/
Trajectory.cs
37 lines (33 loc) · 1009 Bytes
/
Trajectory.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Kinect;
public class Trajectory
{
private PathFigure trajectoryPathFigure;
private Skeleton s;
private DrawingContext dc;
private List<Point> pointList;
public Trajectory(Skeleton s, DrawingContext dc)
{
this.s = s;
this.dc = dc;
this.pointList = new List<Point>();
this.trajectoryPathFigure = new PathFigure();
this.tr
trajectoryPathFigure.StartPoint = SkeletonPointToScreen(s.Position);
trajectoryPathFigure.IsClosed = false;
trajectoryPathGeometry.Figures.Add(trajectoryPathFigure);
}
}