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Feature/prevent stage pause #4911
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foreach (var info in _action.skillInfos) | ||
{ | ||
var target = info.Target; | ||
if (target == null || target.IsDead) |
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기존에는 타겟 죽은경우 타겟의 연출을 기다리고 진행되는부분이 바로넘어가는부분으로 바뀐건가요?
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기존 로직 기준으로 죽은 캐릭터가 자기 자신을 타겟으로 한 연출을 수행하는 경우 무한대기에 빠지는 상황이여서 로직을 수정하다 죽은 대상의 연출을 기다리는게 맞는건가 싶어서 이렇게 로직을 수정했었습니다.
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죽은 대상의 연출을 기다리는것이 의도적인것이였다면 해당 로직은 수정하도록 하겠습니다
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#4908