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Arrows for hints #7642
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I like the idea but we could bikeshed about the name ( |
I think one solution to the config complexity problem is that this could be an option for |
Thanks for opening an issue to talk about it before putting the PR up! |
I like the idea personally. The use-case is narrow, but it could also be used to replace |
This would be a nice thing to do, but seems pretty complex atleast for me and my small potential PR.
Another drawback would be that people using Aside from the problems removing |
Another nice way to utilize this would be by using "roguelike" keybinds to add diagonal arrows to hints, which would match the default number of hint characters.
Is this issue worth a PR or should this be put on hold until a more robust way of creating new hint modes is implemented? |
I'd be fine with a PR implementing this in a way it replaces |
Excellent. Now it's only a matter of time before someone ends up with the Konami Code as a link hint. |
I've recently configured my
hints.chars
to vims basic navigation keys'hjkl'
, which atleast for me, is so easy and quick to use that i rarely use my touchpad anymore. However when I'm using these vim-style keys I'm not thinking about the actual letters but direction (left, down, up, right) and it takes some time for my brain to connect the letter I see on the screen to the actual keypress.An improvement to this workflow and perhaps a more intuitive alternative to current hints for some people would be that instead of the actual keys, the hints prompt would be a series of directional arrows. This could look something like this in the config file
hints.chars = 'hjkl'
hints.mask = '←↓↑→'
or perhaps
hints.chars = ['hjkl', '←↓↑→']
Is this something that could be useful for the larger userbase?
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