("Cursor(" + name + ") not found: ")
}
func (win *Win) DrawPointStart() {
gl.Begin(gl.POINTS)
}
func (win *Win) DrawPointCdI(pos OsV2, depth int, cd OsCd) {
gl.Color4ub(cd.R, cd.G, cd.B, cd.A)
gl.Vertex3i(int32(pos.X), int32(pos.Y), int32(depth))
}
func (win *Win) DrawPointCdF(pos OsV2f, depth int, cd OsCd) {
gl.Color4ub(cd.R, cd.G, cd.B, cd.A)
gl.Vertex3f(float32(pos.X), float32(pos.Y), float32(depth))
}
func (win *Win) DrawPointEnd() {
gl.End()
}
func (win *Win) DrawRect(start OsV2, end OsV2, depth int, cd OsCd) {
if start.X != end.X && start.Y != end.Y {
gl.Color4ub(cd.R, cd.G, cd.B, cd.A)
gl.Begin(gl.QUADS)
{
gl.Vertex3f(float32(start.X), float32(start.Y), float32(depth))
gl.Vertex3f(float32(end.X), float32(start.Y), float32(depth))
gl.Vertex3f(float32(end.X), float32(end.Y), float32(depth))
gl.Vertex3f(float32(start.X), float32(end.Y), float32(depth))
}
gl.End()
//gl.Enable(gl.POLYGON_SMOOTH)
}
}
func (win *Win) DrawRect_border(start OsV2, end OsV2, depth int, cd OsCd, thick int) {
win.DrawRect(start, OsV2{end.X, start.Y + thick}, depth, cd) // top
win.DrawRect(OsV2{start.X, end.Y - thick}, end, depth, cd) // bottom
win.DrawRect(start, OsV2{start.X + thick, end.Y}, depth, cd) // left
win.DrawRect(OsV2{end.X - thick, start.Y}, end, depth, cd) // right
}
func (win *Win) DrawRectRound(coord OsV4, rad int, depth int, cd OsCd, thick int, grad bool) {
rad = OsMin(rad, coord.Size.X/2)
rad = OsMin(rad, coord.Size.Y/2)
gl.Color4ub(cd.R, cd.G, cd.B, cd.A)
if thick > 0 {
s := coord.Start
e := coord.End()
gl.LineWidth(float32(thick))
gl.Begin(gl.LINES)
//top
gl.Vertex3f(float32(s.X+rad), float32(s.Y), float32(depth))
gl.Vertex3f(float32(e.X-rad), float32(s.Y), float32(depth))
//bottom
gl.Vertex3f(float32(s.X+rad), float32(e.Y), float32(depth))
gl.Vertex3f(float32(e.X-rad), float32(e.Y), float32(depth))
//left
gl.Vertex3f(float32(s.X), float32(s.Y+rad), float32(depth))
gl.Vertex3f(float32(s.X), float32(e.Y-rad), float32(depth))
//right
gl.Vertex3f(float32(e.X), float32(s.Y+rad), float32(depth))
gl.Vertex3f(float32(e.X), float32(e.Y-rad), float32(depth))
gl.End()
} else {
gl.Begin(gl.QUADS)
if !grad {
//top
_WinTexture_drawQuadNoUVs(InitOsV4(coord.Start.X+rad, coord.Start.Y, coord.Size.X-2*rad, rad), depth)
//middle
_WinTexture_drawQuadNoUVs(InitOsV4(coord.Start.X, coord.Start.Y+rad, coord.Size.X, coord.Size.Y-2*rad), depth)
//bottom
_WinTexture_drawQuadNoUVs(InitOsV4(coord.Start.X+rad, coord.Start.Y+coord.Size.Y-rad, coord.Size.X-2*rad, rad), depth)
} else {
//top
_WinTexture_drawQuadNoUVs_cd(InitOsV4(coord.Start.X+rad, coord.Start.Y, coord.Size.X-2*rad, rad), depth, cd, [4]byte{0, 0, cd.A, cd.A})
//bottom
_WinTexture_drawQuadNoUVs_cd(InitOsV4(coord.Start.X+rad, coord.Start.Y+coord.Size.Y-rad, coord.Size.X-2*rad, rad), depth, cd, [4]byte{cd.A, cd.A, 0, 0})
//left
_WinTexture_drawQuadNoUVs_cd(InitOsV4(coord.Start.X, coord.Start.Y+rad, rad, coord.Size.Y-2*rad), depth, cd, [4]byte{0, cd.A, cd.A, 0})
//right
_WinTexture_drawQuadNoUVs_cd(InitOsV4(coord.Start.X+coord.Size.X-rad, coord.Start.Y+rad, rad, coord.Size.Y-2*rad), depth, cd, [4]byte{cd.A, 0, 0, cd.A})
//middle
gl.Color4ub(cd.R, cd.G, cd.B, cd.A)
_WinTexture_drawQuadNoUVs(InitOsV4(coord.Start.X+rad, coord.Start.Y+rad, coord.Size.X-2*rad, coord.Size.Y-2*rad), depth)
}
gl.End()
}
if rad > 0 {
rad += thick //inside GetCircle(), radius is smaller by thick
coord = coord.AddSpace(-thick) //make it larger, because 'rad += thick'
s := coord.Start
e := coord.End()
var circle *WinGphItemCircle
if !grad {
circle = win.gph.GetCircle(OsV2{rad * 2, rad * 2}, float64(thick), OsV2f{})
} else {
circle = win.gph.GetCircleGrad(OsV2{rad * 2, rad * 2}, OsV2f{}, 0.5)
}
circle.item.DrawUV(InitOsV4(s.X, s.Y, rad, rad), depth, cd, OsV2f{0, 0}, OsV2f{0.5, 0.5})
circle.item.DrawUV(InitOsV4(e.X-rad, s.Y, rad, rad), depth, cd, OsV2f{0.5, 0}, OsV2f{1, 0.5})
circle.item.DrawUV(InitOsV4(s.X, e.Y-rad, rad, rad), depth, cd, OsV2f{0, 0.5}, OsV2f{0.5, 1})
circle.item.DrawUV(InitOsV4(e.X-rad, e.Y-rad, rad, rad), depth, cd, OsV2f{0.5, 0.5}, OsV2f{1, 1})
}
}
func (win *Win) DrawCicle(mid OsV2, rad OsV2, depth int, cd OsCd, thick int) {
circle := win.gph.GetCircle(rad.MulV(2), float64(thick), OsV2f{})
if circle != nil {
circle.item.DrawCut(InitOsV4Mid(mid, circle.size), depth, cd)
}
}
func (win *Win) DrawLine(start OsV2, end OsV2, depth int, thick int, cd OsCd) {
gl.Color4ub(cd.R, cd.G, cd.B, cd.A)
v := end.Sub(start)
if !v.IsZero() {
if start.Y == end.Y {
win.DrawRect(start, OsV2{end.X, start.Y + thick}, depth, cd) // horizontal
} else if start.X == end.X {
win.DrawRect(start, OsV2{start.X + thick, end.Y}, depth, cd) // vertical
} else {
gl.LineWidth(float32(thick))
gl.Begin(gl.LINES)
gl.Vertex3f(float32(start.X), float32(start.Y), float32(depth))
gl.Vertex3f(float32(end.X), float32(end.Y), float32(depth))
gl.End()
}
}
}
func _Win_getBezierPoint(t float64, a, b, c, d OsV2f) OsV2f {
af := a.MulV(float32(math.Pow(t, 3)))
bf := b.MulV(float32(3 * math.Pow(t, 2) * (1 - t)))
cf := c.MulV(float32(3 * t * math.Pow((1-t), 2)))
df := d.MulV(float32(math.Pow((1 - t), 3)))
return af.Add(bf).Add(cf).Add(df)
}
func (win *Win) DrawBezier(a OsV2, b OsV2, c OsV2, d OsV2, depth int, thick int, cd OsCd, dash_px float32, move float32) {
gl.Color4ub(cd.R, cd.G, cd.B, cd.A)
aa := a.toV2f()
bb := b.toV2f()
cc := c.toV2f()
dd := d.toV2f()
gl.LineWidth(float32(thick))
if dash_px > 0 {
gl.Begin(gl.LINES)
} else {
gl.Begin(gl.LINE_STRIP)
}
{
//compute length
len := float32(0)
last_a := a.toV2f()
N := 10
div := 1 / float64(N)
for t := float64(0); t <= 1.001; t += div {
len += last_a.Sub(_Win_getBezierPoint(t, aa, bb, cc, dd)).Len()
}
N = OsTrn(dash_px > 0, int(len/dash_px), int(len/5)) // 5 = 5px jump
div = 1 / float64(N)
pre_p := _Win_getBezierPoint(0-div, aa, bb, cc, dd)
for t := float64(0); t <= 1.001; t += div {
p := _Win_getBezierPoint(t, aa, bb, cc, dd)
if move != 0 {
old_p := p
v := p.Sub(pre_p)
v.X, v.Y = -v.Y, v.X
v = v.MulV(move / v.Len())
p = p.Add(v)
pre_p = old_p
}
gl.Vertex3f(p.X, p.Y, float32(depth))
}