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This implementation will be nearly 1:1 for Sprite/Animation Render Texture Quads, the main difference is that it can or not accept a sub-rectangle or kept null for the full width of the texture.
Texture target may not need to be changed since it's rendering the texture itself.
The text was updated successfully, but these errors were encountered:
Re-opened issue. Should just rename the overloaded function to render_tex_quad_clipped for the clipped version. render_tex_quad existed already, was mistakenly looking for render_quad signature to be more of a 1:1 with sprite, but function names can differ.
This implementation will be nearly 1:1 for Sprite/Animation Render Texture Quads, the main difference is that it can or not accept a sub-rectangle or kept null for the full width of the texture.
Texture target may not need to be changed since it's rendering the texture itself.
The text was updated successfully, but these errors were encountered: