Releases: rsn8887/rocksndiamonds
Rocks'n'Diamonds and Mirrormagic Vita v1.6
Changes in this Version
1.6
- support editing multiline textfields in level editor
Description
These are my Vita ports of Rocks'n'Diamonds and Mirrormagic.
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
Mirrormagic is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.
More information about the games can be found at the homepages for the Windows versions:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic
And the official manual for Rocks'n'Diamonds is here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
More Levels for Rocks'n'Diamonds
-
More than 50,000 additional Rocks'n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/
-
I made a single easy-to-install zip More_Levels_v2.zip (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4 -
Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.
-
FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won't work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.
Thanks
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.
Thanks @frangarcj for help with optimizing the rendering.
Thanks to Holger Schemel for making a great and portable game.
Thanks to the many devs of VitaSDK for a great development environment.
Installation
-
install the vpks
-
extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita's ux0:/data folder. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic on your Vita with the files in them.
Gamepad Controls
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
Touch Controls
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
Notes
-
To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
-
Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.
-
To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.
-
You can install new level sets for Rocks'n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
-
You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.
-
If you mess up some options and want to reset to default, you can delete the folder 'ux0:/data/rocksndiamonds/userdata' and/or 'ux0:/data/mirrormagic/userdata'
Compilation
- clone the repository, then
cd rocksndiamonds
make vitarocks
for Rocks'n'Diamonds, or
cd rocksndiamonds
make vitamirror
for Mirrormagic.
You need the latest SDL2 Vita library from 05-23-2018 or later for this to work, otherwise you will only see gfx errors. SDL2 can be downloaded here https://github.com/rsn8887/SDL-Vita/releases/latest
CHANGELOG
1.6
- support editing multiline textfields in level editor
1.5
- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @frangarcj for the help).
- fixed sticky touch inputs and other issues with touch controls
1.4
- fixed screen centering
- fixed screen scaling so it works for all sizes
1.3
- Mirrormagic as separate app. It uses the same codebase as Rocks'n'Diamonds.
- Smoother mouse pointer motion.
1.2
- Significant speedup by drawing directly to texture pixels. Setting game speed to 'very fast' actually makes it faster now.
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
Rocks'n'Diamonds and Mirrormagic Vita v1.5
Changes in this Version
1.5
- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @frangarcj for the help).
- fixed sticky touch inputs and other issues with touch controls
Description
These are my Vita ports of Rocks'n'Diamonds and Mirrormagic.
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
Mirrormagic is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.
More information about the games can be found at the homepages for the Windows versions:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic
And the official manual for Rocks'n'Diamonds is here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
More Levels for Rocks'n'Diamonds
-
More than 50,000 additional Rocks'n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/
-
I made a single easy-to-install zip More_Levels_v2.zip (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4 -
Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.
-
FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won't work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.
Thanks
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.
Thanks @frangarcj for help with optimizing the rendering.
Thanks to Holger Schemel for making a great and portable game.
Thanks to the many devs of VitaSDK for a great development environment.
Installation
-
install the vpks
-
extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic with the files in them.
Gamepad Controls
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
Touch Controls
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
Notes
-
To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
-
Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.
-
To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.
-
You can install new level sets for Rocks'n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
-
You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.
-
If you mess up some options and want to reset to default, you can delete the folder 'ux0:/data/rocksndiamonds/userdata' and/or 'ux0:/data/mirrormagic/userdata'
Compilation
- clone the repository, then
cd rocksndiamonds
make vitarocks
for Rocks'n'Diamonds, or
cd rocksndiamonds
make vitamirror
for Mirrormagic.
You need the latest SDL2 Vita library from 05-23-2018 or later for this to work, otherwise you will only see gfx errors. SDL2 can be downloaded here https://github.com/rsn8887/SDL-Vita/releases/latest
CHANGELOG
1.5
- optimized rendering for large speed improvement by a factor of 1.5, noticable mostly on the very fast game speed setting (thanks @frangarcj for the help).
- fixed sticky touch inputs and other issues with touch controls
1.4
- fixed screen centering
- fixed screen scaling so it works for all sizes
1.3
- Mirrormagic as separate app. It uses the same codebase as Rocks'n'Diamonds.
- Smoother mouse pointer motion.
1.2
- Significant speedup by drawing directly to texture pixels. Setting game speed to 'very fast' actually makes it faster now.
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
Rocks'n'Diamonds and Mirrormagic Vita v1.4
Changes in this Version
1.4
- fixed screen centering
- fixed screen scaling so it works for all sizes
Description
These are my Vita ports of Rocks'n'Diamonds and Mirrormagic.
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
Mirrormagic is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.
More information about the games can be found at the homepages for the Windows versions:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic
And the official manual for Rocks'n'Diamonds is here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
More Levels for Rocks'n'Diamonds
-
More than 50,000 additional Rocks'n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/
-
I made a single easy-to-install zip More_Levels_v2.zip (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4 -
Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.
-
FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won't work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.
Thanks
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.
Thanks to Holger Schemel for making a great and portable game.
Thanks to the many devs of VitaSDK for a great development environment.
Installation
-
install the vpks
-
extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic with the files in them.
Gamepad Controls
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
Touch Controls
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
Notes
-
To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
-
Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.
-
To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.
-
You can install new level sets for Rocks'n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
-
You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.
-
If you mess up some options and want to reset to default, you can delete the folder 'ux0:/data/rocksndiamonds/userdata' and/or 'ux0:/data/mirrormagic/userdata'
Compilation
- clone the repository, then
cd rocksndiamonds
make vitarocks
for Rocks'n'Diamonds, or
cd rocksndiamonds
make vitamirror
for Mirrormagic.
CHANGELOG
1.4
- fixed screen centering
- fixed screen scaling so it works for all sizes
1.3
- Mirrormagic as separate app. It uses the same codebase as Rocks'n'Diamonds.
- Smoother mouse pointer motion.
1.2
- Significant speedup by drawing directly to texture pixels. Setting game speed to 'very fast' actually makes it faster now.
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
Rocks'n'Diamonds and Mirrormagic Vita v1.3
Changes in this Version
1.3
- Mirrormagic as separate app. It uses the same codebase as Rocks'n'Diamonds.
- Smoother mouse pointer motion.
Description
These are my Vita ports of Rocks'n'Diamonds and Mirrormagic.
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
Mirrormagic is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.
More information about the games can be found at the homepages for the Windows versions:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic
And the official manual for Rocks'n'Diamonds is here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
More Levels for Rocks'n'Diamonds
-
More than 50,000 additional Rocks'n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/
-
I made a single easy-to-install zip More_Levels_v2.zip (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4 -
Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.
-
FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won't work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.
Thanks
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.
Thanks to Holger Schemel for making a great and portable game.
Thanks to the many devs of VitaSDK for a great development environment.
Installation
-
install the vpks
-
extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic with the files in them.
Gamepad Controls
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
Touch Controls
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
Notes
-
To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
-
Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.
-
To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.
-
You can install new level sets for Rocks'n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
-
You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.
-
If you mess up some options and want to reset to default, you can delete the folder 'ux0:/data/rocksndiamonds/userdata' and/or 'ux0:/data/mirrormagic/userdata'
Compilation
- clone the repository, then
cd rocksndiamonds
make vita
for Rocks'n'Diamonds, or
cd rocksndiamonds
make vita -f Makefile_Mirrormagic
for Mirrormagic.
CHANGELOG
1.3
- Mirrormagic as separate app. It uses the same codebase as Rocks'n'Diamonds.
- Smoother mouse pointer motion.
1.2
- Significant speedup by drawing directly to texture pixels. Setting game speed to 'very fast' actually makes it faster now.
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
Rocks'n'Diamonds Vita v1.2
Changes in this Version
1.2
- Significant speedup by drawing directly to texture pixels. Setting game speed to 'very fast' actually makes it faster now.
Description
This is my Vita port of Rocks'n'Diamonds.
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
More information about the game can be found at the homepage for the Windows version:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
And the official manual here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
More Levels
-
More than 50,000 additional levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/
-
I made a single easy-to-install zip More_Levels_v2.zip (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4 -
Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.
-
FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won't work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.
Thanks
Thanks to my supporters on Patreon: Andyways, CountDuckula, and Sean Ritzo.
Thanks to Holger Schemel for making a great and portable game.
Installation
-
install the vpk
-
extract contents of data.zip and copy them to your Vita. You should have a folder ux0:/data/rocksndiamonds with the files in it.
Gamepad Controls
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (snap action to clear adjacent dirt, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
Touch Controls
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
Notes
-
To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
-
Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.
-
To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.
-
You can install new level sets by copying them into ux0:/data/rocksndiamonds/levels . See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
-
If you mess up some options and want to reset to default, you can delete the folder 'ux0:/data/rocksndiamonds/userdata'
Compilation
- clone the repository, then
cd rocksndiamonds
make vita
CHANGELOG
1.2
- Significant speedup by drawing directly to texture pixels. Setting game speed to 'very fast' actually makes it faster now.
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
Rocks'n'Diamonds Vita v1.1
Changes in this Version
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
Description
This is my Vita port of Rocks'n'Diamonds.
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
More information about the game can be found at the homepage for the Windows version:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
And the official manual here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
Thanks
Thanks to my supporters on Patreon: Andyways, CountDuckula, and Sean Ritzo.
Thanks to Holger Schemel for making a great and portable game.
Installation
-
install the vpk
-
extract contents of data.zip and copy them to your Vita. You should have a folder ux0:/data/rocksndiamonds with the files in it.
Gamepad Controls
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (snap action to clear adjacent dirt, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
Touch Controls
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
Notes
-
To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
-
To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.
-
You can install new level sets by copying them into ux0:/data/rocksndiamonds/levels . See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
-
If you mess up some options and want to reset to default, you can delete the folder 'ux0:/data/rocksndiamonds/userdata'
Compilation
- clone the repository, then
cd rocksndiamonds
make vita
CHANGELOG
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
Rocks'n'Diamonds Vita v1.0
Changes in this Version
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some sprites on menu screen (data.zip updated)
Description
This is my Vita port of Rocks'n'Diamonds.
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
More information about the game can be found at the homepage for the Windows version:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
And the official manual here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
Thanks
Thanks to my supporters on Patreon: Andyways, CountDuckula, and Sean Ritzo.
Thanks to Holger Schemel for making a great and portable game.
Installation
-
install the vpk
-
extract contents of data.zip and copy them to your Vita. You should have a folder ux0:/data/rocksndiamonds with the files in it.
Controls
Dpad = move
Cross = primary button (use with direction to trigger the snap action that clears adjacent spaces from dirt, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
Notes
-
To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
-
To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.
-
You can install new level sets by copying them into ux0:/data/rocksndiamonds/levels . See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
-
If you mess up some options and want to reset to default, you can delete the folder ‘ux0:/data/rocksndiamonds/userdata’
-
The level editor is currently not usable on Vita because the mouse pointer is not visible
Compilation
- clone the repository, then
cd rocksndiamonds
make vita
CHANGELOG
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
Rocks'n'Diamonds Vita v0.9
Changes in this Version
0.9
- initial Vita release
Description
This is my Vita port of Rocks'n'Diamonds.
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
More information about the game can be found at the homepage for the Windows version:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
Thanks
Thanks to my supporters on Patreon: Andyways, CountDuckula, and Sean Ritzo.
Thanks to Holger Schemel for making a great and portable game.
Installation
-
install the vpk
-
extract contents of data.zip and copy them to your Vita. You should have a folder ux0:/data/rocksndiamonds with the files in it.
Controls
Dpad = move
Cross = primary button (clear adjacent spaces, ok in menu)
Circle = secondary button (drop dynamite)
Triangle = backspace (for name entry... needs some improvement still)
Square = return (for name entry ... needs some improvement)
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
Notes
-
To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
-
To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.
Compilation
- clone the repository, then
cd rocksndiamonds
make vita
CHANGELOG
0.9
- initial Vita release