From 043d8299458cebf2e5d5d635e072b1e75084136e Mon Sep 17 00:00:00 2001 From: Andrew Kensler Date: Fri, 18 Aug 2017 11:14:17 -0700 Subject: [PATCH] Replace PRMan with RenderMan in user-visible strings The current official style these days is to call the renderer simply "RenderMan". It's just the executable itself that is called prman. Referring to the renderer as RenderMan where possible helps make the UI more consistent and uniform, and a bit friendlier to less technical users who might not know how prman relates to RenderMan. --- README.md | 2 +- changelog.txt | 10 +++++----- engine.py | 28 ++++++++++++++-------------- export.py | 2 +- installation.txt | 6 +++--- nodes.py | 32 ++++++++++++++++---------------- operators.py | 4 ++-- preferences.py | 4 ++-- properties.py | 8 ++++---- ui.py | 4 ++-- 10 files changed, 50 insertions(+), 50 deletions(-) diff --git a/README.md b/README.md index cd10fd3d..04168c90 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# PRMan for Blender +# RenderMan for Blender Blender render addon for Pixar's RenderMan 21.0 and beyond. To use, install RenderMan, (free from [renderman.pixar.com](https://renderman.pixar.com/store/intro)), download [the latest release](https://github.com/prman-pixar/RenderManForBlender/releases) and put it in the addons folder for Blender. See the [installation.txt](installation.txt) file for detailed instructions. diff --git a/changelog.txt b/changelog.txt index b3ffc587..a9602a62 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,4 +1,4 @@ -v21.5.0 8/14/17 +v21.5.0 8/18/17 * Heat grid now available for Blender smoke sims cached with OpenVDB * RIB formatting now works with IPR renders * Icons have been added to all ui panels that contain RenderMan settings @@ -6,7 +6,7 @@ v21.5.0 8/14/17 * Light rig presets now have correct world rotation * Can now update crop window during IPR * Viewport diffuse and specular color controls now work -* Auto updater has been temporarily removed +* Auto updater has been temporarily removed * Materials can now be linked directly to an object instance * Update a few paths, URLs, and other details * Spell RenderMan with bi-caps in user visible strings @@ -51,7 +51,7 @@ v21.2.0 11/8/16 * Using "add renderman nodetree" will attempt to convert and hook up your cycles nodetree. * this is still a work in progress and won't give you an exact conversion. * New PxrSurface lobe AOV's. Due to changes in codebase you will have to reassign any existing AOV's to avoid export errors. -* Support for PRMan 21 features - specifically new shaders and lights. +* Support for RenderMan 21 features - specifically new shaders and lights. * Portal lights are supported. * Light filters are added - using a light and set it to "Filter type", then link the filters to your lights. * Sample and display filters are now under the scene properties. @@ -85,7 +85,7 @@ v0.9.0 7/13/16 * curves can render as ribbons now or round curves (default) * hair width correctly uses the Cycles settings rather than duplicating * High resolution smoke is supported (finally) -* Darkfalloff is supported (thanks jdent) PRMan 20.9 feature +* Darkfalloff is supported (thanks jdent) RenderMan 20.9 feature * Openexr renders can go to multilayer exrs for compositing (thanks Jdent) * some example files are provided - accesible though toolbar * Inline RIB boxes can now be inserted into the rib stream in various places (scene, world, object settings) @@ -198,7 +198,7 @@ v0.1.1 25/03/2015 * Changed RIB output for 19.0 specific construct (integrator, bxdf, etc) * TODO - proper shader network support of bxdf/pattern via args files - integrator settings and general settings cleanup - - move to prman python plugin for rib integration + - move to RenderMan python plugin for rib integration - lights integration - general code cleanup diff --git a/engine.py b/engine.py index a045e24e..e148b11e 100644 --- a/engine.py +++ b/engine.py @@ -323,7 +323,7 @@ def update_image(): update_image() except: engine.report({"ERROR"}, - "Problem launching PRMan from %s." % prman_executable) + "Problem launching RenderMan from %s." % prman_executable) isProblem = True def get_denoise_names(self): @@ -397,7 +397,7 @@ def update_image(): isProblem = False except: engine.report({"ERROR"}, - "Problem launching PRMan from %s." % prman_executable) + "Problem launching RenderMan from %s." % prman_executable) isProblem = True if not isProblem: @@ -406,7 +406,7 @@ def update_image(): s = '.' while not os.path.exists(render_output) and \ self.display_driver not in ['it']: - engine.update_stats("", ("PRMan: Starting Rendering" + s)) + engine.update_stats("", ("RenderMan: Starting Rendering" + s)) if engine.test_break(): try: process.kill() @@ -415,7 +415,7 @@ def update_image(): break if process.poll() != None: - engine.report({"ERROR"}, "PRMan: Exited") + engine.report({"ERROR"}, "RenderMan: Exited") break time.sleep(DELAY) @@ -425,7 +425,7 @@ def update_image(): if self.display_driver not in ['it']: prev_mod_time = os.path.getmtime(render_output) - engine.update_stats("", ("PRMan: Rendering.")) + engine.update_stats("", ("RenderMan: Rendering.")) # Update while rendering while True: @@ -437,20 +437,20 @@ def update_image(): engine.update_progress(float(perc) / 100.0) else: if line and "ERROR" in str(line): - engine.report({"ERROR"}, "PRMan: %s " % + engine.report({"ERROR"}, "RenderMan: %s " % line.decode('utf8')) elif line and "WARNING" in str(line): - engine.report({"WARNING"}, "PRMan: %s " % + engine.report({"WARNING"}, "RenderMan: %s " % line.decode('utf8')) elif line and "SEVERE" in str(line): - engine.report({"ERROR"}, "PRMan: %s " % + engine.report({"ERROR"}, "RenderMan: %s " % line.decode('utf8')) if process.poll() is not None: if self.display_driver not in ['it']: update_image() t2 = time.time() - engine.report({"INFO"}, "PRMan: Done Rendering." + + engine.report({"INFO"}, "RenderMan: Done Rendering." + " (elapsed time: " + format_seconds_to_hhmmss(t2 - t1) + ")") @@ -462,7 +462,7 @@ def update_image(): process.kill() isProblem = True engine.report({"INFO"}, - "PRMan: Rendering Cancelled.") + "RenderMan: Rendering Cancelled.") except: pass break @@ -480,7 +480,7 @@ def update_image(): "] does not exist.") else: debug("error", - "Problem launching PRMan from %s." % prman_executable) + "Problem launching RenderMan from %s." % prman_executable) # launch the denoise process if turned on if self.rm.do_denoise and not isProblem: @@ -496,7 +496,7 @@ def update_image(): cmd = [os.path.join(self.paths['rmantree'], 'bin', 'denoise')] + denoise_options + [denoise_data] - engine.update_stats("", ("PRMan: Denoising image")) + engine.update_stats("", ("RenderMan: Denoising image")) t1 = time.time() process = subprocess.Popen(cmd, cwd=images_dir, stdout=subprocess.PIPE, @@ -505,7 +505,7 @@ def update_image(): process.wait() t2 = time.time() if os.path.exists(filtered_name): - engine.report({"INFO"}, "PRMan: Done Denoising." + + engine.report({"INFO"}, "RenderMan: Done Denoising." + " (elapsed time: " + format_seconds_to_hhmmss(t2 - t1) + ")") if self.display_driver != 'it': @@ -536,7 +536,7 @@ def update_image(): env=environ) process.wait() else: - engine.report({"ERROR"}, "PRMan: Error Denoising.") + engine.report({"ERROR"}, "RenderMan: Error Denoising.") except: engine.report({"ERROR"}, "Problem launching denoise from %s." % diff --git a/export.py b/export.py index cfc3122e..a0108e38 100644 --- a/export.py +++ b/export.py @@ -2897,7 +2897,7 @@ def export_searchpaths(ri, paths): def export_header(ri): render_name = os.path.basename(bpy.data.filepath) - export_comment(ri, 'Generated by PRMan for Blender, v%s.%s.%s \n' % ( + export_comment(ri, 'Generated by RenderMan for Blender, v%s.%s.%s \n' % ( addon_version[0], addon_version[1], addon_version[2])) export_comment(ri, 'From File: %s on %s\n' % (render_name, time.strftime("%A %c"))) diff --git a/installation.txt b/installation.txt index cfb5603d..34ad79a7 100644 --- a/installation.txt +++ b/installation.txt @@ -1,4 +1,4 @@ -PRMan for Blender Installation Instructions +RenderMan for Blender Installation Instructions ------------------------------------------ 1. Install Blender if not already (2.78 recommended) @@ -25,8 +25,8 @@ ADVANCED: RenderMan normally bases everything off a variable RMANTREE which is set to your installation folder, eg /Applications/Pixar/RenderManProServer-21.0 on OSX and C:\Program Files\Pixar\RenderManProServer-21.0 on Windows. -PRMan for Blender will try and guess the appropriate RenderMan version to use and the location of -the RMANTREE folder. If you are installing PRMan to the standard location you shouldn't have to do anything! +RenderMan for Blender will try and guess the appropriate RenderMan version to use and the location of +the RMANTREE folder. If you are installing RenderMan to the standard location you shouldn't have to do anything! However, if you installed in a non-standard location, set the RMANTREE environment variable before starting blender. diff --git a/nodes.py b/nodes.py index 7ee93d32..ceefa72b 100644 --- a/nodes.py +++ b/nodes.py @@ -542,7 +542,7 @@ def setOslProps(self, prop_names, shader_meta): class RendermanOutputNode(RendermanShadingNode): - bl_label = 'PRMan Material' + bl_label = 'RenderMan Material' renderman_node_type = 'output' bl_icon = 'MATERIAL' node_tree = None @@ -2019,7 +2019,7 @@ def is_same_type(socket1, socket2): def is_float_type(socket): - # this is a prman node + # this is a renderman node if type(socket) == type({}): return socket['renderman_type'] in ['int', 'float'] elif hasattr(socket.node, 'plugin_name'): @@ -2033,7 +2033,7 @@ def is_float_type(socket): def is_float3_type(socket): - # this is a prman node + # this is a renderman node if type(socket) == type({}): return socket['renderman_type'] in ['int', 'float'] elif hasattr(socket.node, 'plugin_name'): @@ -2269,18 +2269,18 @@ def register(): nodetypes[typename] = nodetype node_cats = { - 'bxdf': ('PRMan Bxdfs', []), - 'light': ('PRMan Lights', []), - 'patterns_texture': ('PRMan Texture Patterns', []), - 'patterns_bump': ('PRMan Bump Patterns', []), - 'patterns_color': ('PRMan Color Patterns', []), - 'patterns_manifold': ('PRMan Manifold Patterns', []), - 'patterns_geometry': ('PRMan Geometry Patterns', []), - 'patterns_utility': ('PRMan Utility Patterns', []), - 'patterns_script': ('PRMan Script Patterns', []), - 'patterns_displace': ('PRMan Displacement Patterns', []), - 'patterns_layer': ('PRMan Layers', []), - 'displacement': ('PRMan Displacements', []) + 'bxdf': ('RenderMan Bxdfs', []), + 'light': ('RenderMan Lights', []), + 'patterns_texture': ('RenderMan Texture Patterns', []), + 'patterns_bump': ('RenderMan Bump Patterns', []), + 'patterns_color': ('RenderMan Color Patterns', []), + 'patterns_manifold': ('RenderMan Manifold Patterns', []), + 'patterns_geometry': ('RenderMan Geometry Patterns', []), + 'patterns_utility': ('RenderMan Utility Patterns', []), + 'patterns_script': ('RenderMan Script Patterns', []), + 'patterns_displace': ('RenderMan Displacement Patterns', []), + 'patterns_layer': ('RenderMan Layers', []), + 'displacement': ('RenderMan Displacements', []) } for name, node_type in nodetypes.items(): @@ -2310,7 +2310,7 @@ def register(): # all categories in a list node_categories = [ # identifier, label, items list - RendermanPatternNodeCategory("PRMan_output_nodes", "PRMan Outputs", + RendermanPatternNodeCategory("PRMan_output_nodes", "RenderMan Outputs", items=[NodeItem('RendermanOutputNode', label=RendermanOutputNode.bl_label)]), ] diff --git a/operators.py b/operators.py index a27960b1..db419433 100644 --- a/operators.py +++ b/operators.py @@ -474,7 +474,7 @@ def draw(self, context): w = context.region.width h = context.region.height - # Draw text area that PRMan is running. + # Draw text area that RenderMan is running. pos_x = w / 2 - 100 pos_y = 20 blf.enable(0, blf.SHADOW) @@ -483,7 +483,7 @@ def draw(self, context): blf.size(0, 32, 36) blf.position(0, pos_x, pos_y, 0) bgl.glColor4f(1.0, 0.0, 0.0, 1.0) - blf.draw(0, "%s" % ('PRMan Interactive Mode Running')) + blf.draw(0, "%s" % ('RenderMan Interactive Mode Running')) blf.disable(0, blf.SHADOW) def invoke(self, context, event=None): diff --git a/preferences.py b/preferences.py index 478e8b0c..29e60855 100644 --- a/preferences.py +++ b/preferences.py @@ -104,13 +104,13 @@ def find_installed_rendermans(self, context): archive_paths_index = IntProperty(min=-1, default=-1) use_default_paths = BoolProperty( - name="Use PRMan default paths", + name="Use RenderMan default paths", description="Includes paths for default shaders etc. from RenderMan Pro\ Server install", default=True) use_builtin_paths = BoolProperty( name="Use built in paths", - description="Includes paths for default shaders etc. from PRMan\ + description="Includes paths for default shaders etc. from RenderMan\ exporter", default=False) diff --git a/properties.py b/properties.py index 47f3f83d..112e23f8 100644 --- a/properties.py +++ b/properties.py @@ -574,7 +574,7 @@ def reset_ll_object_index(self, context): dicing_strategy = EnumProperty( name="Dicing Strategy", - description="Sets the method that PRMan uses to tessellate objects. Spherical may help with volume rendering", + description="Sets the method that RenderMan uses to tessellate objects. Spherical may help with volume rendering", items=[ ("planarprojection", "Planar Projection", "Tessellates using the screen space coordinates of a primitive projected onto a plane"), @@ -795,7 +795,7 @@ def reset_ll_object_index(self, context): enable_external_rendering = BoolProperty( name="Enable External Rendering", - description="This will allow extended rendering modes, which allow batch rendering to PRMan outside of Blender", + description="This will allow extended rendering modes, which allow batch rendering to RenderMan outside of Blender", default=False) display_driver = EnumProperty( @@ -957,12 +957,12 @@ def reset_ll_object_index(self, context): do_denoise = BoolProperty( name="Denoise Post-Process", - description="Use PRMan's image denoiser to post process your render. This allows you to use a higher pixel variance (and therefore faster render) while still producing a high quality image", + description="Use RenderMan's image denoiser to post process your render. This allows you to use a higher pixel variance (and therefore faster render) while still producing a high quality image", default=False) external_denoise = BoolProperty( name="Denoise Post-Process", - description="Use PRMan's image denoiser to post process your render. This allows you to use a higher pixel variance (and therefore faster render) while still producing a high quality image", + description="Use RenderMan's image denoiser to post process your render. This allows you to use a higher pixel variance (and therefore faster render) while still producing a high quality image", default=False) crossframe_denoise = BoolProperty( diff --git a/ui.py b/ui.py index 40eac0a3..541ac774 100644 --- a/ui.py +++ b/ui.py @@ -1657,10 +1657,10 @@ def PRMan_menu_func(self, context): self.layout.separator() if engine.ipr: self.layout.operator('lighting.start_interactive', - text="PRMan Stop Interactive Rendering") + text="RenderMan Stop Interactive Rendering") else: self.layout.operator('lighting.start_interactive', - text="PRMan Start Interactive Rendering") + text="RenderMan Start Interactive Rendering") #################