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Using images as input for lighting #35
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Hi! Using images as input isn't supported in Light Painter. I'll consider a compositor feature for the backlog when I have time. But in the meantime, you do have options. If you don't have a normal map, you can bake one in Blender by adding depth and curves with displacement or AI (perhaps like this one: imageamigo.com/photodepth/). Once you have a normal pass of your image, you can relight in a compositor like Blender or Photoshop: https://youtu.be/cSSwERDRN7k The paid version of Davinci Resolve has an option to do this now with Relight FX.blackmagicdesign.com/products/davinciresolve/whatsnew |
thanks for your reply, I'll check them out! |
Unfortunately, Blender's compositor has very few vector nodes (no vector math!), so this may need to be done in a hacky fashion with the shader editor or just in a different software. So, I'll put this as a won't fix, at least until there's good vector node support in the compositor. |
hi. What should I do if I want to use a portrait as input instead of 3d model in blender?
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