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According to my understanding of code, does constructing a view also simultaneously create a mesh object in the scene? If this is correct, would there be performance issues when displaying a high-polygon model? In other words, if I have N views intending to display a model with 1,000,000 triangles, will the scene need to render N * 1,000,000 triangles simultaneously?
In practice, I did observe the triangle count on the Perf monitor steadily increasing in the scene....
The text was updated successfully, but these errors were encountered:
Hi, guy
I see a demo about View
According to my understanding of code, does constructing a view also simultaneously create a mesh object in the scene? If this is correct, would there be performance issues when displaying a high-polygon model? In other words, if I have N views intending to display a model with 1,000,000 triangles, will the scene need to render N * 1,000,000 triangles simultaneously?
In practice, I did observe the triangle count on the Perf monitor steadily increasing in the scene....
The text was updated successfully, but these errors were encountered: