Skip to content

Latest commit

 

History

History
50 lines (41 loc) · 2.13 KB

Custom.md

File metadata and controls

50 lines (41 loc) · 2.13 KB

Custom Compile Steps

Custom compile steps allow you to run your own programs as part of the compile process.

Custom

Hammer command line replacement parameters can be used to substitute parameters for compile time values, using the form $variable.

Variable Description
$file Map filename
$ext Extension of map (vmf, vmm, etc)
$path Full path to folder containing the map, with no trailing slash
$exedir Path to location of the game executable
$bspdir BSP directory
$bindir Bin directory
$gamedir Game directory
$vbsp_exe Path to VBSP
$vvis_exe Path to VVIS
$vrad_exe Path to VRAD
$game_exe Path to game executable

When the Wait For Exit checkbox is unchecked, it will run the program asynchronously in the background. The next compile step will start immedietly after the program is started. If Read Output is enabled, it will log to the Output window whenever it recieves output from the program. This can cause the logs from different programs to become mixed up. If Compile Pal does not wait for the program to exit, be aware that the compile will show as finished, even if the custom program is still running.

Order

Custom processes can be run at any point in the compile. To reorder the compile steps, click the Order tab to switch to the Order view. Click and drag on any custom process to move it up or down in the compile process. Processes at the top get run first.

Modifying the current Game Configuration

You can modify the current game configuration by sending COMPILE_PAL_SET variable value through stdout. These changes will persist until the next map is compiled.

Variable Description
file VMF filepath
bspdir BSP directory
bindir Bin directory
sdkbindir SDK bin directory
gamedir Game directory
vbsp_exe Path to VBSP
vvis_exe Path to VVIS
vrad_exe Path to VRAD
game_exe Path to the game
bspzip_exe Path to BSPZip
vpk_exe Path to VPK.exe
vbspinfo_exe Path to VBSPInfo