diff --git a/README.md b/README.md old mode 100644 new mode 100755 index 1962f913..201c1980 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # gbe-plus -GB Enhanced+ is a DMG/GBC/GBA emulator and experimental NDS emulator. It is the successor to the original GB Enhanced project with a focus on enhancements and emulating as much of the Game Boy as possible. +GB Enhanced+ is a DMG/GBC/GBA/Pokemon Mini emulator and experimental NDS emulator. It is the successor to the original GB Enhanced project with a focus on emulating as much of the Game Boy as possible, including various peripherals and accessories. ## License GB Enhanced+ as an emulator is Free Open Source Software available under the GPLv2. See license.txt for full details. @@ -9,7 +9,7 @@ Technical documentation and Dan Docs are Public Domain. ## Overview -GB Enhanced+ (GBE+ for short) aims to be a fully functional Game Boy emulator. The goal is to create a highly portable emulator using C++ and SDL, document the Game Boy's functions through clear code, and add as many enhancements (scaling filters, cheats, custom graphics) as reasonably possible. Additionally GBE+ strives to emulate everything about the Game Boy, including obscure accessories. +GB Enhanced+ (GBE+ for short) aims to be a fully functional Game Boy emulator. The goal is to create a highly portable emulator using C++ and SDL and document the Game Boy's functions through clear code. Additionally GBE+ strives to emulate everything about the Game Boy, including obscure hardware and features. ## Compiling GBE+ @@ -17,4 +17,4 @@ The only requirements at this moment are SDL 2.0, OpenGL 3.3 or greater, a C++ c ## READ THE MANUAL -GBE+ comes with very nice PDF and ODT manuals explaining everything about its operation, and devotes extensive time to covering complex topics such as Custom Graphics (CGFX). PLEASE READ THE MANUAL if you have any questions regarding this emulator. +GBE+ comes with very nice PDF and ODT manuals explaining everything about its operation, and devotes extensive time to covering complex topics such as setting up netplay, enabling rumble support or motion controls, and more. PLEASE READ THE MANUAL if you have any questions regarding this emulator. diff --git a/src/main.cpp b/src/main.cpp index 388c5dbc..700b1139 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -19,7 +19,7 @@ int main(int argc, char* args[]) { - std::cout<<"GBE+ 1.6 [SDL]\n"; + std::cout<<"GBE+ 1.7 [SDL]\n"; core_emu* gbe_plus = NULL; diff --git a/src/qt/main.cpp b/src/qt/main.cpp index 3f50da9f..52b709ca 100644 --- a/src/qt/main.cpp +++ b/src/qt/main.cpp @@ -14,7 +14,7 @@ int main(int argc, char* args[]) { - std::cout<<"GBE+ 1.6 [Qt]\n"; + std::cout<<"GBE+ 1.7 [Qt]\n"; config::use_external_interfaces = true; diff --git a/src/qt/main_menu.cpp b/src/qt/main_menu.cpp index f30e6c0c..7039be18 100644 --- a/src/qt/main_menu.cpp +++ b/src/qt/main_menu.cpp @@ -298,7 +298,7 @@ main_menu::main_menu(QWidget *parent) : QWidget(parent) QDialogButtonBox* about_button = new QDialogButtonBox(QDialogButtonBox::Close); connect(about_button->button(QDialogButtonBox::Close), SIGNAL(clicked()), about_box, SLOT(close())); - QLabel* emu_title = new QLabel("GBE+ 1.6"); + QLabel* emu_title = new QLabel("GBE+ 1.7"); QFont font = emu_title->font(); font.setPointSize(18); font.setBold(true); @@ -306,9 +306,9 @@ main_menu::main_menu(QWidget *parent) : QWidget(parent) QImage logo(QString::fromStdString(config::cfg_path + "data/icons/gbe_plus.png")); logo = logo.scaled(128, 128); - QLabel* emu_desc = new QLabel("A GB/GBC/GBA/NDS emulator with enhancements"); - QLabel* emu_copyright = new QLabel("Copyright D.S. Baxter 2014-2021"); - QLabel* emu_proj_copyright = new QLabel("Copyright GBE+ Team 2014-2021"); + QLabel* emu_desc = new QLabel("A GB/GBC/GBA/NDS/Pokemon Mini emulator"); + QLabel* emu_copyright = new QLabel("Copyright D.S. Baxter 2014-2023"); + QLabel* emu_proj_copyright = new QLabel("Copyright GBE+ Team 2014-2023"); QLabel* emu_license = new QLabel("This program is licensed under the GNU GPLv2"); QLabel* emu_site = new QLabel("GBE+ on GitHub"); emu_site->setOpenExternalLinks(true);