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Furigana doesn't utilise same colour as speaking character #5418
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I forgot to add the example from my character define.
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Done. You'll need to tell Ren'Py to do this, by adding
to the ruby_text style. |
I did what you said, and it caused the game to crash. However, I found a bit of a workaround thanks to an old post on the forums (which I found when I ran a Google search for "ruby_text color". It involved me opening the renpy/text/text.py file and searching for
Also did it for ts.take_style(style.altruby_style, self) I appreciate your help. If not for how you worded it, I probably wouldn't have attempted, caused a crash and searched for the exact query that helped me find this workaround. |
Can you try the newest version? Really, it should without the mod - however, I had forgotten to push the change to the server. |
So, I've implemented furigana into my project. However, although I have different font colour for certain characters, when furigana is loaded in their text, it doesn't take into consideration the colour it should be, and only shows in white.
For reference, here's my code.
Is there something I'm missing, or is it just not able to take font colour into consideration?
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