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I'm thinking that each sprite in the returned sprite array could have rayIntersect and rayIncidence properties, these would be written to by world.rayCast and world.rayCastAll.
The text was updated successfully, but these errors were encountered:
I'm thinking that each sprite in the returned sprite array could have
rayIntersect
andrayIncidence
properties, these would be written to byworld.rayCast
andworld.rayCastAll
.The text was updated successfully, but these errors were encountered: