forked from mattebb/3delightblender
/
property_utils.py
852 lines (746 loc) · 35.2 KB
/
property_utils.py
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from . import texture_utils
from . import string_utils
from . import shadergraph_utils
from . import prefs_utils
from ..rman_constants import RFB_ARRAYS_MAX_LEN, __RMAN_EMPTY_STRING__, __RESERVED_BLENDER_NAMES__, RFB_FLOAT3
from ..rfb_logger import rfb_log
from collections import OrderedDict
from bpy.props import *
import bpy
import os
import shutil
import re
__GAINS_TO_ENABLE__ = {
'diffuseGain': 'enableDiffuse',
'specularFaceColor': 'enablePrimarySpecular',
'specularEdgeColor': 'enablePrimarySpecular',
'roughSpecularFaceColor': 'enableRoughSpecular',
'roughSpecularEdgeColor': 'enableRoughSpecular',
'clearcoatFaceColor': 'enableClearCoat',
'clearcoatEdgeColor': 'enableClearCoat',
'iridescenceFaceGain': 'enableIridescence',
'iridescenceEdgeGain': 'enableIridescence',
'fuzzGain': 'enableFuzz',
'subsurfaceGain': 'enableSubsurface',
'singlescatterGain': 'enableSingleScatter',
'singlescatterDirectGain': 'enableSingleScatter',
'refractionGain': 'enableGlass',
'reflectionGain': 'enableGlass',
'glowGain': 'enableGlow',
}
# these are the names of the extra enable params
# on PxrSurface etc. to enable/disable lobes
__LOBES_ENABLE_PARAMS__ = [
'enableDiffuse',
'enablePrimarySpecular',
'enableSpecular',
'enableRoughSpecular',
'enableClearcoat',
'enableClearCoat',
'enableIridescence',
'enableFuzz',
'enableSubsurface',
'enableSingleScatter',
'enableSinglescatter',
'enableRR',
'enableInterior',
'enableGlass',
'enableGlow',
]
class BlPropInfo:
def __init__(self, node, prop_name, prop_meta):
self.prop_meta = prop_meta
self.prop_name = prop_name
self.prop = getattr(node, prop_name, None)
self.renderman_name = prop_meta.get('renderman_name', prop_name)
self.param_name = self.renderman_name
self.vstructmember = prop_meta.get('vstructmember', None)
self.vstruct = prop_meta.get('vstruct', False)
self.label = prop_meta.get('label', prop_name)
self.read_only = prop_meta.get('readOnly', False)
self.not_connectable = prop_meta.get('__noconnection', True)
self.widget = prop_meta.get('widget', 'default')
self.prop_hidden = getattr(node, '%s_hidden' % prop_name, False)
self.prop_disabled = getattr(node, '%s_disabled' % prop_name, False)
self.conditionalVisOps = prop_meta.get('conditionalVisOps', dict())
self.cond_expr = self.conditionalVisOps.get('expr', None)
self.conditionalLockOps = prop_meta.get('conditionalLockOps', None)
self.renderman_type = prop_meta.get('renderman_type', '')
self.param_type = self.renderman_type
self.arraySize = prop_meta.get('arraySize', None)
self.renderman_array_type = prop_meta.get('renderman_array_type', '')
self.type = prop_meta.get('type', '')
self.page = prop_meta.get('page', '')
inputs = getattr(node, 'inputs', dict())
self.has_input = (prop_name in inputs)
self.is_linked = False
self.is_vstruct_linked = False
self.link = None
self.socket = None
self.from_socket = None
self.from_node = None
if self.has_input:
self.socket = inputs.get(prop_name)
self.is_linked = self.socket.is_linked
if self.is_linked:
self.link = self.socket.links[0]
self.from_socket = self.link.from_socket
self.from_node = self.link.from_node
self.is_vstruct_and_linked = False
if not self.is_linked:
self.is_vstruct_and_linked = is_vstruct_and_linked(node, prop_name)
self.is_texture = shadergraph_utils.is_texture_property(prop_name, prop_meta)
self.do_export = self.is_exportable()
def is_exportable(self):
# check if this param needs to be exported.
if self.widget == 'null' and not self.vstructmember:
# if widget is marked null, don't export parameter and rely on default
# unless it has a vstructmember
return False
if self.param_type == 'page':
return False
if not self.is_linked and self.param_type in ['struct', 'enum']:
return False
if self.prop_name == 'inputMaterial' or \
(self.vstruct is True) or (self.type == 'vstruct'):
return False
return True
def get_property_default(node, prop_name):
bl_prop_name = __RESERVED_BLENDER_NAMES__.get(prop_name, prop_name)
prop = node.bl_rna.properties.get(bl_prop_name, None)
dflt = None
if prop:
if getattr(prop, 'default_array', None):
dflt = [p for p in prop.default_array]
else:
dflt = prop.default
return dflt
def set_rix_param(params, param_type, param_name, val, is_reference=False, is_array=False, array_len=-1, node=None):
"""Sets a single parameter in an RtParamList
Arguments:
params (RtParamList) - param list to set
param_type (str) - rman param type
param_name (str) - rman param name
val (AnyType) - the value to write to the RtParamList
is_reference (bool) - whether this is reference parameter
is_array (bool) - whether we are writing an array param type
array_len (int) - length of array
node (AnyType) - the Blender object that this param originally came from. This is necessary
so we can grab and compare val with the default value (see get_property_default)
"""
if is_reference:
if is_array:
if param_type == 'float':
params.SetFloatReferenceArray(param_name, val, array_len)
elif param_type == 'int':
params.SetIntegerReferenceArray(param_name, val, array_len)
elif param_type == 'color':
params.SetColorReferenceArray(param_name, val, array_len)
else:
if param_type == "float":
params.SetFloatReference(param_name, val)
elif param_type == "int":
params.SetIntegerReference(param_name, val)
elif param_type == "color":
params.SetColorReference(param_name, val)
elif param_type == "point":
params.SetPointReference(param_name, val)
elif param_type == "vector":
params.SetVectorReference(param_name, val)
elif param_type == "normal":
params.SetNormalReference(param_name, val)
elif param_type == "struct":
params.SetStructReference(param_name, val)
elif param_type == "bxdf":
params.SetBxdfReference(param_name, val)
else:
# check if we need to emit this parameter.
if node != None and not prefs_utils.get_pref('rman_emit_default_params', False):
dflt = get_property_default(node, param_name)
# FIXME/TODO: currently, the python version of RtParamList
# doesn't allow us to retrieve existing values. For now, only do the
# default check when the param is not in there. Otherwise, we risk
# not setting the value during IPR, if the user happens to change
# the param val back to default.
if dflt != None and not params.HasParam(param_name):
if isinstance(val, list):
dflt = list(dflt)
if not is_array:
if ((isinstance(val, str) or isinstance(dflt, str))):
# these explicit conversions are necessary because of EnumProperties
if param_type == 'string' and val == __RMAN_EMPTY_STRING__:
val = ""
elif param_type == 'int':
val = int(val)
dflt = int(dflt)
elif param_type == 'float':
val = float(val)
dflt = float(dflt)
elif param_type == 'int' and (isinstance(val, bool) or isinstance(dflt, bool)):
# convert bools into ints
val = int(val)
dflt = int(dflt)
# Check if this param is marked always_write.
# We still have some plugins where the Args file and C++ don't agree
# on default behavior
always_write = False
prop_meta = getattr(node, 'prop_meta', dict())
if param_name in node.prop_meta:
meta = prop_meta.get(param_name)
always_write = meta.get('always_write', always_write)
if always_write:
rfb_log().debug('Param: %s for Node: %s is marked always_write' % (param_name, node.name))
if not always_write and val == dflt:
return
if is_array:
if param_type == 'float':
params.SetFloatArray(param_name, val, array_len)
elif param_type == 'int':
params.SetIntegerArray(param_name, val, array_len)
elif param_type == 'color':
params.SetColorArray(param_name, val, int(array_len/3))
elif param_type == 'string':
params.SetStringArray(param_name, val, array_len)
else:
if param_type == "float":
params.SetFloat(param_name, float(val))
elif param_type == "int":
params.SetInteger(param_name, int(val))
elif param_type == "color":
params.SetColor(param_name, val)
elif param_type == "string":
if val == __RMAN_EMPTY_STRING__:
val = ""
params.SetString(param_name, val.strip())
elif param_type == "point":
params.SetPoint(param_name, val)
elif param_type == "vector":
params.SetVector(param_name, val)
elif param_type == "normal":
params.SetNormal(param_name, val)
def build_output_param_str(rman_sg_node, mat_name, from_node, from_socket, convert_socket=False, param_type=''):
nodes_to_blnodeinfo = getattr(rman_sg_node, 'nodes_to_blnodeinfo', dict())
if from_node in nodes_to_blnodeinfo:
bl_node_info = nodes_to_blnodeinfo[from_node]
sg_node = bl_node_info.sg_node
from_node_name = str(sg_node.handle.CStr())
else:
from_node_name = shadergraph_utils.get_node_name(from_node, mat_name)
from_sock_name = shadergraph_utils.get_socket_name(from_node, from_socket)
# replace with the convert node's output
if convert_socket:
if shadergraph_utils.is_socket_float_type(from_socket):
return "convert_%s_%s:resultRGB" % (from_node_name, from_sock_name)
else:
return "convert_%s_%s:resultF" % (from_node_name, from_sock_name)
elif param_type == 'bxdf':
return "%s" % (from_node_name)
else:
return "%s:%s" % (from_node_name, from_sock_name)
def get_output_param_str(rman_sg_node, node, mat_name, socket, to_socket=None, param_type='', check_do_convert=True):
# if this is a node group, hook it up to the input node inside!
if node.bl_idname == 'ShaderNodeGroup':
ng = node.node_tree
group_output = next((n for n in ng.nodes if n.bl_idname == 'NodeGroupOutput'),
None)
if group_output is None:
return None
# find the index of the socket
# we can't use the socket name as the NodeGroupOutput can have
# sockets with the same name
idx = -1
for i, output in enumerate(node.outputs):
if output == socket:
idx = i
in_sock = group_output.inputs[idx]
if len(in_sock.links):
link = in_sock.links[0]
rerouted_node = link.from_node
rerouted_socket = link.from_socket
return get_output_param_str(rman_sg_node, rerouted_node, mat_name, rerouted_socket, to_socket=to_socket, param_type=param_type)
else:
return None
if node.bl_idname == 'NodeGroupInput':
current_group_node = shadergraph_utils.get_group_node(node)
if current_group_node is None:
return None
in_sock = current_group_node.inputs[socket.name]
if len(in_sock.links):
link = in_sock.links[0]
rerouted_node = link.from_node
rerouted_socket = link.from_socket
return get_output_param_str(rman_sg_node, rerouted_node, mat_name, rerouted_socket, to_socket=to_socket, param_type=param_type)
else:
return None
if node.bl_idname == 'NodeReroute':
if not node.inputs[0].is_linked:
return None
link = node.inputs[0].links[0]
rerouted_node = link.from_node
rerouted_socket = link.from_socket
if rerouted_node is None:
return None
else:
return get_output_param_str(rman_sg_node, rerouted_node, mat_name, rerouted_socket, to_socket=to_socket, param_type=param_type)
do_convert_socket = False
if check_do_convert:
do_convert_socket = shadergraph_utils.do_convert_socket(socket, to_socket)
return build_output_param_str(rman_sg_node, mat_name, node, socket, do_convert_socket, param_type)
def is_vstruct_or_linked(node, param):
if param not in node.prop_meta:
return True
meta = node.prop_meta[param]
if 'vstructmember' not in meta.keys():
if param in node.inputs:
return node.inputs[param].is_linked
return False
elif param in node.inputs and node.inputs[param].is_linked:
return True
else:
vstruct_name, vstruct_member = meta['vstructmember'].split('.')
if node.inputs[vstruct_name].is_linked:
from_socket = node.inputs[vstruct_name].links[0].from_socket
vstruct_from_param = "%s_%s" % (
from_socket.identifier, vstruct_member)
return vstruct_conditional(from_socket.node, vstruct_from_param)
else:
return False
# tells if this param has a vstuct connection that is linked and
# conditional met
def is_vstruct_and_linked(node, param):
if param not in node.prop_meta:
return True
meta = node.prop_meta[param]
if 'vstructmember' not in meta.keys():
return False
vstruct_name, vstruct_member = meta['vstructmember'].split('.')
if node.inputs[vstruct_name].is_linked:
from_socket = node.inputs[vstruct_name].links[0].from_socket
# if coming from a shader group hookup across that
if from_socket.node.bl_idname == 'ShaderNodeGroup':
ng = from_socket.node.node_tree
group_output = next((n for n in ng.nodes if n.bl_idname == 'NodeGroupOutput'),
None)
if group_output is None:
return False
in_sock = group_output.inputs[from_socket.name]
if len(in_sock.links):
from_socket = in_sock.links[0].from_socket
vstruct_from_param = "%s_%s" % (
from_socket.identifier, vstruct_member)
return vstruct_conditional(from_socket.node, vstruct_from_param)
return False
# gets the value for a node walking up the vstruct chain
def get_val_vstruct(node, param):
if param in node.inputs and node.inputs[param].is_linked:
from_socket = node.inputs[param].links[0].from_socket
return get_val_vstruct(from_socket.node, from_socket.identifier)
elif is_vstruct_and_linked(node, param):
return True
else:
return getattr(node, param)
# parse a vstruct conditional string and return true or false if should link
def vstruct_conditional(node, param):
if not hasattr(node, 'shader_meta') and not hasattr(node, 'output_meta'):
return False
meta = getattr(
node, 'shader_meta') if node.bl_idname == "PxrOSLPatternNode" else node.output_meta
if param not in meta:
return False
meta = meta[param]
if 'vstructConditionalExpr' not in meta.keys():
return True
expr = meta['vstructConditionalExpr']
expr = expr.replace('connect if ', '')
set_zero = False
if ' else set 0' in expr:
expr = expr.replace(' else set 0', '')
set_zero = True
tokens = expr.split()
new_tokens = []
i = 0
num_tokens = len(tokens)
while i < num_tokens:
token = tokens[i]
prepend, append = '', ''
while token[0] == '(':
token = token[1:]
prepend += '('
while token[-1] == ')':
token = token[:-1]
append += ')'
if token == 'set':
i += 1
continue
# is connected change this to node.inputs.is_linked
if i < num_tokens - 2 and tokens[i + 1] == 'is'\
and 'connected' in tokens[i + 2]:
token = "is_vstruct_or_linked(node, '%s')" % token
last_token = tokens[i + 2]
while last_token[-1] == ')':
last_token = last_token[:-1]
append += ')'
i += 3
else:
i += 1
if hasattr(node, token):
token = "get_val_vstruct(node, '%s')" % token
new_tokens.append(prepend + token + append)
if 'if' in new_tokens and 'else' not in new_tokens:
new_tokens.extend(['else', 'False'])
return eval(" ".join(new_tokens))
def set_frame_sensitive(rman_sg_node, prop):
# check if the prop value has any frame token
# ex: <f>, <f4>, <F4> etc.
# if it does, it means we need to issue a material
# update if the frame changes
pat = re.compile(r'<[f|F]\d*>')
m = pat.search(prop)
if m:
rman_sg_node.is_frame_sensitive = True
else:
rman_sg_node.is_frame_sensitive = False
def set_dspymeta_params(node, prop_name, params):
if node.plugin_name not in ['openexr', 'deepexr']:
# for now, we only accept openexr an deepexr
return
prefix = 'exrheader_'
prop = getattr(node, prop_name)
for meta in prop:
nm = '%s%s' % (prefix, meta.name)
meta_type = meta.type
val = getattr(meta, 'value_%s' % meta_type)
if meta_type == 'float':
params.SetFloat(nm, val)
elif meta_type == 'int':
params.SetInteger(nm, val)
elif meta_type == 'string':
params.SetString(nm, val)
elif meta_type == 'v2f':
params.SetFloatArray(nm, val, 2)
elif meta_type == 'v3f':
params.SetFloatArray(nm, val, 3)
elif meta_type == 'v2i':
params.SetIntegerArray(nm, val, 2)
elif meta_type == 'v3i':
params.SetIntegerArray(nm, val, 3)
elif meta_type == 'box2f':
params.SetFloatArray(nm, val, 4)
elif meta_type == 'box2i':
params.SetIntegerArray(nm, val, 4)
elif meta_type == 'm33f':
params.SetFloatArray(nm, val, 9)
elif meta_type == 'm44f':
params.SetFloatArray(nm, val, 16)
def set_pxrosl_params(node, rman_sg_node, params, ob=None, mat_name=None):
for input_name, input in node.inputs.items():
prop_type = input.renderman_type
if input.is_linked:
to_socket = input
from_socket = input.links[0].from_socket
param_type = prop_type
param_name = input_name
val = get_output_param_str(from_socket.node, mat_name, from_socket, to_socket, param_type)
if val:
set_rix_param(params, param_type, param_name, val, is_reference=True)
elif type(input).__name__ != 'RendermanNodeSocketStruct':
param_type = prop_type
param_name = input_name
val = string_utils.convert_val(input.default_value, type_hint=prop_type)
set_rix_param(params, param_type, param_name, val, is_reference=False)
def set_ramp_rixparams(node, prop_name, prop, param_type, params):
if param_type == 'colorramp':
nt = node.rman_fake_node_group_ptr
ramp_name = prop
if nt:
color_ramp_node = nt.nodes[ramp_name]
colors = []
positions = []
# double the start and end points
positions.append(float(color_ramp_node.color_ramp.elements[0].position))
colors.append(color_ramp_node.color_ramp.elements[0].color[:3])
for e in color_ramp_node.color_ramp.elements:
positions.append(float(e.position))
colors.append(e.color[:3])
positions.append(
float(color_ramp_node.color_ramp.elements[-1].position))
colors.append(color_ramp_node.color_ramp.elements[-1].color[:3])
params.SetInteger('%s' % prop_name, len(positions))
params.SetFloatArray("%s_Knots" % prop_name, positions, len(positions))
params.SetColorArray("%s_Colors" % prop_name, colors, len(positions))
rman_interp_map = { 'B_SPLINE': 'bspline', 'LINEAR': 'linear', 'CONSTANT': 'constant'}
interp = rman_interp_map.get(color_ramp_node.color_ramp.interpolation,'catmull-rom')
params.SetString("%s_Interpolation" % prop_name, interp )
else:
# this might be from a linked file
bl_ramp_prop = getattr(node, '%s_bl_ramp' % prop_name)
if len(bl_ramp_prop) < 1:
return
colors = []
positions = []
r = bl_ramp_prop[0]
colors.append(r.rman_value[:3])
positions.append(r.position)
for i in range(0, len(bl_ramp_prop)):
r = bl_ramp_prop[i]
colors.append(r.rman_value[:3])
positions.append(r.position)
colors.append(bl_ramp_prop[-1].rman_value[:3])
positions.append(bl_ramp_prop[-1].position)
params.SetInteger('%s' % prop_name, len(positions))
params.SetFloatArray("%s_Knots" % prop_name, positions, len(positions))
params.SetColorArray("%s_Colors" % prop_name, colors, len(positions))
interp = 'catmull-rom'
params.SetString("%s_Interpolation" % prop_name, interp )
elif param_type == 'floatramp':
nt = node.rman_fake_node_group_ptr
ramp_name = prop
if nt:
float_ramp_node = nt.nodes[ramp_name]
curve = float_ramp_node.mapping.curves[0]
knots = []
vals = []
# double the start and end points
knots.append(curve.points[0].location[0])
vals.append(curve.points[0].location[1])
for p in curve.points:
knots.append(p.location[0])
vals.append(p.location[1])
knots.append(curve.points[-1].location[0])
vals.append(curve.points[-1].location[1])
params.SetInteger('%s' % prop_name, len(knots))
params.SetFloatArray('%s_Knots' % prop_name, knots, len(knots))
params.SetFloatArray('%s_Floats' % prop_name, vals, len(vals))
# Blender doesn't have an interpolation selection for float ramps. Default to catmull-rom
interp = 'catmull-rom'
params.SetString("%s_Interpolation" % prop_name, interp )
else:
# this might be from a linked file
bl_ramp_prop = getattr(node, '%s_bl_ramp' % prop_name)
if len(bl_ramp_prop) < 1:
return
vals = []
knots = []
r = bl_ramp_prop[0]
vals.append(r.rman_value[:3])
knots.append(r.position)
for i in range(0, len(bl_ramp_prop)):
r = bl_ramp_prop[i]
vals.append(r.rman_value[:3])
knots.append(r.position)
vals.append(bl_ramp_prop[-1].rman_value)
knots.append(bl_ramp_prop[-1].position)
params.SetInteger('%s' % prop_name, len(knots))
params.SetFloatArray('%s_Knots' % prop_name, knots, len(knots))
params.SetFloatArray('%s_Floats' % prop_name, vals, len(vals))
interp = 'catmull-rom'
params.SetString("%s_Interpolation" % prop_name, interp )
def set_array_rixparams(node, rman_sg_node, mat_name, bl_prop_info, prop_name, prop, params):
coll_nm = '%s_collection' % prop_name
val_array = []
val_ref_array = []
param_type = bl_prop_info.renderman_array_type
param_name = bl_prop_info.renderman_name
collection = getattr(node, coll_nm)
for i in range(len(collection)):
elem = collection[i]
nm = '%s[%d]' % (prop_name, i)
if hasattr(node, 'inputs') and nm in node.inputs and \
node.inputs[nm].is_linked:
to_socket = node.inputs[nm]
from_socket = to_socket.links[0].from_socket
from_node = to_socket.links[0].from_node
val = get_output_param_str(rman_sg_node,
from_node, mat_name, from_socket, to_socket, param_type)
if val:
val_ref_array.append(val)
else:
prop = getattr(elem, 'value_%s' % param_type)
val = string_utils.convert_val(prop, type_hint=param_type)
if param_type in RFB_FLOAT3:
val_array.extend(val)
else:
val_array.append(val)
if val_ref_array:
set_rix_param(params, param_type, param_name, val_ref_array, is_reference=True, is_array=True, array_len=len(val_ref_array))
else:
set_rix_param(params, param_type, param_name, val_array, is_reference=False, is_array=True, array_len=len(val_array))
def set_node_rixparams(node, rman_sg_node, params, ob=None, mat_name=None, group_node=None):
# If node is OSL node get properties from dynamic location.
if node.bl_label == "PxrOSL":
set_pxrosl_params(node, rman_sg_node, params, ob=ob, mat_name=mat_name)
return params
for prop_name, meta in node.prop_meta.items():
bl_prop_info = BlPropInfo(node, prop_name, meta)
param_widget = bl_prop_info.widget
param_type = bl_prop_info.renderman_type
param_name = bl_prop_info.renderman_name
is_linked = bl_prop_info.is_linked
to_socket = bl_prop_info.socket
from_socket = bl_prop_info.from_socket
from_node = bl_prop_info.from_node
prop = bl_prop_info.prop
if not bl_prop_info.do_export:
continue
if param_widget == 'displaymetadata':
set_dspymeta_params(node, prop_name, params)
continue
# array
elif param_type == 'array':
set_array_rixparams(node, rman_sg_node, mat_name, bl_prop_info, prop_name, prop, params)
continue
# ramps
elif param_type in ['colorramp', 'floatramp']:
set_ramp_rixparams(node, prop_name, prop, param_type, params)
continue
if is_linked:
if group_node and from_node.bl_idname == 'NodeGroupInput':
group_socket = group_node.inputs[from_socket.name]
if not group_socket.is_linked:
val = string_utils.convert_val(group_socket.default_value, type_hint=param_type)
set_rix_param(params, param_type, param_name, val, is_reference=False)
else:
to_socket = group_socket
from_socket = to_socket.links[0].from_socket
from_node = to_socket.links[0].from_node
val = get_output_param_str(rman_sg_node,
from_node, mat_name, from_socket, to_socket, param_type)
if val:
set_rix_param(params, param_type, param_name, val, is_reference=True)
else:
rfb_log().debug("Could not find connection for: %s.%s" % (node.name, param_name))
else:
val = get_output_param_str(rman_sg_node,
from_node, mat_name, from_socket, to_socket, param_type)
if val:
set_rix_param(params, param_type, param_name, val, is_reference=True)
else:
rfb_log().debug("Could not find connection for: %s.%s" % (node.name, param_name))
# see if vstruct linked
elif bl_prop_info.is_vstruct_and_linked:
vstruct_name, vstruct_member = bl_prop_info.vstructmember.split('.')
from_socket = node.inputs[
vstruct_name].links[0].from_socket
if from_socket.node.bl_idname == 'ShaderNodeGroup':
ng = from_socket.node.node_tree
group_output = next((n for n in ng.nodes if n.bl_idname == 'NodeGroupOutput'),
None)
if group_output is None:
return False
in_sock = group_output.inputs[from_socket.name]
if len(in_sock.links):
from_socket = in_sock.links[0].from_socket
vstruct_from_param = "%s_%s" % (
from_socket.identifier, vstruct_member)
if vstruct_from_param in from_socket.node.output_meta:
actual_socket = from_socket.node.output_meta[
vstruct_from_param]
node_meta = getattr(
node, 'shader_meta') if node.bl_idname == "PxrOSLPatternNode" else node.output_meta
node_meta = node_meta.get(vstruct_from_param)
is_reference = True
val = get_output_param_str(rman_sg_node,
from_socket.node, mat_name, actual_socket, to_socket=None, param_type=param_type)
if node_meta:
expr = node_meta.get('vstructConditionalExpr')
# check if we should connect or just set a value
if expr:
if expr.split(' ')[0] == 'set':
val = 1
is_reference = False
if val:
set_rix_param(params, param_type, param_name, val, is_reference=is_reference)
else:
rfb_log().warning('Warning! %s not found on %s' %
(vstruct_from_param, from_socket.node.name))
# else export just the property's value
else:
val = None
# if this is a gain on PxrSurface and the lobe isn't
# enabled
if node.bl_idname == 'PxrSurfaceBxdfNode' and \
prop_name in __GAINS_TO_ENABLE__ and \
not getattr(node, __GAINS_TO_ENABLE__[prop_name]):
val = [0, 0, 0] if param_type == 'color' else 0
elif param_type == 'string':
if rman_sg_node:
set_frame_sensitive(rman_sg_node, prop)
val = string_utils.expand_string(prop)
options = meta['options']
if bl_prop_info.is_texture:
tx_val = texture_utils.get_txmanager().get_output_tex_from_path(node, param_name, val, ob=ob)
val = tx_val if tx_val != '' else val
elif param_widget == 'assetidoutput':
display = 'openexr'
if 'texture' in options:
display = 'texture'
val = string_utils.expand_string(prop, display=display, asFilePath=True)
else:
val = string_utils.convert_val(prop, type_hint=param_type)
is_array = False
array_len = -1
if bl_prop_info.arraySize:
is_array = True
array_len = int(bl_prop_info.arraySize)
set_rix_param(params, param_type, param_name, val, is_reference=False, is_array=is_array, array_len=array_len, node=node)
return params
def property_group_to_rixparams(node, rman_sg_node, sg_node, ob=None, mat_name=None, group_node=None):
params = sg_node.params
set_node_rixparams(node, rman_sg_node, params, ob=ob, mat_name=mat_name, group_node=group_node)
def portal_inherit_dome_params(portal_node, dome, dome_node, rixparams):
'''
Portal lights need to inherit some parameter values from the dome light
it is parented to.
'''
inheritAttrs = {
"float specular": 1.0,
"float diffuse": 1.0,
"int visibleInRefractionPath": True,
"float shadowDistance": -1.0,
"float shadowFalloff": -1.0,
"float shadowFalloffGamma": 1.0,
"color shadowColor": (0.0,0.0,0.0),
"int enableShadows": True,
"string shadowSubset": "",
"string shadowExcludeSubset": "",
"vector colorMapGamma": (1.0,1.0,1.0),
"float colorMapSaturation": 1.0,
}
for param, dflt in inheritAttrs.items():
param_type, param_name = param.split(' ')
dome_val = getattr(dome_node, param_name)
portal_val = getattr(portal_node, param_name)
if portal_val != dflt:
set_rix_param(rixparams, param_type, param_name, portal_val, is_reference=False)
else:
set_rix_param(rixparams, param_type, param_name, dome_val, is_reference=False)
# for color temperature, only inherit if enableTemperature is not True
# on the portal light
prop = getattr(portal_node, 'enableTemperature')
if string_utils.convert_val(prop):
rixparams.SetInteger('enableTemperature', string_utils.convert_val(prop, type_hint='int'))
prop = getattr(portal_node, 'temperature')
rixparams.SetFloat('temperature', string_utils.convert_val(prop, type_hint='float'))
else:
prop = getattr(dome_node, 'enableTemperature')
rixparams.SetInteger('enableTemperature', string_utils.convert_val(prop, type_hint='int'))
prop = getattr(dome_node, 'temperature')
rixparams.SetFloat('temperature', string_utils.convert_val(prop, type_hint='float'))
# inherit lightColorMap directly from the dome
tx_node_id = texture_utils.generate_node_id(dome_node, 'lightColorMap', ob=dome)
tx_val = texture_utils.get_txmanager().get_output_tex_from_id(tx_node_id)
rixparams.SetString('domeColorMap', tx_val)
# inherit exposure directly from dome
prop = getattr(dome_node, 'exposure')
rixparams.SetFloat('exposure', string_utils.convert_val(prop, type_hint='float'))
# for intensity, inherit from the dome
# and scale it by intensityMult
prop = getattr(dome_node, 'intensity')
intensityMult = getattr(portal_node, 'intensityMult')
intensity = intensityMult * prop
rixparams.SetFloat('intensity', float(intensity))
# lightColor = lightColor * tint
lightColor = getattr(dome_node, 'lightColor')
tint = getattr(portal_node, 'tint')
portal_color = [lightColor[0] * tint[0], lightColor[1] * tint[1], lightColor[2] * tint[2]]
rixparams.SetColor('lightColor', portal_color )