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rjd_gfx: expose texture sampler settings #20

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rdunnington opened this issue Nov 26, 2020 · 0 comments
Open

rjd_gfx: expose texture sampler settings #20

rdunnington opened this issue Nov 26, 2020 · 0 comments

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@rdunnington
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Right now there's no way to configure sampler settings other than editing the hardcoded ones in both D3D11 and Metal backends. We should expose a way to create a sampler state and bind it to a texture when issuing draw commands.

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