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Implement Physics engine (1st iteration) #60
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Implement simple API for adding/removing colliders to the physics body
(collider = Aether's "fixture", physics body = Aether's "body")
Implement game components for collider types and physics body:
Implement trigger IsTrigger (Aether's "IsSensor") property on colliders
Implement raycasting helpers over Aether's raycasting to incapsulate complex and redudant logic into simple but flexible API
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