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Currently you can use slot handles allocated from one map with a different map. Think about adding a pointer to the associated slotmap in debug to avoid mixing slotmaps? Could also be a sentinel value if less than 8 bytes is desired.
The text was updated successfully, but these errors were encountered:
Currently you can use slot handles allocated from one map with a different map. Think about adding a pointer to the associated slotmap in debug to avoid mixing slotmaps? Could also be a sentinel value if less than 8 bytes is desired.
The text was updated successfully, but these errors were encountered: