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This repository has been archived by the owner on Feb 23, 2023. It is now read-only.

Releases: pixijs/pixi-gl-core

v1.1.4

20 Nov 18:17
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Fixed

  • Fixes critical bug since v4.0.0 of PixiJS related to binding index buffer in VAO #33

v1.1.3

15 Nov 19:00
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Fixed

  • Fixes unsafe eval to resolve CSP issues #21

v2.0.0-alpha

15 Nov 19:01
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v2.0.0-alpha Pre-release
Pre-release

Fixed

This is a temporary fix for PixiJS v5. Eventually we are going to get rid of pixi-gl-core, but in the meantime we needed a module declaration that was not going to stomp over Rollup declaration. ccbb3f6

In this version, window.PIXI.glCore is not defined. Instead, module is exported to window.pixiGlCore

v1.1.2

04 Nov 21:20
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Fixed

  • Update mapType variable name #26
  • Documentation fixes 437fc88

Added

  • GLShader.bind returns the current instance (for chaining calls) #30

1.1.0

31 Jan 16:01
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Fixed

  • Fixes the documentation

Changed

  • Moved setPrecision check to glShader #22
  • Added attributeLocations to glShader constructor. This allows us to control the locations of the attributes manually rather than relying on WebGL to assign in an arbitrary order. #22
  • glShader now keeps a reference of the generated uniformData. Turns out its quite useful! #22
  • modified the VertexArrayObject so that the index buffer is optional. If it not provided then glDrawArrays will be used instead of glDrawElements. Will be handy for particle systems and non indexed geometry. #22
  • Dev minor tweaks #25

1.0.2

26 May 20:15
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Changes

  • Updated documentation, added stubs for pixi.gl.shader methods
  • "main" field in package.json now points to src/index.js, so that it can be used to build against (issues browserifying the browserified file)