You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
import pygame_sdl2
pygame_sdl2.init()
pygame_sdl2.display.init()
# Make a window
test_window = pygame_sdl2.display.set_mode((500, 500))
test_window.fill((0, 0, 0))
# Colors
white = (255, 255, 255)
red = (255, 0, 0)
blue = (0, 0, 255)
# How big do you think the window is?
print(test_window.get_size())
done = 0
while not done:
for event in pygame_sdl2.event.get():
if event.type == pygame_sdl2.QUIT:
done = 1
# Draw a white rectangle on the upper-left quarter
pygame_sdl2.draw.rect(test_window, white, (0, 0, 250, 250))
# Draw a red rectangle on the lower-left quarter
pygame_sdl2.draw.rect(test_window, red, (0, 250, 250, 250))
# Draw a blue rectangle on the top-right quarter
pygame_sdl2.draw.rect(test_window, blue, (250, 0, 250, 250))
# Update display: entire display is red.
pygame_sdl2.display.update()
Although the window believes itself to be 500x500, what is actually being displayed is a 250x250 window, and the coordinates visible on the visible canvas are from (0, 250) to (250, 500). If I suppress the red rectangle, I see a line of white pixels at the very top and nothing else (so presumably 250 is the first pixel row I see).
Hardware / software info:
macOS Mojave Public Beta
python 2.7.15
pygame_sdl2 nightly installed today
It is unclear to me if this is an SDL2 issue, a retina mac issue, a mojave beta issue, or a pygame_sdl2 issue. I should say in full disclosure that regular pygame doesn't render at all for me on this computer, I just get a blank window, so it's possible it's an OS issue. I can't easily revert or test on another machine, so it's hard for me to say for sure. When I googled I found a number of people complaining about various retina mac issues with pygame years ago, but other than that nothing.
It'd be great to get confirmation from someone else using a Retina Mac on Mojave that it happens, or someone else using a Retina Mac on a non-Mojave OS to confirm it doesn't.
The text was updated successfully, but these errors were encountered:
Minimum non-working example:
Although the window believes itself to be 500x500, what is actually being displayed is a 250x250 window, and the coordinates visible on the visible canvas are from (0, 250) to (250, 500). If I suppress the red rectangle, I see a line of white pixels at the very top and nothing else (so presumably 250 is the first pixel row I see).
Hardware / software info:
It is unclear to me if this is an SDL2 issue, a retina mac issue, a mojave beta issue, or a pygame_sdl2 issue. I should say in full disclosure that regular pygame doesn't render at all for me on this computer, I just get a blank window, so it's possible it's an OS issue. I can't easily revert or test on another machine, so it's hard for me to say for sure. When I googled I found a number of people complaining about various retina mac issues with pygame years ago, but other than that nothing.
It'd be great to get confirmation from someone else using a Retina Mac on Mojave that it happens, or someone else using a Retina Mac on a non-Mojave OS to confirm it doesn't.
The text was updated successfully, but these errors were encountered: