Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Particle Manifest Generator Only Works For Custom Particles #234

Open
YoYoBobbyJoe opened this issue Mar 19, 2024 · 1 comment
Open

Particle Manifest Generator Only Works For Custom Particles #234

YoYoBobbyJoe opened this issue Mar 19, 2024 · 1 comment
Labels

Comments

@YoYoBobbyJoe
Copy link

By default, TF2 doesn't have custom particles OR HL2 particles pre-cached. However, the particle manifest generator in CompilePalX only looks for custom particle systems. HL2 systems used in maps are not included in the manifest. I would love to see this feature implemented.

@Exactol
Copy link
Collaborator

Exactol commented Apr 6, 2024

This might be difficult because HL2 particles are stored in the game VPKs, so Compile Pal ignores them. What does a particle manifest with HL2 particles look like? As a workaround you should be able to extract the particles from the VPK and put them in your tf/particles or custom folder and it should include them in the manifest (exclude them in the pack step if you want to save a few bytes)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants