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Hi. GL4ES can be used on Android devices but there is no X11 support. Can you please port mesa's X11 WSI code (this + this)? Or maybe mesa's vulkan X11 WSI code (this)? You can use AHardwareBuffer API for EGLImage and set it as framebuffer/renderbuffer and attach AHardwareBuffer's udmabuf fd to X server with simple xcb_shm_attach_fd call and then draw it with xcb_shm_put_image call.
Thank you.
The text was updated successfully, but these errors were encountered:
Hi. GL4ES can be used on Android devices but there is no X11 support. Can you please port mesa's X11 WSI code (this + this)? Or maybe mesa's vulkan X11 WSI code (this)? You can use AHardwareBuffer API for EGLImage and set it as framebuffer/renderbuffer and attach AHardwareBuffer's udmabuf fd to X server with simple
xcb_shm_attach_fd
call and then draw it withxcb_shm_put_image
call.Thank you.
The text was updated successfully, but these errors were encountered: