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We are very aware of metal performance issues across the board and are actively working on improving the situation. Freeing buffers is just one of many pain points.
peppy
changed the title
Lag spikes caused by a large number of vertex buffers being freed at once with metal renderer.
Freeing buffers on metal can be slower than expected
Jul 3, 2023
frenzibyte
changed the title
Freeing buffers on metal can be slower than expected
Freeing buffers on Metal can be slower than expected
Jul 4, 2023
This issue is not observed when using the OpenGL renderer. I have not tested it on other operating systems.
The versions of osu! and osu!framework used were from the GitHub repositories located at https://github.com/ppy/osu/tree/1f3d833b058e90dbfdb901f61149b1fc0135542f and 19cbb8f, respectively.
These modifications were used to generate the log.
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