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finals.md

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Finals

#####Team: Adam Bader Gregory Burton Daniel San

https://playalienated.wordpress.com

Notes: Alienated

  • Visual distinction needed throughout the game
  • Font elements need cleaned up
  • communicating information to the player could be better
  • animation would of been great to tell the story
  • environment didn't reflect the game

Contact person: Daniel San
Mark: 70

#####Team: Alice Casey, Fabio Hernandez, Katie Carnohan

Notes: Galaxy Golf

http://firesparkle.github.io/galaxy-golf

  • a power point would have been nice with slides
  • good job being agile
  • good job of taking your time tuning
  • realistic player
  • font could be larger
  • make a club
  • maybe work on the level design a bit to give you more
  • more animation and art would of been super rad

Contact person: Katie Carnohan Mark: 70

#####Team: Huseyin Geyik, Luke Marchant, Owen Robinson Notes: Perfect Angle

Url: http://perfectanglesgame.blogspot.co.uk

  • great trailer
  • great time management
  • font usage could improve
  • sound
  • tutorial
  • play testing is needed
  • tune this with player testing

Contact person Owen Robinson

Mark: 75

#####Team: Elliott Gossett, Jake Sparrow-Hunter, Osman Abdul-moomin, Jiong Yan (missed all classes but one at week 9)

Url: http://igor.gold.ac.uk/~jspar002/Proxemic/

Notes: Proxemic

  • mini-games controlling the outcome of conversations is rad
  • good setup
  • composition vs inheritance
  • good sound and UI
  • player feedback is hard to read

Contact person: Elliott Gossett

Mark: 65

Team: Benedict Henshaw, Brian Rocha, Bashar Saada

Url: https://github.com/Basher207/AstroidDefence

Notes: Intersteller Courier

  • presentation is lacking all of the points: Project name and logo List of all contributors and their contribution

The game synopsis

Player profile.

The context of your project. How does your game fit into the larger industry? Why is it different or more unique that other, similar games?

Challenge you faced and overcome

Next steps

  • this game has a ton of explanation
  • there was no story of magic here
  • you all really need to learn to think like designers vs. just devs
  • your presentation isn't set up properly
  • You need a UI
  • this game needs design
  • no sound
  • the AI is dumb

Point of contact: Brian Confessor

Mark 61

Team: Arsen Khadzegov, Ilya Philips, Andrea Vanoli

Notes: Drydock

URL: http://hadzabadza.wordpress.com

  • You need energy in your presentation -- you had it in your card presentation. Practice presenting.
  • good explanation of how you used your cards
  • good use of scope and management
  • UX needs lots of help
  • font usage
  • I wish we had more time to talk about how to break a card game back into game play I might of made the UI not a car
  • you need to get the glue together
  • got a bit down in the weeds technically

Contact person: Ilya Phillips Mark: 64

Team: Abdul-Haseeb Malik, Awais Ali, Khalil Pearce, Abdul-Khadir (missing member)

Notes: Rocket

URL: http://www.doc.gold.ac.uk/~amali046/webProg/progress/progress.html

  • good presentation
  • great logo
  • consistent art package
  • nice story integration & sound
  • good use of doing something scalable

Contact Person: Abdul-Haseeb Malik

Mark: 70

Team: Tien Vu, Patryk Wargin, Robin Gyampoh

Notes: Attack on Mars

Url: http://attackonmarsblog.wordpress.com

  • great use of iteration
  • good testing
  • nice you of collaboration
  • great presentation
  • nice font and UI for the level screen
  • you could of had a bit more tuning
  • in game UX needs work

Contact person: Patryk Wargin

Mark: 65

#####Team: James Dolan, Leyla Mana Zdenko Brazda

Notes: Castle Crash url: http://gameproject2016.wordpress.com

  • you could even skew the age downward
  • your breakdown on gender ignores industry facts and the popularly of mind craft with little girls
  • your enemy space needs some work
    the UI is starting to get there

Contact Person: Leyla Mana

Mark: 52