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Right now there's no way to configure sampler settings other than editing the hardcoded ones in both D3D11 and Metal backends. We should expose a way to create a sampler state and bind it to a texture when issuing draw commands.
The text was updated successfully, but these errors were encountered:
Right now there's no way to configure sampler settings other than editing the hardcoded ones in both D3D11 and Metal backends. We should expose a way to create a sampler state and bind it to a texture when issuing draw commands.
The text was updated successfully, but these errors were encountered: