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There are often cases where implementation-defined limits are hit by users. For example, passing a huge piece of geometry to rasterization can cause things to be clamped (See #594).
For cases where this is easily detectable, Recast should at the very least log that things were clamped.
The text was updated successfully, but these errors were encountered:
There are often cases where implementation-defined limits are hit by users. For example, passing a huge piece of geometry to rasterization can cause things to be clamped (See #594).
For cases where this is easily detectable, Recast should at the very least log that things were clamped.
The text was updated successfully, but these errors were encountered: