Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement tiny garbage management #131

Open
nhurde opened this issue May 3, 2024 · 2 comments
Open

Implement tiny garbage management #131

nhurde opened this issue May 3, 2024 · 2 comments

Comments

@nhurde
Copy link
Contributor

nhurde commented May 3, 2024

For branches and objects implement a few frame delays before the actual delete calls is made after object destroy.

The object should be removed from all main game and scene vectors/lists/maps; however, a few frames will be needed for the actual delete call.

This of course can happen at the end of the frame delete was called on.

Objects are currently raw pointers and maybe later made into shared or smarter pointers. So pending any design changes..

@nhurde
Copy link
Contributor Author

nhurde commented May 4, 2024

Spring 2024 goal.

@nhurde nhurde self-assigned this May 4, 2024
@nhurde nhurde added this to the Spring 2024 milestone May 4, 2024
@nhurde
Copy link
Contributor Author

nhurde commented May 4, 2024

Spring 2024.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: 🆕 New (Priority )
Development

No branches or pull requests

1 participant