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New Food Menu Generation #70

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WishingOnAWendy opened this issue May 13, 2019 · 1 comment · May be fixed by #446
Open

New Food Menu Generation #70

WishingOnAWendy opened this issue May 13, 2019 · 1 comment · May be fixed by #446
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feature request This would add new functionality help wanted Extra attention is needed

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@WishingOnAWendy
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The current tavern menu pulls a handful of items from a premade list of foods.

Instead setup the tavern menu to pull from a list of randomly generated foods. The menu should have a number of items based on the size of the town.

The random food generator should generate foods that use ingredients based on the wealth of the town and if the establishment is meat only, vegetarian, or herbivore. At minimum the food generator should make soups, vegetable dishes, and meat dishes and should dynamically generate prices for them.

@WishingOnAWendy WishingOnAWendy added help wanted Extra attention is needed good first issue Good for newcomers enhancement enhances existing projects New Feature and removed enhancement enhances existing projects good first issue Good for newcomers labels May 13, 2019
@ryceg ryceg added feature request This would add new functionality and removed New Feature labels Aug 24, 2020
@ryceg ryceg added this to To do in Establishments via automation Oct 7, 2020
@ryceg
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ryceg commented Oct 7, 2020

This also ties in with #324.

@ryceg ryceg linked a pull request Dec 22, 2020 that will close this issue
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Labels
feature request This would add new functionality help wanted Extra attention is needed
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