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Currently the library loads one set of texture coordinates (with the accessor defined in the attribute TEXCOORD_0) for mesh primitives when a texture can specify others.
I've not encountered this issue with models I've exported from Blender, however thought I should make a note.
The text was updated successfully, but these errors were encountered:
Currently the library loads one set of texture coordinates (with the accessor defined in the attribute TEXCOORD_0) for mesh primitives when a texture can specify others.
I've not encountered this issue with models I've exported from Blender, however thought I should make a note.
The text was updated successfully, but these errors were encountered: