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Recast4j has a query method that works by approximating a circle with a dodecagon and using the convex-convex intersection algorithm by O'Rourke (recast4j/recast4j@44e4e33). The version uses polygon clipping to mask out the query radius and is roughly 30% slower. This is often an acceptable tradeoff as it's much more likely to find valid positions when searching in certain environments.
The text was updated successfully, but these errors were encountered:
Adapted from #487
Recast4j has a query method that works by approximating a circle with a dodecagon and using the convex-convex intersection algorithm by O'Rourke (recast4j/recast4j@44e4e33). The version uses polygon clipping to mask out the query radius and is roughly 30% slower. This is often an acceptable tradeoff as it's much more likely to find valid positions when searching in certain environments.
The text was updated successfully, but these errors were encountered: