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Clicked hit circle takes away cursor #28161
Comments
I'm not really making sense of this issue, sorry. It looks like you're touching with two fingers, but retouching with the first finger? This would be expected behaviour. |
I agree that the issue report is kinda inscrutable but looking at the implementation: osu/osu.Game.Rulesets.Osu/OsuInputManager.cs Lines 45 to 50 in 87f2a23
it does like we could use a |
Before saying anything else, I'm just trying to assess what the actual case is here - i.e. what the actual inputs being done are, because I suggested (or complained about) touch input related to spinners in the past to peppy that was rejected privately as "input can never work like that". |
i seem to have a similar problem... YouCut_20240513_155633193.mp4 |
I apologize for always explaining myself so poorly. The cursor position moves directly to the finger that tapped the circle. This is not a problem. Excellent. |
We have reproduced the problem in slow motion whenever possible.
out.mp4Is this expected behavior? |
Are you releasing the dragging finger (the primary finger) in that scenario? Or does it remain pressed at all times? |
It is still dragging. I think I recorded a video that makes it easy to see that this is so. Edit: this is hard to see. Why was I so confident? |
Type
Game behaviour
Bug description
Even a circle that has been hit and disappeared will cause a direct touch and take away the tracked cursor.
In addition to ZX in the playfield, this also occurs when the cursor moves off-screen due to Depth, etc.
Screenshots or videos
out.mp4
Version
2024.412.1
Logs
logs.zip
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