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The player's inventory is cleared 1) when they leave the spawn area, and 2) when AutoRef kills them from entering the void. Neither of these respect the keepInventory gamerule. This should be fixed to give map makers more creative freedom.
The text was updated successfully, but these errors were encountered:
The player's inventory is cleared 1) when they leave the spawn area, and 2) when AutoRef kills them from entering the void. Neither of these respect the keepInventory gamerule. This should be fixed to give map makers more creative freedom.
The text was updated successfully, but these errors were encountered: