/
ui_layout_level.go
executable file
·60 lines (43 loc) · 1.38 KB
/
ui_layout_level.go
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/*
Copyright 2023 Milan Suk
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this db except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package main
type UiLayoutLevel struct {
name string
use int //init(-1), notUse(0), drawn(1)
base *UiLayoutDiv
call *UiLayoutDiv
greySurround bool
src_coordMoveCut OsV4
close bool
}
func NewUiLayoutLevel(name string, src_coordMoveCut OsV4, app *UiLayoutApp, win *Win) *UiLayoutLevel {
var level UiLayoutLevel
level.name = name
level.src_coordMoveCut = src_coordMoveCut
level.base = NewUiLayoutPack(nil, "", OsV4{}, app)
level.use = -1
return &level
}
func (level *UiLayoutLevel) Destroy() {
level.base.Destroy()
}
func (level *UiLayoutLevel) GetCoord(q OsV4, winRect OsV4) OsV4 {
if !level.src_coordMoveCut.IsZero() {
// relative
q = OsV4_relativeSurround(level.src_coordMoveCut, q, winRect, false)
} else {
// center
q = OsV4_center(winRect, q.Size)
}
return q
}