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mqtt.js

MQTT.js is a client library for the MQTT protocol, written in JavaScript. And this is a fork of original MQTT.js for Ruff that currently supports only TCP connection.

Installation

rap install mqtt

Example

For the sake of simplicity, let's put the subscriber and the publisher in the same file:

var mqtt    = require('mqtt');
var client  = mqtt.connect('mqtt://test.mosquitto.org');

client.on('connect', function () {
  client.subscribe('presence');
  client.publish('presence', 'Hello Ruff!');
});

client.on('message', function (topic, message) {
  // message is Buffer
  console.log('topic:', topic);
  console.log('message:', message.toString());
  client.end();
});

Output

topic: presense
message: Hello Ruff!

## API


mqtt.connect([url], options)

Connects to the broker specified by the given url and options and returns a Client.

The URL can be on the following protocols: 'mqtt', 'mqtts', 'tcp', 'tls', 'ws', 'wss'. The URL can also be an object as returned by URL.parse(), in that case the two objects are merged, i.e. you can pass a single object with both the URL and the connect options.

You can also specify a servers options with content: [{ host: 'localhost', port: 1883 }, ... ], in that case that array is iterated at every connect.

For all MQTT-related options, see the Client constructor.


mqtt.Client(streamBuilder, options)

The Client class wraps a client connection to an MQTT broker over an arbitrary transport method (TCP only in this fork).

Client automatically handles the following:

  • Regular server pings
  • QoS flow
  • Automatic reconnections
  • Start publishing before being connected

The arguments are:

  • streamBuilder is a function that returns a subclass of the Stream class that supports the connect event. Typically a net.Socket.
  • options is the client connection options (see: the connect packet). Defaults:
    • keepalive: 10 seconds, set to 0 to disable
    • reschedulePings: reschedule ping messages after sending packets (default true)
    • clientId: 'mqttjs_' + Math.random().toString(16).substr(2, 8)
    • protocolId: 'MQTT'
    • protocolVersion: 4
    • clean: true, set to false to receive QoS 1 and 2 messages while offline
    • reconnectPeriod: 1000 milliseconds, interval between two reconnections
    • connectTimeout: 30 * 1000 milliseconds, time to wait before a CONNACK is received
    • username: the username required by your broker, if any
    • password: the password required by your broker, if any
    • incomingStore: a Store for the incoming packets
    • outgoingStore: a Store for the outgoing packets
    • queueQoSZero: if connection is broken, queue outgoing QoS zero messages (default true)
    • will: a message that will sent by the broker automatically when the client disconnect badly. The format is:
      • topic: the topic to publish
      • payload: the message to publish
      • qos: the QoS
      • retain: the retain flag

If you are connecting to a broker that supports only MQTT 3.1 (not 3.1.1 compliant), you should pass these additional options:

{
  protocolId: 'MQIsdp',
  protocolVersion: 3
}

This is confirmed on RabbitMQ 3.2.4, and on Mosquitto < 1.3. Mosquitto version 1.3 and 1.4 works fine without those.

Event 'connect'

function(connack) {}

Emitted on successful (re)connection (i.e. connack rc=0).

  • connack received connack packet. When clean connection option is false and server has a previous session for clientId connection option, then connack.sessionPresent flag is true. When that is the case, you may rely on stored session and prefer not to send subscribe commands for the client.

Event 'reconnect'

function() {}

Emitted when a reconnect starts.

Event 'close'

function() {}

Emitted after a disconnection.

Event 'offline'

function() {}

Emitted when the client goes offline.

Event 'error'

function(error) {}

Emitted when the client cannot connect (i.e. connack rc != 0) or when a parsing error occurs.

Event 'message'

function(topic, message, packet) {}

Emitted when the client receives a publish packet

  • topic topic of the received packet
  • message payload of the received packet
  • packet received packet, as defined in mqtt-packet

mqtt.Client#publish(topic, message, [options], [callback])

Publish a message to a topic

  • topic is the topic to publish to, String
  • message is the message to publish, Buffer or String
  • options is the options to publish with, including:
    • qos QoS level, Number, default 0
    • retain retain flag, Boolean, default false
  • callback callback fired when the QoS handling completes, or at the next tick if QoS 0.

mqtt.Client#subscribe(topic/topic array/topic object, [options], [callback])

Subscribe to a topic or topics

  • topic is a String topic to subscribe to or an Array of topics to subscribe to. It can also be an object, it has as object keys the topic name and as value the QoS, like {'test1': 0, 'test2': 1}.
  • options is the options to subscribe with, including:
    • qos qos subscription level, default 0
  • callback - function(err, granted) callback fired on suback where:
    • err a subscription error
    • granted is an array of {topic, qos} where:
      • topic is a subscribed to topic
      • qos is the granted qos level on it

mqtt.Client#unsubscribe(topic/topic array, [options], [callback])

Unsubscribe from a topic or topics

  • topic is a String topic or an array of topics to unsubscribe from
  • callback fired on unsuback

mqtt.Client#end([force], [cb])

Close the client, accepts the following options:

  • force: passing it to true will close the client right away, without waiting for the in-flight messages to be acked. This parameter is optional.
  • cb: will be called when the client is closed. This parameter is optional.

mqtt.Client#handleMessage(packet, callback)

Handle messages with backpressure support, one at a time. Override at will, but always call callback, or the client will hang.


mqtt.Store()

In-memory implementation of the message store.

Another implementaion is mqtt-level-store which uses Level-browserify to store the inflight data, making it usable both in Node and the Browser.


mqtt.Store#put(packet, callback)

Adds a packet to the store, a packet is anything that has a messageId property. The callback is called when the packet has been stored.


mqtt.Store#createStream()

Creates a stream with all the packets in the store.


mqtt.Store#del(packet, cb)

Removes a packet from the store, a packet is anything that has a messageId property. The callback is called when the packet has been removed.


mqtt.Store#close(cb)

Closes the Store.

Contributors

This fork is only possible due to the excellent work of the original contributors:

Adam RuddGitHub/adamvrTwitter/@adam_vr
Matteo CollinaGitHub/mcollinaTwitter/@matteocollina
Maxime AgorGitHub/4rzaelTwitter/@4rzael

License

MIT

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