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screennotify(message):
zorder100textmessageat_notify_transform# This controls how long it takes between when the screen is# first shown, and when it begins hiding.timer3.25actionHide('notify')
transform_notify_transform:
# These control the position.xalign .02yalign .015# These control the actions on show and hide.onshow:
alpha0linear .25alpha1.0onhide:
linear .5alpha0.0
And here's the actual one from the latest build:
screennotify(message):
zorder100style_prefix"notify"frameatnotify_appear:
text"[message!tq]"timer3.25actionHide('notify')
transformnotify_appear:
onshow:
alpha0linear .25alpha1.0onhide:
linear .5alpha0.0
The text was updated successfully, but these errors were encountered:
Duplicate of #3000 - that page is not supposed to show the screens of the started game template but merely workable screens that would fit their purpose.
I think a larger message at the top (possibly with the orange warning/notification text?) that clarified that the screens listed here differ from what's actually in engine may be a good idea.
The actual Notify Screen and the one in the documentation are no longer the same. Here's the one from the docs ( https://www.renpy.org/doc/html/screen_special.html#notify ):
And here's the actual one from the latest build:
The text was updated successfully, but these errors were encountered: