Skip to content

Latest commit

 

History

History
123 lines (78 loc) · 4.4 KB

contributor-guide.md

File metadata and controls

123 lines (78 loc) · 4.4 KB

Contributor Guide

(generated from source files using make doc-contrib)

iOS Implementation

The implementation of the unified API is a small layer built on top of the legacy "PhoneGap-InAppPurchase-iOS" plugin.

This was first decided as a temporary "get-things-done" solution. However, I found this ended-up providing a nice separation of concerns:

  • the platforms/ios-bridge.js file exposes an API called storekit that matches the iOS way of dealing with in-app purchases.
    • It is where the dialog with the Obj-C part happens.
    • It turns that into a javascript friendly API, close to the StoreKit API.
    • There are some specifities to it, so if eventually some users want to go for a platform specific implementation on iOS, they can!
  • the platforms/ios-adapter.js connects the iOS storekit API with the unified store API.
    • It makes sure products are loaded from apple servers
    • It reacts to product's changes of state, so that a product get's purchased when REQUESTED, or finished when FINISHED for instance.

Reacting to product state changes

The iOS implementation monitors products changes of state to trigger storekit operations.

Please refer to the product life-cycle section of the documentation for better understanding of the job of this event handlers.

initialize storekit

At first refresh, initialize the storekit API. See storekitInit() for details.

initiate a purchase

When a product enters the store.REQUESTED state, initiate a purchase with storekit.

finish a purchase

When a product enters the store.FINISHED state, finish() the storekit transaction.

persist ownership

storekit doesn't provide a way to know which products have been purchases. That is why we have to handle that ourselves, by storing the OWNED status of a product.

Note that, until Apple provides a mean to get notified to refunds, there's no way back. A non-consumable product, once OWNED always will be.

http://stackoverflow.com/questions/6429186/can-we-check-if-a-users-in-app-purchase-has-been-refunded-by-apple

Initialization

storekitInit()

This funciton will initialize the storekit API.

This initiates a chain reaction including storekitReady() and storekitLoaded() that will make sure products are loaded from server, set as VALID or INVALID, and eventually restored to their proper OWNED status.

It also registers the storekit callbacks to get notified of events from the StoreKit API:

storekit events handlers

storekitReady()

Called when storekit has been initialized successfully.

Loads all registered products, triggers storekitLoaded() when done.

storekitLoaded()

Update the store's product definitions when they have been loaded.

  1. Set the products state to VALID or INVALID
  2. Trigger the "loaded" event
  3. Set the products state to OWNED (if it is so)
  4. Set the store status to "ready".

Note: the execution of "ready" is deferred to make sure state changes have been processed.

storekitPurchasing()

Called by storekit when a purchase is in progress.

It will set the product state to INITIATED.

storekitPurchased()

Called by storekit when a purchase have been approved.

It will set the product state to APPROVED and associates the product with the order's transaction identifier.

storekitError()

Called by storekit when an error happens in the storekit API.

Will convert storekit errors to a store.Error.

Persistance of the OWNED status

isOwned(productId)

return true iff the product with given ID has been purchased and finished during this or a previous execution of the application.

setOwned(productId, value)

store the boolean OWNED status of a given product.

Retry failed requests

When setup and/or load failed, the plugin will retry over and over till it can connect to the store.

However, to be nice with the battery, it'll double the retry timeout each time.

Special case, when the device goes online, it'll trigger all retry callback in the queue.