/
node.go
87 lines (67 loc) · 1.52 KB
/
node.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
package mecab
/*
#cgo LDFLAGS: -L/usr/local/lib -lmecab -lstdc++
#include <mecab.h>
#include <stdlib.h>
static mecab_node_t *trans_mecab_node_t (struct mecab_node_t *node){
return node;
}
*/
import "C"
// ============================================
// Node class
type Node struct {
ptr *C.mecab_node_t
}
func (this *Node) Next() {
ptr := C.trans_mecab_node_t(this.ptr.next)
this.ptr = ptr
}
func (this *Node) HasNext() bool {
return this.ptr.next != nil
}
func (this *Node) GetSurface() string {
return C.GoStringN(this.ptr.surface, C.int(this.ptr.length));
}
func(this *Node) GetFeature() string {
return C.GoString(this.ptr.feature);
}
func (this *Node) GetId() int {
return int(this.ptr.id)
}
func (this *Node) GetLength() int {
return int(this.ptr.length)
}
func (this *Node) GetRlength() int {
return int(this.ptr.rlength)
}
func (this *Node) GetPosid() int {
return int(this.ptr.posid)
}
// TODO: map unsigned char
func (this *Node) GetCharType() int {
return int(this.ptr.char_type)
}
//TODO: map unsigned char
func (this *Node) GetStat() int {
return int(this.ptr.stat)
}
//TODO: map unsigned char
func (this *Node) GetIsbest() int {
return int(this.ptr.isbest)
}
func (this *Node) GetAlpha() float32 {
return float32(this.ptr.alpha)
}
func (this *Node) GetBeta() float32 {
return float32(this.ptr.beta)
}
func (this *Node) GetProb() float32 {
return float32(this.ptr.prob)
}
func (this *Node) GetWcost() int {
return int(this.ptr.wcost)
}
func (this *Node) GetCost() int {
return int(this.ptr.cost)
}