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Multiple TEXCOORD_n attributes aren't supported #5

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mrehayden1 opened this issue Feb 16, 2024 · 0 comments
Open

Multiple TEXCOORD_n attributes aren't supported #5

mrehayden1 opened this issue Feb 16, 2024 · 0 comments

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@mrehayden1
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Currently the library loads one set of texture coordinates (with the accessor defined in the attribute TEXCOORD_0) for mesh primitives when a texture can specify others.

I've not encountered this issue with models I've exported from Blender, however thought I should make a note.

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