forked from rtv/universe
/
controller.cc
executable file
·123 lines (105 loc) · 3.1 KB
/
controller.cc
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/*****
controller.cc
version 3
Copyright Richard Vaughan, 2013.1.10
****/
#include "universe.h"
#include <stdint.h>
#include <getopt.h>
#include <iostream>
static bool invert = true;
int Decide(int red_robots, int blue_robots, Uni::Robot r)
{
float red_self_preference = r.preferences[0]/r.preferences[1];
float blue_self_preference = r.preferences[0]/r.preferences[2];
if(1/(1 + (red_self_preference * (pow(eta,-(red_robots))))) > r.preferences[0])
return 1;
if(1/(1 + (blue_self_preference * (pow(eta,-(blue_robots))))) > r.preferences[0])
return 2;
return 0;
}
// Examine the robot's pixels vector and set the speed sensibly.
void Controller( Uni::Robot& r, void* dummy_data )
{
r.speed[0] = 0.005; // constant forward speed
r.speed[1] = 0.0; // no turning. we may change this below
// steer away from the closest robot
int closest = -1;
int closest_red = -1;
int closest_blue = -1;
double dist = r.range; // max sensor range
int red_robots_inrange = 0;
int blue_robots_inrange = 0;
const size_t pixel_count = r.pixels.size();
for( unsigned int p=0; p<pixel_count; p++ ){
if( r.pixels[p].range < dist)
{
closest = (int)p;
dist = r.pixels[p].range;
}
}
dist = r.range;
for( unsigned int p=0; p<pixel_count; p++ ){
if( r.pixels[p].range < dist && r.pixels[p].robot->color[0] == 255 )
{
closest_red = (int)p;
dist = r.pixels[p].range;
}
}
dist = r.range;
for (unsigned int p=0; p<pixel_count; p++){
if( r.pixels[p].range < dist && r.pixels[p].robot->color[2] == 255 )
{
closest_blue = (int)p;
dist = r.pixels[p].range;
}
red_robots_inrange += r.pixels[p].red_robots;
blue_robots_inrange += r.pixels[p].blue_robots;
}
if( closest_red < 0 && closest_blue < 0) // nothing nearby: cruise
return;
//A robot is nearby, decide whether to follow the closest robot
int decision = Decide(red_robots_inrange, blue_robots_inrange, r);
switch(decision)
{
case 0: if(closest > -1){
if( closest < (int)pixel_count / 2 )
r.speed[1] = 0.04; // rotate right
else
r.speed[1] = -0.04; // rotate left
}
break;
case 1: if(closest_red > -1)
r.pose[2] = r.pixels[closest_red].robot->pose[2];
break;
case 2: if(closest_blue > -1)
r.pose[2] = r.pixels[closest_blue].robot->pose[2];
break;
}
}
int main( int argc, char* argv[] )
{
// configure global robot settings
Uni::Init( argc, argv );
// parse remaining cmdline arguments to configure swarm
int c=0;
while( ( c = getopt( argc, argv, "i")) != -1 )
switch( c )
{
case 'i': invert = true;
puts( "[Ctrl] invert" );
break;
}
// configure the robots the way I want 'em
FOR_EACH( r, Uni::population )
{
Uni::RandomPose( r->pose );
// install our callback function
r->callback = Controller;
r->callback_data = NULL;
}
// and start the simulation running
Uni::Run();
// we'll probably never get here, but this keeps the compiler happy.
return 0;
}