forked from mattebb/3delightblender
/
rman_camera_translator.py
724 lines (593 loc) · 34.1 KB
/
rman_camera_translator.py
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from ..rfb_logger import rfb_log
from .rman_translator import RmanTranslator
from ..rman_sg_nodes.rman_sg_camera import RmanSgCamera, BlCameraProps
from ..rman_sg_nodes.rman_sg_node import RmanSgNode
from ..rfb_utils import transform_utils
from ..rfb_utils import property_utils
from ..rfb_utils import object_utils
from ..rfb_utils import scene_utils
from ..rfb_utils import shadergraph_utils
from ..rfb_utils import camera_utils
from .. import rman_constants
from mathutils import Matrix, Vector
from copy import deepcopy
import math
import sys
# copied from Blender's source code
DEFAULT_SENSOR_WIDTH = 36.0
DEFAULT_SENSOR_HEIGHT = 24.0
class RmanCameraTranslator(RmanTranslator):
def __init__(self, rman_scene):
super().__init__(rman_scene)
self.bl_type = 'CAMERA'
self.s_rightHanded = self.rman_scene.rman.Types.RtMatrix4x4(1.0,0.0,0.0,0.0,
0.0,1.0,0.0,0.0,
0.0,0.0,-1.0,0.0,
0.0,0.0,0.0,1.0)
def _set_orientation(self, rman_sg_camera):
camtransform = self.rman_scene.rman.Types.RtMatrix4x4()
camtransform.Identity()
rman_sg_camera.sg_camera_node.SetOrientTransform(self.s_rightHanded)
def update_transform_num_samples(self, rman_sg_camera, motion_steps ):
rman_sg_camera.sg_node.SetTransformNumSamples(len(motion_steps))
def _update_viewport_transform(self, rman_sg_camera):
region_data = self.rman_scene.context.region_data
if not region_data:
return
mtx = region_data.view_matrix.inverted()
v = transform_utils.convert_matrix(mtx)
if rman_sg_camera.cam_matrix == v:
return
rman_sg_camera.cam_matrix = v
rman_sg_camera.sg_node.SetTransform( v )
def _update_render_cam_transform(self, ob, rman_sg_camera, index=0, seg=0.0):
mtx = ob.matrix_world
# normalize the matrix
try:
mtx.normalize()
except SystemError as e:
rfb_log().debug("Could not normalize matrix: %s" % str(e))
v = transform_utils.convert_matrix(mtx)
if rman_sg_camera.cam_matrix == v:
return False
rman_sg_camera.cam_matrix = v
if rman_sg_camera.is_transforming:
rman_sg_camera.sg_node.SetTransformSample(index, v, seg )
else:
rman_sg_camera.sg_node.SetTransform( v )
return True
def update_transform(self, ob, rman_sg_camera, index=0, seg=0):
if self.rman_scene.is_viewport_render:
self._update_viewport_transform(rman_sg_camera)
elif self.rman_scene.is_interactive and not ob:
self._update_viewport_transform(rman_sg_camera)
else:
self._update_render_cam_transform(ob, rman_sg_camera, index, seg)
def _export_viewport_cam(self, db_name=""):
sg_group = self.rman_scene.sg_scene.CreateGroup(db_name)
rman_sg_camera = RmanSgCamera(self.rman_scene, sg_group, db_name)
rman_sg_camera.sg_camera_node = self.rman_scene.sg_scene.CreateCamera('%s-CAMERA' % db_name)
sg_group.AddChild(rman_sg_camera.sg_camera_node)
ob = self.update_viewport_resolution(rman_sg_camera)
self.update_viewport_cam(ob, rman_sg_camera)
self._set_orientation(rman_sg_camera)
self._update_viewport_transform(rman_sg_camera)
return rman_sg_camera
def _export_render_cam(self, ob, db_name=""):
sg_group = self.rman_scene.sg_scene.CreateGroup(db_name)
rman_sg_camera = RmanSgCamera(self.rman_scene, sg_group, db_name)
rman_sg_camera.sg_camera_node = self.rman_scene.sg_scene.CreateCamera('%s-CAMERA' % db_name)
sg_group.AddChild(rman_sg_camera.sg_camera_node)
if self.rman_scene.do_motion_blur:
rman_sg_camera.is_transforming = object_utils.is_transforming(ob)
mb_segs = self.rman_scene.bl_scene.renderman.motion_segments
if ob.renderman.motion_segments_override:
mb_segs = ob.renderman.motion_segments
if mb_segs > 1:
subframes = scene_utils._get_subframes_(mb_segs, self.rman_scene.bl_scene)
rman_sg_camera.motion_steps = subframes
self.update_transform_num_samples(rman_sg_camera, subframes )
else:
rman_sg_camera.is_transforming = False
self._update_render_cam(ob, rman_sg_camera)
self._set_orientation(rman_sg_camera)
self._update_render_cam_transform(ob, rman_sg_camera)
return rman_sg_camera
def export(self, ob, db_name=""):
if self.rman_scene.is_viewport_render:
return self._export_viewport_cam(db_name)
elif self.rman_scene.is_interactive and not ob:
return self._export_viewport_cam(db_name)
else:
return self._export_render_cam(ob, db_name)
def update(self, ob, rman_sg_camera):
if self.rman_scene.is_viewport_render:
return self.update_viewport_cam(ob, rman_sg_camera, force_update=True)
else:
return self._update_render_cam(ob, rman_sg_camera)
def set_tilt_shift_focus(self, ob, cam, params):
rm = cam.renderman
tilt_shift_ob = rm.rman_tilt_shift_object
if tilt_shift_ob is None:
return
mesh = tilt_shift_ob.data
if len(mesh.vertices) != 3:
rfb_log().error("The selected tilt-shift object is not a triangle.")
mtx = tilt_shift_ob.matrix_world
params.SetPoint('focus1', mtx @ mesh.vertices[0].co )
params.SetPoint('focus2', mtx @ mesh.vertices[1].co )
params.SetPoint('focus3', mtx @ mesh.vertices[2].co )
def find_scene_camera(self):
if not self.rman_scene.is_viewport_render:
return self.rman_scene.bl_scene.camera
region_data = self.rman_scene.context.region_data
ob = None
if region_data:
if region_data.view_perspective == 'CAMERA':
ob = self.rman_scene.bl_scene.camera
if self.rman_scene.context.space_data.use_local_camera:
ob = self.rman_scene.context.space_data.camera
else:
ob = self.rman_scene.context.space_data.camera
return ob
def update_viewport_resolution(self, rman_sg_camera):
region = self.rman_scene.context.region
region_data = self.rman_scene.context.region_data
# get the current resolution multiplier
res_mult = self.rman_scene.viewport_render_res_mult
width = int(region.width * res_mult)
height = int(region.height * res_mult)
updated = False
resolution_updated = False
ob = None
clip_start = None
clip_end = None
prop = rman_sg_camera.sg_camera_node.GetProperties()
crop_window = [0.0, 1.0, 0.0, 1.0]
bl_cam_props = deepcopy(rman_sg_camera.bl_cam_props)
bl_cam_props.res_width = width
bl_cam_props.res_height = height
if region_data:
bl_cam_props.view_perspective = region_data.view_perspective
bl_cam_props.view_camera_zoom = region_data.view_camera_zoom
bl_cam_props.view_camera_offset = tuple(region_data.view_camera_offset)
if region_data.view_perspective == 'CAMERA':
ob = self.rman_scene.bl_scene.camera
if self.rman_scene.context.space_data.use_local_camera:
ob = self.rman_scene.context.space_data.camera
cam = ob.data
r = self.rman_scene.bl_scene.render
xaspect, yaspect, aspectratio = camera_utils.render_get_aspect_(r, cam, x=width, y=height)
# magic zoom formula copied from blenderseed, which got it from cycles
zoom = 4 / ((math.sqrt(2) + bl_cam_props.view_camera_zoom / 50) ** 2)
if cam.type == 'ORTHO':
lens = cam.ortho_scale
xaspect = xaspect * lens / (aspectratio * 2.0)
yaspect = yaspect * lens / (aspectratio * 2.0)
aspectratio = lens / 2.0
else:
lens = ob.data.lens
# shift and offset
#offset = tuple(rman_sg_camera.view_camera_offset)
offset = tuple(bl_cam_props.view_camera_offset)
dx = 2.0 * (aspectratio * cam.shift_x + offset[0] * xaspect * 2.0)
dy = 2.0 * (aspectratio * cam.shift_y + offset[1] * yaspect * 2.0)
clip_start = cam.clip_start
clip_end = cam.clip_end
bl_cam_props.lens = lens
bl_cam_props.shift_x = cam.shift_x
bl_cam_props.shift_y = cam.shift_y
bl_cam_props.xaspect = xaspect
bl_cam_props.yaspect = yaspect
bl_cam_props.aspectratio = aspectratio
sw = [-xaspect * zoom, xaspect * zoom, -yaspect * zoom, yaspect * zoom]
sw[0] += dx
sw[1] += dx
sw[2] += dy
sw[3] += dy
bl_cam_props.screenwindow = sw
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_ScreenWindow, sw, 4)
if self.rman_scene.is_viewport_render and r.use_border:
x0, x1, y0, y1 = camera_utils.get_viewport_cam_borders(ob, r, region, region_data, self.rman_scene.bl_scene)
min_x = (x0) / width
max_x = (x1) / width
min_y = 1.0 - (y0 / height)
max_y = 1.0 - (y1 / height)
crop_window = [min_x, max_x, min_y, max_y]
elif region_data.view_perspective == 'PERSP':
if self.rman_scene.is_viewport_render and self.rman_scene.context.space_data.use_render_border:
space = self.rman_scene.context.space_data
min_x = space.render_border_min_x
max_x = space.render_border_max_x
min_y = 1.0 - space.render_border_min_y
max_y = 1.0 - space.render_border_max_y
crop_window = [min_x, max_x, min_y, max_y]
ob = self.rman_scene.context.space_data.camera
cam = None
if ob:
cam = ob.data
r = self.rman_scene.bl_scene.render
xaspect, yaspect, aspectratio = camera_utils.render_get_aspect_(r, cam, x=width, y=height)
zoom = 2.0
if not cam:
zoom = 1.0
# shift and offset
shift_x = 0.0
shift_y = 0.0
# FIXME: for now, don't take camera shift into account
#if cam:
# shift_x = cam.shift_x
# shift_y = cam.shift_y
# FIXME? It seems like we don't need the view_camera_offset for some reason
# Need to do some more testing, but taking it into account seems to shift the image
offset = (0.0, 0.0) #tuple(rman_sg_camera.view_camera_offset)
dx = 2.0 * (aspectratio * shift_x + offset[0] * xaspect * 2.0)
dy = 2.0 * (aspectratio * shift_y + offset[1] * yaspect * 2.0)
clip_start = self.rman_scene.context.space_data.clip_start
clip_end = self.rman_scene.context.space_data.clip_end
bl_cam_props.lens = self.rman_scene.context.space_data.lens
bl_cam_props.shift_x = shift_x
bl_cam_props.shift_y = shift_y
bl_cam_props.xaspect = xaspect
bl_cam_props.yaspect = yaspect
bl_cam_props.aspectratio = aspectratio
sw = [-xaspect * zoom, xaspect * zoom, -yaspect * zoom, yaspect * zoom]
sw[0] += dx
sw[1] += dx
sw[2] += dy
sw[3] += dy
bl_cam_props.screenwindow = sw
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_ScreenWindow, sw, 4)
else:
ob = self.rman_scene.context.space_data.camera
cam = None
if ob:
cam = ob.data
r = self.rman_scene.bl_scene.render
xaspect, yaspect, aspectratio = camera_utils.render_get_aspect_(r, cam, x=width, y=height)
# 2.0 zoom value copied from cycles
zoom = 2.0
lens = self.rman_scene.context.space_data.lens
sensor = DEFAULT_SENSOR_WIDTH
ortho_scale = region_data.view_distance * sensor / lens
xaspect = xaspect * ortho_scale / (aspectratio * 2.0)
yaspect = yaspect * ortho_scale / (aspectratio * 2.0)
aspectratio = ortho_scale / 2.0
clip_start = self.rman_scene.context.space_data.clip_start
clip_end = self.rman_scene.context.space_data.clip_end
# shift and offset
shift_x = 0.0
shift_y = 0.0
if cam:
shift_x = cam.shift_x
shift_y = cam.shift_y
# FIXME? See comment above
offset = (0.0, 0.0) #tuple(rman_sg_camera.view_camera_offset)
dx = 2.0 * (aspectratio * shift_x + offset[0] * xaspect * 2.0)
dy = 2.0 * (aspectratio * shift_y + offset[1] * yaspect * 2.0)
bl_cam_props.lens = self.rman_scene.context.space_data.lens
bl_cam_props.shift_x = shift_x
bl_cam_props.shift_y = shift_y
bl_cam_props.xaspect = xaspect
bl_cam_props.yaspect = yaspect
bl_cam_props.aspectratio = aspectratio
sw = [-xaspect * zoom, xaspect * zoom, -yaspect * zoom, yaspect * zoom]
sw[0] += dx
sw[1] += dx
sw[2] += dy
sw[3] += dy
bl_cam_props.screenwindow = sw
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_ScreenWindow, sw, 4)
if clip_start and clip_end:
if clip_start > clip_end:
rfb_log().debug("Clipping start is greater than clipping end.")
clip_start = None
clip_end = None
bl_cam_props.clip_start = -1
bl_cam_props.clip_end = -1
elif clip_start == clip_end:
rfb_log().debug("Clipping start is equal to clipping end.")
clip_start = None
clip_end = None
bl_cam_props.clip_start = -1
bl_cam_props.clip_end = -1
else:
bl_cam_props.clip_start = clip_start
bl_cam_props.clip_end = clip_end
if bl_cam_props != rman_sg_camera.bl_cam_props:
if bl_cam_props.res_width != rman_sg_camera.bl_cam_props.res_width:
resolution_updated = True
if bl_cam_props.res_height != rman_sg_camera.bl_cam_props.res_height:
resolution_updated = True
rman_sg_camera.bl_cam_props = bl_cam_props
updated = True
if updated:
# clipping planes
if clip_start:
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_nearClip, clip_start)
if clip_end:
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_farClip, clip_end)
options = self.rman_scene.sg_scene.GetOptions()
options.SetFloat(self.rman_scene.rman.Tokens.Rix.k_Ri_FormatPixelAspectRatio, 1.0)
options.SetIntegerArray(self.rman_scene.rman.Tokens.Rix.k_Ri_FormatResolution, (width, height), 2)
if resolution_updated:
# This is super yucky. We need to be able to tell the
# crop handler to stop drawing and reset the
# crop window when the resolution changes. Unfortunately
# Blender doesn't seem to allow us to call operators during this
# state, so we tell the handler to reset directly.
from ..rman_ui.rman_ui_viewport import __DRAW_CROP_HANDLER__ as crop_handler
if crop_handler and crop_handler.crop_windowing:
crop_handler.reset()
crop_window = [0.0, 1.0, 0.0, 1.0]
options.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_CropWindow, crop_window, 4)
self.rman_scene.sg_scene.SetOptions(options)
rman_sg_camera.sg_camera_node.SetProperties(prop)
return ob
return None
def update_viewport_cam(self, ob, rman_sg_camera, force_update=False):
region = self.rman_scene.context.region
region_data = self.rman_scene.context.region_data
# get the current resolution multiplier
res_mult = self.rman_scene.viewport_render_res_mult
width = rman_sg_camera.bl_cam_props.res_width
height = rman_sg_camera.bl_cam_props.res_height
view_camera_zoom = rman_sg_camera.bl_cam_props.view_camera_zoom
rman_sg_camera.projection_shader = None
fov = -1
updated = False
bl_cam_props = deepcopy(rman_sg_camera.bl_cam_props)
if rman_sg_camera.bl_cam_props.view_perspective == 'CAMERA':
ob = ob.original
cam = ob.data
rman_sg_camera.bl_camera = ob
cam_rm = cam.renderman
aspectratio = rman_sg_camera.bl_cam_props.aspectratio
lens = cam.lens
sensor = cam.sensor_height \
if cam.sensor_fit == 'VERTICAL' else cam.sensor_width
if cam.type == 'ORTHO':
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", "PxrOrthographic", "proj")
updated = True
else:
fov = 360.0 * math.atan((sensor * 0.5) / lens / aspectratio) / math.pi
bl_cam_props.rman_fov = fov
node = shadergraph_utils.find_projection_node(ob)
if node:
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", node.bl_label, "proj")
rman_sg_node = RmanSgNode(self.rman_scene, rman_sg_camera.projection_shader, "")
property_utils.property_group_to_rixparams(node, rman_sg_node, rman_sg_camera.projection_shader, ob=cam)
projparams = rman_sg_camera.projection_shader.params
if cam_rm.rman_use_cam_fov:
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_fov, fov)
if node.bl_label == 'PxrCamera':
self.set_tilt_shift_focus(ob, cam, projparams)
else:
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", "PxrCamera", "proj")
projparams = rman_sg_camera.projection_shader.params
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_fov, fov)
self.set_tilt_shift_focus(ob, cam, projparams)
if cam_rm.rman_use_dof:
rman_sg_camera.use_focus_object = cam_rm.rman_focus_object
if cam_rm.rman_focus_object:
dof_focal_distance = (ob.location - cam_rm.rman_focus_object.location).length
rman_sg_camera.bl_cam_props.dof_focal_length = dof_focal_distance
rman_sg_node = self.rman_scene.get_rman_prototype(object_utils.prototype_key(cam_rm.rman_focus_object))
if rman_sg_node:
rman_sg_camera.rman_focus_object = rman_sg_node
else:
dof_focal_distance = cam_rm.rman_focus_distance
rman_sg_camera.bl_cam_props.dof_focal_length = dof_focal_distance
rman_sg_camera.rman_focus_object = None
if dof_focal_distance > 0.0:
dof_focal_length = (cam.lens * 0.001)
rman_sg_camera.bl_cam_props.dof_focal_length = dof_focal_distance
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_fStop, cam_rm.rman_aperture_fstop)
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_focalLength, dof_focal_length)
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_focalDistance, dof_focal_distance)
else:
rman_sg_camera.bl_cam_props.dof_focal_length = -1
rman_sg_camera.use_focus_object = False
rman_sg_camera.rman_focus_object = None
elif rman_sg_camera.bl_cam_props.view_perspective == 'PERSP':
cam = None
if ob:
cam = ob.data
rman_sg_camera.bl_camera = ob
aspectratio = rman_sg_camera.bl_cam_props.aspectratio
lens = rman_sg_camera.bl_cam_props.lens
if cam:
sensor = DEFAULT_SENSOR_WIDTH
fov = 360.0 * math.atan((sensor * 0.5) / lens / aspectratio) / math.pi
else:
# code from:
# https://blender.stackexchange.com/questions/46391/how-to-convert-spaceview3d-lens-to-field-of-view
region_data = self.rman_scene.context.region_data
vmat_inv = region_data.view_matrix.inverted()
pmat = region_data.perspective_matrix @ vmat_inv
fov = 360.0 * math.atan(1.0/pmat[1][1]) / math.pi
bl_cam_props.rman_fov = fov
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", "PxrCamera", "proj")
projparams = rman_sg_camera.projection_shader.params
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_fov, fov)
rman_sg_camera.use_focus_object = False
rman_sg_camera.rman_focus_object = None
else:
# orthographic
rman_sg_camera.use_focus_object = False
rman_sg_camera.rman_focus_object = None
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", "PxrOrthographic", "proj")
updated = True
if bl_cam_props != rman_sg_camera.bl_cam_props:
rman_sg_camera.bl_cam_props = bl_cam_props
updated = True
if updated or force_update:
rman_sg_camera.sg_camera_node.SetProjection(rman_sg_camera.projection_shader)
def _set_fov(self, ob, rman_sg_camera, cam, aspectratio, projparams):
lens = cam.lens
cam_rm = cam.renderman
sensor = cam.sensor_height \
if cam.sensor_fit == 'VERTICAL' else cam.sensor_width
fov = 360.0 * math.atan((sensor * 0.5) / lens / aspectratio) / math.pi
dx = 2.0 * (aspectratio * cam.shift_x)
dy = 2.0 * (aspectratio * cam.shift_y)
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_fov, fov)
if cam_rm.rman_use_dof:
rman_sg_camera.use_focus_object = cam_rm.rman_focus_object
if cam_rm.rman_focus_object:
dof_focal_distance = (ob.location - cam_rm.rman_focus_object.location).length
rman_sg_node = self.rman_scene.get_rman_prototype(object_utils.prototype_key(cam_rm.rman_focus_object))
if rman_sg_node:
rman_sg_camera.rman_focus_object = rman_sg_node
else:
dof_focal_distance = cam_rm.rman_focus_distance
rman_sg_camera.rman_focus_object = None
if dof_focal_distance > 0.0:
dof_focal_length = (cam.lens * 0.001)
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_fStop, cam_rm.rman_aperture_fstop)
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_focalLength, dof_focal_length)
projparams.SetFloat(self.rman_scene.rman.Tokens.Rix.k_focalDistance, dof_focal_distance)
else:
rman_sg_camera.use_focus_object = False
rman_sg_camera.rman_focus_object = None
def _update_render_resolution(self, ob, rman_sg_camera):
r = self.rman_scene.bl_scene.render
cam = ob.data
rm = self.rman_scene.bl_scene.renderman
cam_rm = cam.renderman
rman_sg_camera.bl_camera = ob
xaspect, yaspect, aspectratio = camera_utils.render_get_aspect_(r, cam)
options = self.rman_scene.sg_scene.GetOptions()
use_border = self.rman_scene.bl_scene.render.use_border
use_crop_to_border = self.rman_scene.bl_scene.render.use_crop_to_border
if not self.rman_scene.is_interactive and use_border and not use_crop_to_border:
min_x = self.rman_scene.bl_scene.render.border_min_x
max_x = self.rman_scene.bl_scene.render.border_max_x
min_y = 1.0 - self.rman_scene.bl_scene.render.border_min_y
max_y = 1.0 - self.rman_scene.bl_scene.render.border_max_y
options.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_CropWindow, (min_x, max_x, min_y, max_y), 4)
# convert the crop border to screen window, flip y
resolution = camera_utils.render_get_resolution_(self.rman_scene.bl_scene.render)
if not self.rman_scene.is_interactive and use_border and use_crop_to_border:
res_x = resolution[0] * (self.rman_scene.bl_scene.render.border_max_x -
self.rman_scene.bl_scene.render.border_min_x)
res_y = resolution[1] * (self.rman_scene.bl_scene.render.border_max_y -
self.rman_scene.bl_scene.render.border_min_y)
options.SetIntegerArray(self.rman_scene.rman.Tokens.Rix.k_Ri_FormatResolution, (int(res_x), int(res_y)), 2)
options.SetFloat(self.rman_scene.rman.Tokens.Rix.k_Ri_FormatPixelAspectRatio, 1.0)
else:
options.SetIntegerArray(self.rman_scene.rman.Tokens.Rix.k_Ri_FormatResolution, (resolution[0], resolution[1]), 2)
options.SetFloat(self.rman_scene.rman.Tokens.Rix.k_Ri_FormatPixelAspectRatio, 1.0)
self.rman_scene.sg_scene.SetOptions(options)
# update screen window
prop = rman_sg_camera.sg_camera_node.GetProperties()
self._update_screen_window(ob, xaspect, yaspect, aspectratio, prop)
rman_sg_camera.sg_camera_node.SetProperties(prop)
def _update_screen_window(self, ob, xaspect, yaspect, aspectratio, prop):
cam = ob.data
dx = 0
dy = 0
if self.rman_scene.bl_scene.render.use_border and self.rman_scene.bl_scene.render.use_crop_to_border:
screen_min_x = -xaspect + 2.0 * self.rman_scene.bl_scene.render.border_min_x * xaspect
screen_max_x = -xaspect + 2.0 * self.rman_scene.bl_scene.render.border_max_x * xaspect
screen_min_y = -yaspect + 2.0 * (self.rman_scene.bl_scene.render.border_min_y) * yaspect
screen_max_y = -yaspect + 2.0 * (self.rman_scene.bl_scene.render.border_max_y) * yaspect
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_ScreenWindow, (screen_min_x, screen_max_x, screen_min_y, screen_max_y), 4)
else:
if cam.type == 'PANO':
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_ScreenWindow, (-1, 1, -1, 1), 4)
elif cam.type == 'ORTHO':
lens = cam.ortho_scale
xaspect = xaspect * lens / (aspectratio * 2.0)
yaspect = yaspect * lens / (aspectratio * 2.0)
aspectratio = lens / 2.0
dx = 2.0 * (aspectratio * cam.shift_x)
dy = 2.0 * (aspectratio * cam.shift_y)
sw = [-xaspect, xaspect, -yaspect, yaspect]
sw[0] += dx
sw[1] += dx
sw[2] += dy
sw[3] += dy
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_ScreenWindow, sw, 4)
else:
dx = 2.0 * (aspectratio * cam.shift_x)
dy = 2.0 * (aspectratio * cam.shift_y)
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_Ri_ScreenWindow, (-xaspect+dx, xaspect+dx, -yaspect+dy, yaspect+dy), 4)
def _update_render_cam(self, ob, rman_sg_camera):
r = self.rman_scene.bl_scene.render
cam = ob.data
rm = self.rman_scene.bl_scene.renderman
cam_rm = cam.renderman
rman_sg_camera.bl_camera = ob
xaspect, yaspect, aspectratio = camera_utils.render_get_aspect_(r, cam)
rman_sg_camera.projection_shader = None
node = shadergraph_utils.find_projection_node(ob)
if node:
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", node.bl_label, "proj")
rman_sg_node = RmanSgNode(self.rman_scene, rman_sg_camera.projection_shader, "")
property_utils.property_group_to_rixparams(node, rman_sg_node, rman_sg_camera.projection_shader, ob=cam)
if cam_rm.rman_use_cam_fov:
self._set_fov(ob, rman_sg_camera, cam, aspectratio, rman_sg_camera.projection_shader.params)
if node.bl_label == 'PxrCamera':
self.set_tilt_shift_focus(ob, cam, rman_sg_camera.projection_shader.params)
elif cam.type == 'PERSP':
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", "PxrCamera", "proj")
self._set_fov(ob, rman_sg_camera, cam, aspectratio, rman_sg_camera.projection_shader.params)
self.set_tilt_shift_focus(ob, cam, rman_sg_camera.projection_shader.params)
elif cam.type == 'PANO':
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", "PxrSphereCamera", "proj")
projparams = rman_sg_camera.projection_shader.params
projparams.SetFloat("hsweep", 360)
projparams.SetFloat("vsweep", 180)
else:
lens = cam.ortho_scale
xaspect = xaspect * lens / (aspectratio * 2.0)
yaspect = yaspect * lens / (aspectratio * 2.0)
rman_sg_camera.projection_shader = self.rman_scene.rman.SGManager.RixSGShader("Projection", "PxrOrthographic", "proj")
rman_sg_camera.sg_camera_node.SetProjection(rman_sg_camera.projection_shader)
prop = rman_sg_camera.sg_camera_node.GetProperties()
# Update screen window. Ortho scale may have change
self._update_screen_window(ob, xaspect, yaspect, aspectratio, prop)
# Shutter Timings
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_shutterOpenTime, self.rman_scene.bl_scene.renderman.shutter_open)
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_shutterCloseTime, self.rman_scene.bl_scene.renderman.shutter_close)
# Shutter Opening
if cam_rm.rman_use_shutteropening:
shutteropenings = [
cam_rm.rman_shutteropening_c1,
cam_rm.rman_shutteropening_c2,
cam_rm.rman_shutteropening_d1,
cam_rm.rman_shutteropening_d2,
cam_rm.rman_shutteropening_e1,
cam_rm.rman_shutteropening_e2,
cam_rm.rman_shutteropening_f1,
cam_rm.rman_shutteropening_f2
]
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_shutteropening, shutteropenings, 8)
# Stereo Planes
rman_stereoplanedepths_arraylen = getattr(cam_rm, 'rman_stereoplanedepths_arraylen', 0)
rman_stereoplaneoffsets_arraylen = getattr(cam_rm, 'rman_stereoplaneoffsets_arraylen', 0)
if (rman_stereoplanedepths_arraylen > 0) and (rman_stereoplaneoffsets_arraylen > 0) and (rman_stereoplanedepths_arraylen == rman_stereoplaneoffsets_arraylen):
stereoplanedepths = []
for i in range(rman_stereoplanedepths_arraylen):
val = getattr(cam_rm, 'rman_stereoplanedepths[%d]' % i)
stereoplanedepths.append(val)
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_stereoplanedepths, stereoplanedepths, rman_stereoplanedepths_arraylen)
stereoplaneoffsets = []
for i in range(rman_stereoplaneoffsets_arraylen):
val = getattr(cam_rm, 'rman_stereoplaneoffsets[%d]' % i)
stereoplaneoffsets.append(val)
prop.SetFloatArray(self.rman_scene.rman.Tokens.Rix.k_stereoplaneoffsets, stereoplaneoffsets, rman_stereoplaneoffsets_arraylen)
# clipping planes
if cam.clip_end > cam.clip_start:
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_nearClip, cam.clip_start)
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_farClip, cam.clip_end)
else:
rfb_log().debug("Clipping start is greater than clipping end.")
# aperture
prop.SetInteger(self.rman_scene.rman.Tokens.Rix.k_apertureNSides, cam_rm.rman_aperture_blades)
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_apertureAngle, cam_rm.rman_aperture_rotation)
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_apertureRoundness, cam_rm.rman_aperture_roundness)
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_apertureDensity, cam_rm.rman_aperture_density)
prop.SetFloat(self.rman_scene.rman.Tokens.Rix.k_dofaspect, cam_rm.rman_aperture_ratio)
rman_sg_camera.sg_camera_node.SetProperties(prop)